Maybeboard


You play creatures that ramp to get more mana. So you can play more creatures that ramp into Baru Buffs.

Tooth and nail finds most often one of the following. 1. Ambush Commander and Craterhoof Behemoth to get win/kills if you have one of the parts in your hand Great Oak Guardian, but don't put it into play too leave up your defense. 2. Avenger of Zendikar and Regal Force too draw many cards. 3. For protection against wipes grab Kamahl, Fist of Krosa/Ambush Commander orAshaya, Soul of the Wild and Timber Protector if you play with it. 4.Nyxbloom Ancient and/or Great Oak Guardian for tons for mana. 5. Great Oak Guardian and Ambush Commander to untap all your lands. 6. Ashaya, Soul of the Wild and Ancient Greenwarden for landfalls.

Maybe board is for different game groups and how your commander group play. - Arachnogenesis is if your group is combat focused as a way to survive and get a lot of creatures for your push. - Jaheira's Respite is if your group is combat focused as a way to survive and get a lot of lands. - Ezuri's Predation is a board wipe that gives you creatures for you push. However you are most likley the aggressor not the responde. - Yedora, Grave Gardener is a good card to get benefits of blocking, attacking, single target removal, sacrificing. - Beast Within is for extra removal, in most cases you do not need removal since you remove players and you can remove everything before you kill people with The Great Aurora. In worst case it can be a 3/3. - Multani, Yavimaya's Avatar a recurable big threat, with reach and trample. - Wave of Vitriol a way to remove all those annoying artifacts and enchantments that also buff your entire team. - card: Veil of Summer(M20) if your group plays a lot of counterspells and single target removal. - Fresh Meat is another board wipe protection. - Allosaurus Shepherd is good protection against counterspells and a suprise with Ambush commander. - Hall of Gemstone disrupts multicolor deck and protects you agains interation on your turn as the interation has to be green. - Mana Web disrupts monocolor decks for playing instances/abilities on your turn in addition to playing their turn, Comboes with yavimaya to disrupt all decks. - Gaea's Blessing protection from mill and recursion. - Nissa, Vital Force one of the best card draw spells if you can ultimate her, IF. - Migration Path is ramp or card draw. - Timber Protector is extra protection for Ambush Commander and Life and Limb. In most cases you do not need it since if you play one of those you most likely kill everyone. - Triumph of the Hordes if you want to be sure you can kill everyone the same turn. - Harvest Season is an incredible source for buffs with Ambush Commander, Life and Limb or Rude Awakening. And is a decent ramp spell either way. however it is quite unreliable to be able to cast it before combat. - Dryad Arbor is a creature that is tutorable with a lot of the ramp cards. to give you options for earlier kills. - Wolfbriar Elemental for one extra explosive army maker, if you feel there is to few or your playgrooup plays more boardwipes. - Rishkar's Expertise for more explosive card draw, there are some big creatures in your deck but not many as such. I like the others more. - Timeless Witness for extra recursion that can be uncountrable from the graveyard. Eternal Witness can not. - Second Harvest makes most of your army makers even more extreme, however most of them are allready quite big. - Cloudstone Curio gives a more value approach, since you can replay all your enter the battlefield creatures. - Keeper of Progenitus is another mana dobbler less effective than the creatures and less safe than the artifacts and enhantments. - Oracle of Mul Daya is very good as ramp and consistent land drops. Replaced it with augur of autumn as this can draw non lands and is look at and not reveal. - Cultivator Colossus IS good at explosive land ramp and card draw, but need a lot of lands in hand, good if you play more card draw than me. - Green Sun's Zenith Is an alternative tutor that is less explosive than the ones in the deck, but can be used for value as you can get it back, should be played with dryad arbor for option for 1 mana ramp. - Sylvan Awakening is a veary good army maker that can easily win you the game when you have ramped, but it turns your lands into colorless creatures that don't work with baru. - Celebrate the Harvest is a good ramp spell that can put many lands onto the battlefield for it's cost. But is conditional and the deck is not built around it. - Hunting Wilds is a ramp spell that can but alot of suprise damage on the board in combination with baru.

Alternative(maybeboard) if you play with non-basic land search. - Yavimaya, Cradle of Growth to enable your non-basics for a lot of your other effects. Is also a good Combo with Collective Voyage and New Frontiers as Baru, Fist of Krosa does not spesify yours. - Homeward Path for protection from other stealing your creatures. - Scavenger Grounds for graveyard hate. - Drownyard Temple and Dust Bowl for land removal. - for consistent card draw Arch of Orazca,Bonders' Enclave and War Room. - Nykthos, Shrine to Nyx and Gaea's Cradle for more mana and faster potential. - Emergence Zone makes it so all your cards are more reactive, and your army makes are more explosive since you can go of at end step before your turn. - Blast Zone extra removal for problamatic permanents.

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Date added 7 years
Last updated 4 days
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

33 - 0 Rares

11 - 0 Uncommons

13 - 0 Commons

Cards 102
Avg. CMC 4.37
Tokens A Mysterious Creature, Badger 3/3 G, Bear 2/2 G, Clue, Copy Clone, Elf Warrior 1/1 G, Emblem Nissa, Vital Force, Food, Forest Dryad 1/1 G, Insect 1/1 G, Phyrexian Beast 4/4 G, Phyrexian Horror X/X G, Plant 0/1 G, Treasure, Wurm */* G
Folders Awesome EDH
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