Burst of Speed

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Burst of Speed

Sorcery

Creatures you control gain haste until end of turn. (They can attack and Tap even if they just came under your control.)

multimedia on Exploding Kobolds

7 months ago

Hey, interesting deck.

Consider adding green? By adding green you get Glimpse of Nature, Noxious Revival, Elvish Spirit Guide. Glimpse and Revival go well together to keep casting Glimpse. Guide provides a green mana source without needing a land that can make green. Green also has Assault Formation, not needing an anthem effect to increase Kobolds power since only toughness matters. With 4x Glimpse you would only need 1x Formation as well as some kind of haste for all your creatures source such as Burst of Speed that you cast after casting all your Kobolds for the turn. With 4x Glimpse, 1x Grapeshot is all you need.

Stomping Ground, Karplusan Forest, Copperline Gorge can be dual lands that could replace Mountains? Lotus Petal and/or Wild Cantor, replacing some Mountains gives you a mana source of any color while also counting towards storm. The problems with Impact Tremors and Purphoros, God of the Forge are they need to be on the battlefield before you start casting Kobolds. In theory Tremors/Purphoros seem good, but in gameplay they seem slow, too inconsistent hit or miss.

Consider this package for upgrades?

Good luck with your deck.

KingKaz on

2 years ago

Dead_Blue_ Great suggestions, Crash Through is better than Burst of Speed. Not quite sure I undsertand Apostle's Blessing's place though.

IQuarent on

3 years ago

I love this list! Curious to me why it doesn't have Cyclonic Rift, unless it's a budget thing. Open Into Wonder might also be good. I was thinking that the addition of Burst of Speed or Crashing Drawbridge might help quite a bit, because chaining a bunch of cantrips into all your creatures having haste would be much better for pushing through damage.

I don't mean to be negative, but I don't know what Mana Breach is doing in here. It's going to hurt you for more than your opponents, since your game plan is to chain a bunch of low CMC spells together.

ForgraveW on Monster Codex [Primer]

3 years ago

Amazing! Gonna brew something myself now, you've inspired me. Burst of Speed would be a good spell to cast with Codie to give your creatures haste and cascade into Living End.

Icaruskid on

3 years ago

Nekraphobia yes this did start as a budget list but I'm open to taking it to 80% tuned. I like Entomb, Buried Alive, Glimpse the Unthinkable, etc. I would be tempted to put in bigger impact creatures though. What do you think?

I also could really use a Mystical Tutor to grab Quicken or Burst of Speed so I can attack right away. Maybe I have to drop some of the cycling cards.

Nitaisonnenfeld on

4 years ago

That's a really cool idea for a Codie deck! However I think that one way to make it a bit stronger is to just add some counterspells to slow down your opponents while you get there and protect yourself (and most of what you do is cycling and you can do that in instant speed, so there is no problem with leave some mana up). You really need to protect your stuff because if someone destroys your zirda, you are pretty much done for. It will take so much time to cycle it all away without it, I think. So maybe, you can have many 1 instants and sorceries spells to use Codie, and some higher cmc instants and sorceries you can use before you actually use Codie's ability (or maybe, you can use it only as ramp and fixing without actually playing an instant or sorcery. And then, you might play a 1 cmc instant/sorcery to get Living End and another to get haste - which means that you need more haste enablers. There are some permanent ones with abilities that I thought about (namely Samut, Voice of Dissent and Fires of Yavimaya ) but you can also just add instants and sorceries that do that. The ideal one I think is Burst of Speed which just straight up gives everything you control haste for 1 mana - filling up both parts like Heroic Reinforcements . You can also add ramp. Almost all of it is nonpermanent or has activated abilities. And you can also add the cycling lands since most of them can cycle for free with zirda out and will reduce the amount of dead draws. You can also add Tectonic Reformation to once again reduce the amount of dead draws which you cant cycle. Lastly, freeing up the instants about 0 cmc allows you to add some tutors which will essensially act as multiple copies of the instants in this deck. Off the top of my head, Demonic Tutor , Vampiric Tutor , Merchant Scroll , Mystical Tutor and Long-Term Plans all work for this (and probably many many more).

What do you think about those suggestions? Imo, they will allow the deck to do what it wants to do much quicker and more consistently.

Unlife on Collected Conjouring, CoCo's weird cousin

4 years ago

Oh, and on the jankier end, Burst of Speed gives everything haste and lets you swing the same turn you drop or flip a couple of big bodies

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