Petrified Field

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Petrified Field

Land

: Add .

, Sacrifice this: Return target land card from your graveyard to your hand.

Idoneity on A Flourishing Benignity

2 months ago

Thank you, iischris! It's a long-lived baby of mine.

I used to run the Witness, but realized that the only thing I really care to get back is Serra's Sanctum. The recursion package consists entirely of Petrified Field and Hall of Heliod's Generosity.

Profet93 on Azusa, Lost but Staxy

1 year ago

MATTSCOTTR, Understood

Extra lands for field of the dead....

Yavimaya Hollow - Regen/Politics

Deserted Temple - Maybe not the best for this build but the ceiling with cradle is insane

Castle Garenbrig > Forest

Thoughts on Karn, the Great Creator > Collector Ouphe? Collector can be more easily recurred and interacted with, comes down more quickly but is symmetrical. Karn can come down later, is harder to recur and interact with but is asymmetrical. Plus it can be a useful recursion tool and a political tool as well. If not swapping over Ouphe, perhaps over Karn Liberated given the high cmc for permanent removal?

Realms Uncharted - Useful to tutor for lands, even better with land recursion on field or in hand. Also works great with Petrified Field.

Crow_Umbra on Terrenos de Don Windgrace [Retired]

1 year ago

Thanks for checking out my decks as of recent, Profet93 I appreciate it. This is my second go at trying out a Lands strategy. Zimone and Dina were pretty interesting, but they felt like they were being pulled in a couple of different directions.

Since this deck is fairly new, I haven't had a chance to try it here yet. I used to run Insidious Dreams in my old Alesha, Who Smiles at Death deck. I liked it the times I played it there, but felt it was kinda clunky at 4 cmc, especially for a Mardu deck. I figured the mana cost wouldn't be as big of a deal in a deck with Green in it lol. I'm also playing it here because my one copy of Demonic Tutor is currently in my Burakos deck. I also figured I'd (ideally) be pitching Lands to the Discard requirement. If it under performs, It'll be one of my first swaps out.

  1. Petrified Field seems interesting. I agree that I'd want to limit the number of colorless mana producing lands I run, but could swap it for one of the others already in the deck.

  2. Lol I picked up a copy of Natural Affinity during one of my ordering batches. I'm sure that I'll give it a shot at some point.

  3. As for the Shamanic Revelation, I currently have about 6 creature token production effects in the 99. Still getting a feel for how consistently I can draw into at least one. In terms of a similarly costed draw effect, I was considering Stinging Study. 5 for always 5 seems decent.

Profet93 on Terrenos de Don Windgrace [Retired]

1 year ago

Crow_Umbra +1

I'm a bit fan of land decks since I run azusa. Lord Wingrace was always an interesting one. How has Insidious Dreams been working for you? I understand it's potential upside as you can set up a combo at instant speed at opponents EOT. How have the downsides been for you, namely... 1) Discard is additional cost to cast, 2) You need to draw into them. The first issue is mitigated by price of glory, the second by a draw source. So perhaps it works for you. Still curious.

Two unserious suggestions....

  1. Petrified Field - Works well with realms uncharted. Your commander's effect and 3 color requirement makes this not ideal but worth mentiong.
  2. For the ultimate laugh, Natural Affinity - Nice board wipe you got there, would be a shame if you lost your lands...I only mention it because you run strip mine, a crucible effect and multiple land drops per turn

Would a Shamanic Revelation be worth considering given all of your token production or is to too dependent upon your boardstate?

Hi_diddly_ho_neighbor on Phyrexia: All Will Be One …

2 years ago

Ohhhhh baby! That is a spicy tribal commander if real...that's all I am going to say until it is confirmed.

Anyways, onto officially released cards:

New Atraxa is kind of disappointing. I mean, she is strong and the Battle mechanic is interesting and all, but really she is just a blink-value commander. Yawns

Feed the Infection is just a strictly better Ambition's Cost and I am here for it.

Monument of Perfection looks really cool, but unless we get more spheres or loci, it currently can't be activated in standard. Also....suuuuuuupper bad card to pull in limited.

Mirran Safehouse looks really interesting. I am already seeing comments about Nykthos, Shrine to Nyx lines in those weird 60 card formats :P Could be fun in graveyard based lands decks or to have a second copy of Cabal Coffers type lands. Also, play Petrified Field folks....

I was originally a bit down on our latest Sword of X-and-Y, but then I re-read it and realized that you exile the cards before the "play and extra land" trigger. This sword is really good. I don't think anything can usurp Sword of Feast and Famine, but this is definitely in the next tier below.

Profet93 on Azusa, Lost but Seeking Cthulu [Primer]

2 years ago
Fetchlands - Wooded Foothills/Fabled Passage/Misty Rainforest/Prismatic Vista/Terramorphic Expanse/Verdant Catacombs/Windswept Heath + others. They serve 3 purposes. It's primary purpose, in conjunction with Crucible of Worlds ensures you 3 land drops a turn with your commander. It's second purpose is topdeck manipulation for sylvan library, augur and courser of kruphix. Lastly, it doubles landfall triggers. Combine this with a Lotus Cobra or a tireless tracker for some serious ramp.

Boseiju, Who Endures - Interaction that takes up a land slot

Cavern of Souls - Ensures your huge mana investment into eldrazi doesn't go to waste.

Field of the Dead - Zombies!

Gaea's Cradle - Even better with zombies!

Deserted Temple - Untap cradle

Thespian's Stage - Copy field, deserted, opposing utility land or even an eldrazi temple in a pinch

Petrified Field - Recur important utility land

High Market - Sac eldrazi to prevent theft, prevent your GY from being exiled by saccing an eldrazi to shuffle grave in. Depends on the meta, same with Homeward Path

Greater Good - Sac outlet, draw a bunch of cards, similar with high market but with better payoff

Momentous Fall - More sac outlets! Draw more cards, gain some life, etc...Be aware though, that sacing is additional cost to cast so watch out for blue player

Mana Crypt - Ramp

Realms Uncharted - Tutor for Eye of Ugin, petrefied field and 2 other utility lands. Damned if they do, damned if they dont. Much better with land recursion effects such as crucible, Ramunap Excavator

More suggestions to come should you enjoy these.

artaud21 on Azusa goes Turbo(land)

3 years ago

I wouldn't swap any cyclers for Castle as they play important role in a deck. You see I made Azusa to play as a tempo deck where every turn matters. Cyclers are T1 or T2 plays which can be returned with Loam to draw more cards or reanimated with Crucible effects. Shigeki is T2 play which ramps turn later and returns something (usually 2-3 cards depending on boardstate and hand) later on. I think its first ability is better as I can use it more times by replaying him especially when I have more important stuff in hand to use mana for.

Getting back to Petrified Field I think it's less important the more land-return effects we play. I use 3 of them currently (not counting Witness and Shigeki) and there is Ancient Greenwarden to try although I found him clumsy and unnecessary most of the time (and it's a nombo with lands like Lotus Field and Glacial Chasm).

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