Cliffhaven Kitesail

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Cliffhaven Kitesail

Artifact — Equipment

When this enters, attach it to target creature you control.

Equipped creature has flying.

Equip (symbol:: Attach this to target creature you control. Equip only as a sorcery. This enters unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

kamarupa on pigs do fly

6 months ago

I love this concept of flying pigs. Absolute riot. But I want to encourage to try to make it as viable as possible.

For starters, I'd like to see Brindle Shoat get cut, because it's the only non-modern legal spell. Might as well go for legal since you're so close.

I'd also like to see non-boars get cut. There are enough boars and ways to make them fly. Perhaps the most obvious boar that's missing being Ilharg, the Raze-Boar. I realize red is an extra color, but most boars are within the gruul color set, so adding red opens a lot of doors. More importantly, Ilharg helps you get a lot of the high MV creatures into play, which seems pretty helpful.

Cliffhaven Kitesail seems like a good fit, being lower MV to cast, and more durable than an Enchantment.

I've never been much of a fan of Explore because if it's not in your opening hand, it's too common not to get to play an extra card, and 2MV is too much for a cantrip. 20 lands is def on the low side, too, especially with an average MV of 3.48, which is quite high. I suggest you go with Fertile Ground instead, which will ramp much more consistently and also mana fix. Alternatively, you could go with a slower ramp, but still get the cantrip (albeit at a high MV) with Weirding Wood. I also think you need to add 3 lands.

With how many high MV spells here, I think Fog would be useful.

I'd cut the way too high MV Emeria's Call for Heroic Intervention or Tamiyo's Safekeeping or Vines of Vastwood or Tyvar's Stand, etc.

I'd like to see 4xPath to Exile and also 2-3xHarmonize. It's going to be difficult to get everything to fit into only 60 cards, but I find it's generally really helpful to have at least 4x removal and at last 2x draw card.

Kjartan on RosieScale

10 months ago

Lair of the Hydra is good because it is incidental. It works as win-con only because it doubles as a land, because as a creature, it's far bellow the curve.

I'd recommend playing something more solid to ramp into as well. You already play Cliffhaven Kitesail and Grafted Exoskeleton to support Lair of the Hydra. But those cards could be replaced with functional win-cons or protection instead, cutting your potentially dead cards. You could look at Primeval Titan if you want to further support Lair of the Hydra, but there are plenty of bangers for green ramp.

Also, since you have 8 cards that untaps lands, I think you could add Utopia Sprawl as another way to accelerate your mana.

Coward_Token on Kellan Kombos?

1 year ago

Pretty obvious but Colossus Hammer + some cheap evasion (I like Cliffhaven Kitesail) lets Kellan kill one person with double strike commander damage

tkjanacek on Nahiri: Ghosts of Mirrodin Reforged

2 years ago

I run Cliffhaven Kitesail and Eldrazi Monument. Obviously it isn't always better than Skinwing, but I like keeping the mana curve as low as possible. Maul of the Skyclaves is fairly comparable to Skinwing. There's also Dolmen Gate, Iroas, God of Victory and Reconnaissance, which don't give evasion, but do protect your attacking creatures.

chivalruse on Ohabi, Kiss My Arsenal

2 years ago

I don't understand all of the equipment choices, but Arc Spitter seems really bad. If you want to make your creatures hard to block, there are far better ways: Cliffhaven Kitesail and Maul of the Skyclaves are two cards that immediately come to mind.

Also if you're already doing tap/untap shenanigans, why not run the Pili-Pala + Careful Cultivation combo. You already have some infinite mana outlets like Walking Ballista.

I don't like Bane of Progress in this list when you have so many key pieces that you don't want to destroy. Better just playing Heliod's Intervention.

wallisface on Boros equipment

3 years ago

BigTurkey having played a lot with Goblin Gaveleer, I ended up favouring quantity over quality. Other than Colossus Hammer (which imo you need 4-of), i’d suggest:

The deck i used to run had around 20 equipments, and then around 18 lands, 18 creatures. That left it no room for interaction, which was very scary, but did let it consistently win by around turn 3 uninterrupted.

Kukkakaali on Tuhmeliinit Cube

4 years ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth