Touch of Vitae

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Touch of Vitae

Instant

Target creature gains haste and "(0): Untap this creature. Play this ability only once." until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Inkmoth on Yeva Draw-Grow (Budget)

3 years ago

For those who're following the thread, Uzeep's questions were answered via Discord. However, the main thing I wanted to address in his comment is his mention of tutoring Shaman of Forgotten Ways. It is NEVER in our gameplan to tutor this, so we never care about where this card is until we've established Infinite Mana and an Outlet, only then do we look for kill loops which is also when the sky's the limit.

Due to his region certain cards were unavailable, so we also brewed up some changes to rectify this. His variation will be exactly the same with the following exceptions:

Creature (6)

Enchantment (3)

Instant (2)

Inkmoth on Yeva Draw-Grow (Budget)

3 years ago

Hi Uzeep!

I am absolutely delighted by your comment and I am very honored to know it's your first deck. Thank you so much!!! <3

1) Kogla, the Titan Ape + Hyrax Tower Scout are absolutely perfect replacements, also opens lines up with Eternal Witness for Benefactor's Draught/Vitalize/Touch of Vitae (I'll address this one dw). I wouldn't say slower, since we can actually tutor it whereas Cloudstone Curio has to be drawn or topped off with Genesis Hydra.

2) Heartwood Storyteller has been quite the critical piece, however, I can see it being replaced by Ohran Frostfang, though I were leaning a little into the top-heavy side with this build. I hope your meta isn't too fast as this deck falls by the wayside in T4 metas. As for Touch of Vitae, this is a bit of a lynchpin of sorts as haste the MAIN reason we run it, it ensures that the dork we brought out can actually be used and to win... with an untap. I wouldn't compromise on this card, if it's too difficult for you to obtain add my discord I might be able to help you out. (Inkmoth#4507)

3) Glademuse should be played:

  • When you can guarantee 1-2 draws on the rotation you drop it,
  • Early on, as most decks are in set up.
  • Outlet; try to seal your loops with Prowling Serpopard or bouncing the muse if better outlet achieved
  • This one applies to Heartwood Storyteller as well: right before a combo player is going to try to win. i.e resp to Ad Nauseam. We want to give our opponents cards in these situations. The more of the deck we see the easier it becomes to set up lines.
  • This is more of practice makes perfect bullet, but the MORE your familiarize yourself with the deck you'll see how giving your opponents cards is meaningless if you can win on top of their wincons. So if you see a line don't jam it out, just wait till the last possible moment.

On discord I would be more than happy to discuss your meta to better assess Glademuse timing

Card Recommendations:

DrJaMiN on Sisay Stax

4 years ago

Hi, thanks for all the strategic details in your description. I’m building a similar list as my first CEDH deck, but with budget concerns. Can I get your opinion on Touch of Vitae? And should I avoid running redundancies of Living Plane like Nature's Revolt and Natural Affinity?

enpc on $10 cEDH Yisan

4 years ago

Have you thought about putting any haste effects in the list (e.g. Strider Harness )? You could also top out at End-Raze Forerunners if you lose access to Great Oak Guardian . Touch of Vitae is also decent here.

l13199l on Yeva Draw-Grow

4 years ago

Inkmoth Good point about the bracers, if it ends up as mostly dead draw I'll probably just replace it with Skyshroud Poacher , or Prowling Serpopard just for insurance that my combo doesn't get blown out by the only blue player that we usually have.

Eladamri looks pretty useful and will probably make it in.

Touch of Vitae was pretty convincing at 20 cents haha.

Inkmoth on Yeva Draw-Grow

4 years ago

l13199l: Can't wait to hear from your experiences while playing it :D. As for Illusionist's Bracers , I think this is a bit too narrow as you only have 5 targets with only three of them being viable targets for infinite, one of which needs a mana producer to go infinite.

For your targeted hate situation, you could consider Eladamri, Lord of Leaves , since you're leaning towards Elves more, you can always bounce it when you need to equip. I think your list is pretty airtight I gotta be honest and I am super happy to see Touch of Vitae getting use, breaks my heart it didn't make it into my main list.

CounterSpiel on Kitty Cat Elf Attack

4 years ago

After seeing a card I have called Touch of Vitae I was wondering what sort of decks would use it, and I see your deck has it. What about that card makes the cut for your deck?

lpeters82 on Elvish Honey

5 years ago

So after thinking on it for a few hours the best I came up with was Nature's Claim and Touch of Vitae . Not sure if Nature's Claim is the best removal option, but it's cheap and perhaps I could even use it on my own Rancor in a pinch. I'm particularly proud of finding the Touch of Vitae . It's may seem like a strange choice, but it combos nicely with our Elvish Archdruid or Priest of Titania . When played on either of those cards it's almost always, at worst, a free cycling card.

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