Serenity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Necramus on Post The Enchanter

7 months ago

Not a fan of Serenity or Mana Breach in this build.

I suggest Kismet and Gift of Immortality instead.

Is Guile just there so you don't potentially deck yourself with the Thoracle combo?

DreadKhan on

10 months ago

Huh, I didn't realize Dark Ritual had gone up that much, but that makes sense. It's a very good card in decks that have explosive uses for it. As was mentioned, you might find it for cheap, I got most of mine when I bought some cards from people I knew (stuff that had rotated out for example). While I got a lot of stuff like this I also got a handful of Dark Rituals! I hope you can find some, they're a really amazing Legacy card, and they cost next to nothing.

Since I don't have anywhere to practice Legacy play atm, I often test decks people post vs stuff I've homebrewed. When I was testing this vs my Pox deck (it's a midrangey Control list that can be incredibly slow) it was a big issue if your deck couldn't reanimate Armada Wurm, that second body is a real hassle in Legacy, where people rarely use wipes. Many decks can pass a single removal check, but two of them can be crippling, and being able to do this each time you reanimate an Armada Wurm played well. Roar was a convenient card relatively early, a 6/6 vanilla is still a must answer threat IMHO, and 3G from your graveyard for it seems playable (it outclasses my Pox deck's various 5/5s). Vs my Affinity deck you were just way too slow to compete (the answer would probably be to run Serenity, Seeds of Innocence, or Force of Vigor, and you'd put them in a sideboard I think), that's why I felt some ramp might help, if you can cast a 4 drop a turn early it'll feel quite good.

As for what to pull, I feel like you should leave at least 1 Armada Wurm, and I'd hate to see Roar go if you add Augur of Skulls, the main problem with Roar seems to be that card sucks to draw early/have in your opener, Augur gives you a way to bin it. Anyways, Rite is one of the worse reanimation options, it's hard to cast either way, and it's pretty bad to mill, so I could see you cutting it (I've seen people use Dread Return like Balaam mentions, it's even got Flashback fwiw). I really don't like Boneyard Wurm very much in practice, if you have it early it'll be bad value for mana, and late game it's still just a vanilla beater, I'd play Ornithopter over that.

This is a bit random, while I'm pretty confident most Dredge stuff wouldn't make sense in here, I do wonder about Dakmor Salvage? It's not a fantastic card, but if you can mill it you can mill more cards to 'draw' it? It's an ETB tapped land so it could hurt you later game a bit, but this deck felt like one that could fit a tapped land into it's curve. Maybe try x1 or x2 in place of swamps?

SufferFromEDHD on

2 years ago

This is a really neat concept and a solid build.

Elspeth, Knight-Errant triggers Teshar and helps you win.

Eiganjo Castle protects Kataki.

Inventors' Fair seems good.

Serenity seems really good.

Land Tax is the peanut butter and Scroll Rack is the jelly.

I always suggest Orim's Chant in mono White decks.

DragonLordJippy on A Better Teshar, Ancestor's Apostle

5 years ago

ntajima

Ahhh, thanks!

rfc1437

Yeah, the Deck is always evolving... Trying out a bunch of new tech. Some things are working, other's aren't. With the frequency of Ouphe's I'm seeing it has become absolutely necessary for Banisher Priest, so she's in now... Currently considering Juntu Stakes. This is kinda the perfect (excuse) list for it too.

Bonjo

Hey Bonjo! Happy to hear (read) this is your first (and potentially only) cEDH Deck. It is a lot to wrap your head around at first as there are various moving parts, but once you understand how the engines work it is easily the most rewarding Deck to play. To quickly go over some of your thoughts & questions: 1. Order of the Sacred Torch is a meta call. It's a solid all around Card, but not for this list. Too slow for the kinda interaction it provides. 2. Serenity is a must to get rid of pesky hate pieces, as RFC stated above. 3. Gustha's Scepter is one of my favorite Cards in this list. Let's just say you have a 0 Cost Artifact in Hand, a Grinding Station on Field and Gustha's Scepter. You have Junk Diver in Hand as well, but only enough Mana to Cast Teshar. Cast Teshar -> Throw Junk under Gustha -> Eat Gustha with Grinding Station -> Bury Junk & Gustha -> Cast the 0cmc Artifact, Teshar Trigger -> Junk Diver to Battlefield. Begin Combo'ing for 4 Mana (that Turn) 4. Teferi's Protection is fine. Overly priced for what it does. In this list, it's fine if things hit the Grave. The entire concept is centered around redundancies and recursion. We don't need it here. 5. No to Enduring Renewal, big no. The last clause ruins are Combo. 6. I've spoken on the fish bowl before... This is win more. Should not be in this list. We can Combo out and with with a variety of elements simply baked into this list. Please, do not use Aetherflux Reservoir. At any rate, hope all that info helps! Best of luck perfecting your own Teshar.

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