This deck is an Aggrocrats deck built around the Mobilize mechanic. The strategy is simple: Make a ton of tokens on attack, deal as much damage as possible, deal a little more when the tokens die at end of turn. Of course, this means we first need a token army. Mobilize is the perfect way to get this temporary army.
Our first token generator is the commander himself, Zurgo Stormrender. This copy of Zurgo has Mobilize 1, meaning it makes a token each time it attacks. It also benefits immediately from Mobilize's forced sac mechanic. Zurgo Stormrender reads: "Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life." This is a small pinging ability at first glance. In reality, it deals a ton of damage.
To make Zurgo worthwhile, we need more than just mobilize 1. We have a ton of creatures with Mobilize up to Mobilize X on Avenger of the Fallen, which is dependent on the number of creature cards in our graveyard. In total, we have nine creatures with Mobilize. This doesn't seem like a lot, but it is important to note that we have several creatures with a pseudo Mobilize ability.
Adeline, Resplendent Cathar says "whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control," or Pseudo-Mobilize X that makes Humans.
Ainok Strike Leader says "Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that’s tapped and attacking that player," also has Pseudo-Mobilize X that makes Goblins.
Hero of Bladehold says "Whenever this attacks, create two 1/1 white soldier creature tokens that are tapped and attacking", essentially a Psuedo-Mobilize 2.
Mardu Siegebreaker says "When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that’s a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens," a Pseudo-Mobilize X that makes a copy of an exiled creature.
Mardu Strike Leader says "Whenever this creature attacks, create a 2/1 black Warrior creature token," essentially a Pseudo-Mobilize 1 that makes a 2/1 Black Warrior.
In total, we have 9 Mobilize creatures including our commander, and 5 Pseudo-Mobilize creatures. That brings our total to 14.
These aren't our only token generators, however. We do have some more passive token generation.
Elegy Acolyte Creates a 2/2 colorless Robot artifact creature token at the beginning of our end step if a nonland permanent left the battlefield this turn.
Ophiomancer makes a 1/1 black Snake with Deathtouch as long as we don't have a snake token at the beginning of our turn. This is an easy swing and sac creature in this deck.
Martial Coup makes X soldiers equal to the amount of mana pumped into it, which can be a game-ender with Ashnod's Altar.
Bitterblossom makes a 1/1 black Faerie Rogue creature token with flying at the beginning of our upkeep at the cost of 1 life.
Grand Crescendo also makes X 1/1 green and white Citizen tokens, which can also be a game-ender with Ashnod's Altar
Secure the Wastes also makes X 1/1 white Soldiers, which is a third game-ender with Ashnod's Altar
Will of the Mardu creates a number of 1/1 red Warrior tokens equal to the number of creatures an opponent controls
And of course we have Spawning Pit *list*, which lets us create a 2/2 Spawn token.
We also have a few artifacts that can help with token generation. Blade of Selves gives an equipped creature Myriad, which has some fun combos with a few different creatures, and Infantry Shield, which gives a creature Mobilize X, where X is equal to that creature's power. This has a very funny combo with creatures like Twilight Drover. Twilight Drover reads, "Whenever a creature token leaves the battlefield, put a +1/+1 counter on this." This means if five tokens die or are exiled, five +1/+1 counters are added to Twilight Drover. Generate another 5 tokens next turn? Now Twilight Drover is an 11/11. Drop Infantry shield on it? It has Mobilize 11. Of course this is assuming the creature is not killed by one of your opponents. Still, it is a fun combo to pull off.
We have a few one-time-only token generators as well.
Bastion of Remembrance creates a 1/1 white Soldier when it enters.
Within Range creates two 1/1 red Warrior creature tokens when it enters.
While we have way more ways to make creature tokens than just these, these are our main methods of outright token generation. With these, we can make a ton of tokens fast and quick, but with our doublers, we can get even more.