Thopter Assembly

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thopter Assembly

Artifact Creature — Thopter

Flying

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

BirdieGirlie on Colorless

3 months ago

This looks so interesting!!! I love all of the cheap artifact creatures so I was surprised not to see Ornithopter on here! I know you have Thopter Assembly but you've got a 99 card deck and permagoaded creatures if you have your commander out, odds are they won't conflict with each other. Also, TA needs to survive all the way to your next upkeep, which is a really long time. I see that you have some ways of giving your spells flash, but it's still a really tough effect to actually pull off. I'm not saying to remove it! Just advocating for my boy Ornithopter!!!!!

Nicolbolas1990 on Commander think tank

1 year ago

My default commander is muldratha and inturn I've collected tons of graveyard/etb/recursion effects to compliment. From Time Sieve with several enablers Pentavus Myr Battlesphere Thopter Assembly Encroaching Mycosynth & Unctus, Grand Metatect, Horseshoe Crab, Paradise Mantle, Viridian Longbow but I'd include combos like gitrog and Dakmor Salvage because they enable strong combos and can work in combination with other peices like Crystal Vein or Dryad Arbor . Slime foot was also one of my original homebrew ing commander's finding a handful of cheeky combos that allowed him to swing well above his projected power level as well being a utility peice for mid and drawn out games. Plus has become a wincon on its own on occasion. Beledros is listed mainly cause of his ability would just make him a automatic solid choice.

EchoSpice on Squee's Weak Mom's Daretti

1 year ago

cool deck, love Daretti!

Krark-Clan Ironworks goes great in an artifact recursion deck, and works especially well with daretti's -10. Pyrite Spellbomb is some extra repeatable draw/ removal, and Reckless Fireweaver is a good way to whittle opponents down over the course of the game :D

Some Honorable mentions:

multimedia on Urza's Legacy

2 years ago

Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.

A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.

You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.

Research Thief, The Mightstone and Weakstone  Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.

  • Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
  • Weakstone because you have Urza, Lord Protector  Meld.
  • Blightsteel, best secondary attacker and because you have Master Transmuter.
  • Golem because Urza is a consistent way to create artifacts.
  • Assembly because you have Time Sieve.
  • Tezzeret because of Constructs.
  • Extinction because of Constructs.
  • Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
  • Awakener flying for Constructs.

Some upgrades at your price point to consider:

Good luck with your deck.

DraconicDestruction on The Table Regulator

2 years ago

If yor wincon is time sieve and you don't have a lot of thopter generators, you could use Thopter Assembly to get infinite turns at the cost of 6 mana per turn ( it might interfere with the deck's casual competitive level though)

carpecanum on Shattergang Brothers

3 years ago

Thopter Assembly makes Thopters that can be sacced as artifacts or creatures. Or anything that pumps out Thopters.

Every color has a few cards like Aspect of Mongoose that can be sacced over and over for Enchantments.

DemonicDuck on Brudiclad, Copyright Infringer *C*

3 years ago

I say cut Sure-Footed Infiltrator, Terror of Mount Velus, and Myr Battlesphere, you can definitely put in better and cheaper CMC cards then these.

You may have too many thopters for Thopter Assembly to be useful unless you have brudiclad out.

You probably don't have enough artifact copying for Powerstone Shard to work. Saheeli, Sublime Artificer, Mirrorworks, Prototype Portal, and even Cogwork Assembler can fill this gap.

Replace Tamiyo's Journal with Goblin Assault unless you use the search ability.

Feldon of the Third Path and Faerie Artisans may help.

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