Sphinx's Tutelage

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sphinx's Tutelage

Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a colour were milled this way, repeat this process.

: Draw a card, then discard a card.

Icbrgr on bracket 5?!?!?! Yeah Right...

1 month ago

I don't mean this in a malicious way... but I really do think ignorance and error plays a huge role in this.

I personally know that especially when I first signed up on this site and was new to playing I tagged all my decks as competitive because in my mind I was really making optimal decklists... but not truly understanding the meaning of meta... because yeah against friends playing "modern" with whatever happens to be in your older brother's shoebox of cards Psychic Possession with Sphinx's Tutelage is BROKEN but when playing at a LGS with people that routinely play and have up to date collections... not so much.

DryadArborGoesInCreaturePile on Pauper Splice Tide

2 months ago

Hello Adversarial, that is incorrect. Winning involves either meticulously milling your opponent via Jace's Erasure or Sphinx's Tutelage with a lock in place, or with infinite mana and a spell to use it on. As shown here with Stream of Thought, Snap, Archaeomancer, and a few copies of High Tide. Door to Nothingness is acceptable as well

NV_1980 on commander mill

4 months ago

Hi opencorners! Please consider adding some more mana-options to the deck. Right now, all you have for that are lands and compared to the average commander deck, this will make your deck painfully slow. Options I'd recommend include Arcane Signet, Dimir Signet, Fellwar Stone, Talisman of Dominance, Thran Dynamo and most especially Sol Ring. Dark Ritual can also be extremely useful at times.

You could also do with some more card-advantage (draw) to increase the deck's speed. Notion Thief, Phyrexian Arena, Ponder and Preordain could all be great additions for this.

Aside from this, I'd recommend giving the following cards a shot (I've tried to keep them budget):

  • Breach the Multiverse: strong mill-spell that's potentially game-ending in terms of the sudden advantage you can gain (especially if you play against multiple opponents).
  • Freed from the Real/Pemmin's Aura: allows you to untap your strongest millers (when Phenax is around) for next-to-nothing cost, and use them to mill again.
  • Memory Erosion: quite deadly against decks that try to overwhelm you with the amount of spells that can cast per turn (this card is the death of prowess and storm decks).
  • Mirko Vosk, Mind Drinker: great mill potential with every successful attack.
  • Nighthowler: a second Wight of Precinct Six.
  • Sphinx's Tutelage: an incredibly effective mill card as it's triggered by your draw (which makes having more draw in your deck even more beneficial).

Hope this helped. In case you need some more insights, have a look at my own Phenax deck. Good luck with the deck.

legendofa on Help me to build a …

5 months ago

What kind of combo are you looking for?

Lock combos (something like Teferi's Puzzle Box + Notion Thief or Arcane Laboratory + Knowledge Pool) are pretty close to Stax and tend to lead to saltiness, but are as control-combo as you can get.

Instant win combos (Duskmantle Guildmage + Mindcrank or Exquisite Blood + Sanguine Bond, for example) end the game fast, but need to be supported a little more, especially if the pieces don't do much by themselves.

"Open-ended" non-infinite combos (Rona, Tolarian Obliterator  Flip + Pestilence + Body of Knowledge) are the least salt-inducing, as long as you can finish them in a reasonable time, but they might not close out the game.

Icbrgr on Brew ideas for Scrawling Crawler

11 months ago

Fascination, Dark Deal and Day's Undoing come to mind.... I think this seems neat! maybe the O.G. Jace Beleren and Howling Mine in some sort of Sphinx's Tutelage deck?

fluffyeel on Bruvac's Millibuster

1 year ago

I just thought of a few other useful tools:

  • Commandeer is another good zero-mana... not counter, but disruptor. It's become more popular, I've noticed, but it's still not something a lot of people see coming. Similarly, Misdirection is another handy tool for disruption, but it's more limited than Commandeer (though it's one less card to exile...).
  • Teferi's Tutelage is another fun mill toy. It's a bit more limited than Sphinx's Tutelage, but why not double up the fun! Similarly, you can use Teferi's Puzzle Box to mill your opponents even faster while also disrupting their game play.
  • Capsize is another all-purpose bounce, and reusable as well. Sunder is another great way to lose friends at instant speed. You could also consider Mystical Tutor to help dig for things you need.
  • Clever Impersonator is more versatile than Copy Enchantment for one more mana, but it may not be extremely necessary.
  • There are some lands that might be handy for your strategy. Oboro, Palace in the Clouds gives you reusable landfall; Boseiju, Who Shelters All makes sure your essential Instant and Sorcery spells don't get countered (e.g. Cyclonic Rift); Field of Ruin kills troublesome lands and gives mandatory search (and landfall), which is relevant for Archive Trap; and Academy Ruins is a more reusable Buried Ruin.
  • Cyclonic Rift pairs very well with Memory Jar. Just saying. :P

legendofa on Reinvented wheel

1 year ago

One thought about Hullbreacher here is that it almost totally negates damage from Underworld Dreams and Sheoldred, the Apocalypse, and quickly gives Liliana's Caress and Waste Not nothing to do.

All these cards want the opponent to be continually drawing and discarding, which Hullbreacher shuts down. It works better as part of a lockdown prison or 8-rack deck alongside cards like Shrieking Affliction or The Rack.

It's still a viable card, and does good things with Sphinx's Tutelage and creates a lock with wheels in general, but I would move it to the sideboard or use it as part of a different deck. If nothing else, this deck should have a way to sacrifice it or get rid of it quickly when you have a bunch of the other payoff cards out.

mickalopagus on From The Inside Out

1 year ago

Sphinx's Tutelage is better than psychic corrosion, IMO

Load more
Have (2) thingsgoboom00 , metalmagic
Want (1) TrueRandom11