This deck believes lands are a temporary condition.

Using Hearthhull, the Worldseed, we sacrifice, recur, and replay lands like they’re a renewable resource—because they are. Fetch lands, strip lands, and even basics happily jump into the graveyard to fuel landfall triggers, token swarms, card draw, and direct damage.

The plan is simple: • Play more lands than is socially acceptable • Kill those lands for value • Bring them back and do it again

Along the way, the deck grinds the table down with recursive advantage, resource pressure, and “oops” turns where Omnath, Titania, Ob Nixilis, or Moraug suddenly turn a pile of dirt into lethal damage.

This isn’t a combo deck—it just accidentally ends the game after one too many land drops.

Warning: If left alone, the ground will start screaming.

Suggestions

Updates Add

I didn’t miss my land drops. I ate them.”

Commander: Hearthhull, the Worldseed Colors: Jund (RG B) Archetype: Landfall • Land Sacrifice • Graveyard Value • Overwhelming Board States Power Band: Strong Bracket 3 ???? flirting with low Bracket 4 Win Style: Death by value, then death by lava, then death by tokens, then death by “wait why am I dead?”

????Game Plan Overview

This deck turns lands into a renewable resource—you sacrifice them, recur them, trigger landfall a million times, and convert all of that into: • Damage (Omnath, Ob Nixilis, Valakut Exploration, Terror of the Peaks) • Tokens (Titania, Baloths, Scute Swarm) • Cards (Horn of Greed, Braids, Augur, Oracle) • Extra combats (Moraug) • Soft resource denial (Destructive Flow, Dust Bowl, Tectonic Split)

Your lands want to die. You just give them purpose.

??Early Game (Turns 1–3): “Oops, All Ramp”

Goals: • Hit land drops • Start extra land engines • Quietly look harmless

Key cards: • Burgeoning / Exploration Broodship / Spelunking • Cultivate, Nature’s Lore, Farseek, Rampant Growth • Horn of Greed (this card is a trap—for them) • Life from the Loam / Ramunap Excavator

You are not rushing to cast Hearthhull immediately unless the table is slow. You want infrastructure first.

If you open with Burgeoning + fetch land, congratulations—you are now the problem.

????Mid Game (Turns 4–7): Lands Start Dying on Purpose

This is where the deck turns the corner.

Engines come online: • Hearthhull, the Worldseed – lands dying = value snowball • Zuran Orb – free land sac, insane with Titania & World Shaper • Crop Rotation / Harrow / Entish Restoration • Braids, Arisen Nightmare – political pressure + cards • Six / Conduit of Worlds / Ramunap Excavator

You begin looping: • Sac lands ???? trigger landfall • Recur lands ???? trigger landfall again • Repeat until someone asks to read your cards

Meanwhile: • Destructive Flow quietly cripples greedy manabases • Dust Bowl / Tectonic Split pick off problem lands • Sylvan Safekeeper says “no” to interaction

?Late Game: The World Ends (Repeatedly)

This deck does not “combo” so much as collapse reality under value.

????????Primary Finishers????????

???? Omnath, Locus of Rage Elementals everywhere. Lands die? Damage. Tokens die? Damage.

??Ob Nixilis, the Fallen Every land is a Lightning Bolt… to the face.

????????Titania, Protector of Argoth / Titania, Nature’s Force Sac lands ? 5/3s ? recur lands ? do it again.

????Scute Swarm / Rampaging Baloths Left unchecked for one turn cycle = war crime.

????Morang, Fury of Akoum Fetch lands = extra combats = table evaporates.

????????????Terror of the Peaks Every token entering becomes targeted removal—or lethal.

????The “Oops, Everyone’s Dead” Lines • World Shaper dies ?? all lands return?? Omnath / Ob Nixilis triggers stack ????????scoop phase • Splendid Reclamation after sac’ing 6–10 lands ???????? same result • Moraug + fetch lands + extra land drops ???????? combat math stops mattering • Zuran Orb + Titania ?????? infinite-feeling board presence

None of these are infinite. They just feel infinite when you’re on the receiving end.

????????????Ideal Opening Hands

????????????Dream Hand • 2–3 lands (at least one fetch) • Burgeoning / Horn of Greed • Life from the Loam or Ramunap Excavator • Any ramp spell

????Keepable • 3 lands • 2 ramp spells • 1 payoff creature (Baloths, Provisioner, Titania)

????Mulligan Hand • 1 land • No ramp • All top-end haymakers • “Trust me bro” hands

?????????Interaction & Survival

You’re not a control deck—you’re a resilient one. • Beast Within / Deadly Rollick / Pest Infestation • Blasphemous Act (yes, you recover faster than everyone else) • Sylvan Safekeeper is secretly MVP • Bojuka Bog + recursion = repeatable grave hate

You let the table fight… then you rebuild faster than they can.

???????? Table Perception Tips • Early game: “I’m just ramping.” (true) • Mid game: “I swear I’m not doing anything scary yet.” (lie) • Late game: silently stacks triggers while everyone else counts damage

If they don’t kill you by turn 6, they probably can’t.

Comments