Burst of Speed

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Burst of Speed


Creatures you control gain haste until end of turn. (They can attack and Tap even if they just came under your control.)

KingKaz on Izzet Aggro (Token Spam, Burn)

1 year ago

Dead_Blue_ Great suggestions, Crash Through is better than Burst of Speed. Not quite sure I undsertand Apostle's Blessing's place though.

IQuarent on Kykar - under 2 cmc

2 years ago

I love this list! Curious to me why it doesn't have Cyclonic Rift, unless it's a budget thing. Open Into Wonder might also be good. I was thinking that the addition of Burst of Speed or Crashing Drawbridge might help quite a bit, because chaining a bunch of cantrips into all your creatures having haste would be much better for pushing through damage.

I don't mean to be negative, but I don't know what Mana Breach is doing in here. It's going to hurt you for more than your opponents, since your game plan is to chain a bunch of low CMC spells together.

ForgraveW on Monster Codex [Primer]

2 years ago

Amazing! Gonna brew something myself now, you've inspired me. Burst of Speed would be a good spell to cast with Codie to give your creatures haste and cascade into Living End.

Icaruskid on

2 years ago

Nekraphobia yes this did start as a budget list but I'm open to taking it to 80% tuned. I like Entomb, Buried Alive, Glimpse the Unthinkable, etc. I would be tempted to put in bigger impact creatures though. What do you think?

I also could really use a Mystical Tutor to grab Quicken or Burst of Speed so I can attack right away. Maybe I have to drop some of the cycling cards.

Nitaisonnenfeld on

2 years ago

That's a really cool idea for a Codie deck! However I think that one way to make it a bit stronger is to just add some counterspells to slow down your opponents while you get there and protect yourself (and most of what you do is cycling and you can do that in instant speed, so there is no problem with leave some mana up). You really need to protect your stuff because if someone destroys your zirda, you are pretty much done for. It will take so much time to cycle it all away without it, I think. So maybe, you can have many 1 instants and sorceries spells to use Codie, and some higher cmc instants and sorceries you can use before you actually use Codie's ability (or maybe, you can use it only as ramp and fixing without actually playing an instant or sorcery. And then, you might play a 1 cmc instant/sorcery to get Living End and another to get haste - which means that you need more haste enablers. There are some permanent ones with abilities that I thought about (namely Samut, Voice of Dissent and Fires of Yavimaya ) but you can also just add instants and sorceries that do that. The ideal one I think is Burst of Speed which just straight up gives everything you control haste for 1 mana - filling up both parts like Heroic Reinforcements . You can also add ramp. Almost all of it is nonpermanent or has activated abilities. And you can also add the cycling lands since most of them can cycle for free with zirda out and will reduce the amount of dead draws. You can also add Tectonic Reformation to once again reduce the amount of dead draws which you cant cycle. Lastly, freeing up the instants about 0 cmc allows you to add some tutors which will essensially act as multiple copies of the instants in this deck. Off the top of my head, Demonic Tutor , Vampiric Tutor , Merchant Scroll , Mystical Tutor and Long-Term Plans all work for this (and probably many many more).

What do you think about those suggestions? Imo, they will allow the deck to do what it wants to do much quicker and more consistently.

Unlife on Collected Conjouring, CoCo's weird cousin

3 years ago

Oh, and on the jankier end, Burst of Speed gives everything haste and lets you swing the same turn you drop or flip a couple of big bodies

Red_X on Thoughts on Savor the Moment

3 years ago

I'm wondering if anyone's tried using Savor the Moment, and their results. I'm picturing it in a Young Pyromancer/Monastery Mentor style storm-ish deck, but I don't know how to build those decks well enough to test it. Early game it can potentially be a 3 mana blue Explore, which I recognize isn't great, but it can help you get enough mana to go off against fairer decks. Late game it's a cantripping Burst of Speed for a turn where you make a bunch of tokens, letting you win on the spot. Essentially, I'm thinking of it as a card that gives a decent amount of flexibility and sometimes steals wins while staying in blue, but I don't know if it's just too clunky. If anyone else has tried to use it outside of Sword of Feast and Famine style untap decks input would be appreciated.

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