Bow of Nylea

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bow of Nylea

Legendary Enchantment Artifact

Attacking creatures you control have deathtouch.

, : Choose one —

  • Put a +1/+1 counter on target creature.
  • Bow of Nylea deals 2 damage to target creature with flying.
  • You gain 3 life.
  • Put up to four target cards from your graveyard on the bottom of your library in any order.

SaberTech on Nature's Bounty

2 months ago

I think that there is some potential room.

Tamanoa has limited synergy within the deck. There are only a handful of cards that it can work with, although the combo with Searing Meditation is kind of fun. My question would be, is it worth it to use that slot to try to support a tangential part of your deck when you could be strengthening synergies with your commander and a main mechanical theme within your deck?

You have four large damage amplifier cards in Aurelia, the Warleader, Pathbreaker Ibex, Akroma's Memorial, and True Conviction. I'm not sure you need that many expensive amplifiers when you already have the +1/+1 token theme strengthening your creatures. You could take at least one of those out (the Memorial would be my pick) to make room and help to drop your deck's average CMC. Marath + Cathars' Crusade already gives you really strong inevitability. Going harder into the +1/+1 counter support also lets Shalai and Hallar more easily step up to fill the extra damage role in place of the amplifier that you are taking out.

Getting Firemane Avenger's ability to work can be a little finicky. A Basilisk Collar could be an easier way for you to gain life and pick off creatures with your commander.

Unless Elixir of Immortality is a pick for your local meta, I think that it might be unnecessary for your deck. You are going to either win or lose long before you deck out. Replacing it with Bow of Nylea helps to cover for any need to gain life or shuffle some cards back into your library while also giving you another way to reload counters onto Marath or give it deathtouch.

SaberTech on Nature's Bounty

2 months ago

Marath is a good commander for a deck like this because it looks like the strat is to push to the late game where you can start dropping your larger creatures. Marath is good for keeping opponents' early game creatures in check. There are a few cards that I think could help it do its job though:

  • Hardened Scales and Conclave Mentor let Marath remove one +1/+1 and then put two more back onto itself.

  • Basilisk Collar and Bow of Nylea give Marath Deathtouch so that it can ping even large creatures to death.

  • Heliod, Sun-Crowned gives Marath lifelink and essentially turns Marath into a machine gun. Just make sure to only activate Marath's damage ability for 1 mana each time.

lachrymal on Infect (Budget, Modern, Mono-Green)

7 months ago

2017 Playtest Notes:

Game 1

Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant

Game 2

Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant

Game 3

Lost 0-1 against Affinity. Consider:

kamarupa on Golgari Scavengers

9 months ago

I have some suggestions. Feel free to ignore them!

  • Unearth instead of Treasured Find.

  • The Ozolith instead of or in addition to Fate Transfer - it's quite a expensive, so maybe you don't want to invest in it, but it's cheaper to cast and as a permanent, works statically, which is quite nice. The downside, in addition to its hefty price is that it's Legendary.

  • Corpsejack Menace has long been a staple in golgari counters

  • You didn't include "Budget" in your description or Hubs, so I'll suggest Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth as useful lands. They might help your opponents mana-fix, too though. And of course, if they're too expensive, just disregard this. Other lands to consider: Castle Locthwain, Bojuka Bog, Darkbore Pathway  Flip, Blooming Marsh, Deathcap Glade.

  • Thoughtseize is a classic black spell, but only 2x isn't much, especially when it's your only means of removal. Golgari is arguably the best color combination for removal ever. Abrupt Decay and Assassin's Trophy are at the top of a long list of great removal spells, and both are exclusive to golgari. I'd suggest 2x of each, but either would be useful. The other could go in your sideboard. Since you are already running some sac outlet creatures, Fatal Push would be a good fit, too.

  • Bow of Nylea is always good. It's another Legendary, so no more than 1x.

nuperokaso on Trample Tribal

1 year ago
  • Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
  • Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
  • Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
  • Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
  • Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
  • Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
  • Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
  • Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
  • As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.

Headers13 on Cultivating Enchantments

2 years ago

Don't mind a little ideas sharing at all!

Sythis, Harvest's Hand loses the splash of blue that I like having the option for in the deck but I could see the appeal to it being a low to the ground commander that you can get the benefit from earlier on.

I think Tuv would be good if you could weave in the flash like you say but my decks are often born out of the casual kitchen table 1 vs 1 games I normally play, hence not considering it before as I wouldn't have more than 1 trigger off-turn and why I've gone for Kes in preference.

Control magic is in an interesting way to take it but I've got another deck which explores this theme (I Sphinx You'll Find That's Mine), which is probably why I avoided this in this deck to keep the decks thematically different.

Archetype of Imagination and Bow of Nylea fell out of this build a while ago when I threw in more 'has protection from' auras as they guarantee swinging through which fit better with the volton-ish archetype this deck eventually evolved into.

I definitely like the look of Umbra Mystic (which for some reason I've not come across before) as that really fits with protecting whatever creature(s) I've thrown all the enchantments on.

Hopefully this covers the thought process behind some of the decision made so far for the deck.

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