Orbs of Warding

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Orbs of Warding

Artifact

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.

Mave on endles whispers edh

1 year ago

I read the thread when I tried to look up the rules for the cards which is kinda important for EDH Endless Whispers. (I plan on including it in Obeka)

In a 1v1 match it mostly tries to get the best creature of an opponent while donating negative effects. But in commander it becomes a game of "hot potato" where you can never be sure who gets the creatures of another player but you can decide what "garbage" you donate. That is the gist of what the deck will do in a multiplayer game.

Depending on what you give away you may want cards that can counter triggered abilities in case ove Leveler, Sky Swallower, Boldwyr Heavyweights, Eater of Days, Hunted Wumpus, Inverter of Truth, Dust Elemental, Avatar of Discord, Indentured Djinn Ebon Drake Plague Reaver Master of the Feast Tempting Wurm, the haunted one like Hunted Troll, Hunted Dragon,Hunted Dragon, Hunted Lammasu or Hunted Phantasm. Personally I would use Obeka, Brute Chronologist to counter the ETB of the creatures you play by ending the turn and then giving them to an opponent. But that only works for when the creature with negative effect enters the battlefield during your turn. But it is a great plan B in case you don't have Endless Whispers to give your opponents creatures from the list above by simply playing an 8/8 trample for then ending the turn before the trigger resolves.

Other options are Jon Irenicus, Shattered One or Blim, Comedic Genius both want your opponents to control your creatures. If you just want the effect of giving your opponents negative ETBs you can also build a deck on The Beamtown Bullies. But including Endless Whispers in this deck can backfire by giving you one of the negative effects if the creature dies. And it also is hard to let e.g. Leveler enter the battlefield to donate it through endless whispers. What helps with that may be to manifest a creature with a negative effect with e.g. Scroll of Fate. You can also manifest creatures with negative effect from your library but that is a bit more random.

To prevent getting creatures with negative effects from your opponents you to gain hexproof. There are plenty of effects giving yourself hexproof in white but I couldn't find a good commander for that. To gain hexproof yourself in a non white deck you most likely need Orbs of Warding which may be the way to go to prevent opponents to return the hot potato to you. Which is what I do in Obeka (sadly I don't have any list online of that deck).

If you like Endless Whispers to take your opponent cards however you might rather want to play Grave Betrayal or Lim-Dul the Necromancer. Overall it can still be used as a politicle tool. Especially if you donate one of the Haunted once you can build a pact with another player that you always trade them with each other to get more and more tokens.

Talking tokens it is also possible to put Endless Whispers in Grismold, the Dreadsower which gets into the direction of Dagger Burn known through Rampaging Ferocidon, Trespasser's Curse, Massacre Wurm, Slaughter Specialist and e.g. Illness in the Ranks/Virulent Plague. Whenever you donate Hunted Troll to an opponent or it enters the battlefield you let the 1/1 faeris directly die causing Grismold to trigger and also cards like Poison-Tip Archer.

It is also possible to play with effects like Plaguecrafter, Abyssal Gorestalker, Gravelighter. The player who gets the creature has to sacrifice one creature less and choses who sacrifice one creature less the next turn. But as long as you profit from death triggers via e.g. enchantments or artifacts you will profit most from your favourite card.

I also like Rakdos the Defiler to use Endless Whisper. After all one can donate some negative effects and if the opponent sacrifices creatures they have to donate them to someone else. Altough that also works better in 1v1.

I hope the explanation helps to find the right deck to play Endless Whispers in Commander.

legendofa on I need help coming up …

1 year ago

Rhonas the Indomitable's combat restriction and activated ability strongly support a stompy-style deck. I'm not trying to dissuade you from building the deck you want, but I do suggest at least considering other indestructible options like Anara, Wolvid Familiar + a partner, Nylea, Keen-Eyed, or Toski, Bearer of Secrets, each of which offers a different dynamic in addition to indestructibility. Neyith of the Dire Hunt can be played as mono-green if you want to lean into the fight angle, and Kogla, the Titan Ape is another potential commander there.

TurboFog can be built in mono-green. Aside from the Fog effects like Moment's Peace, Sunstone, and Tangle, cards like Arboria, Elephant Grass, Silent Arbiter, and Crawlspace restrict attacking options. Orbs of Warding and Witchbane Orb offer more protection. Heroic Intervention should be a given if you have access to one, and there's a good number of instants that grant single-target protection. You're going to want to draw heavily, so look at artifact-based draw, top-deck searching like Commune with the Gods or Vessel of Nascency, and Sylvan Library, Harmonize, and Greater Good.

Green's win conditions are heavily based around creatures and attacking, and that's only gotten more true in recent years. Helix Pinnacle works as an alternate win con for a slower game, and artifact combos are always applicable.

KarelAkker on Rhys, the Redeemed (first ground-up build)

1 year ago

It is a good list. I am especially scared for Austere Command, as it can slap my poor poor artifacts while killing my board. Cathars' Crusade is also very scary. You might need some protection against blue and red decks which can get to you out of combat, but head-on your deck looks strong. Beware of Lavinia of the Tenth players tho, they will detain you booty and make you unable to do anything with your tokens (God those Azorius players can be a pain to deal with). Maybe get Crush Contraband instead of Return to Dust (easier to cast but slightly more limited). I you want to smake child labor decks like the player above me, run Lashknife Barrier or Orbs of Warding.

TypicalTimmy on None

1 year ago

wallisface, reading each example carefully;

  • Surgical Extraction targets a card within the graveyard, not the graveyard as a zone.
  • Snapcaster Mage targets, specifically, an instant or sorcery card. Not the graveyard.
  • Unearth likewise targets a creature card with mana value 3 or less from your graveyard, and again not the graveyard itself.

What that_dude33 is asking for is a card that prevents the graveyard in totality from being targeted. My point is that the graveyard itself is never the target, rather the individual contents of it are. The only other exception is targeting the player whom controls the graveyard, such as Angel of Finality, targeting the player, not their graveyard. Therefore, if the opponent has an Orbs of Warding, Angel of Finality can not target them, thus it can not view their graveyard for its exiling effect of the ETB ability.

Unless an ability is worded as one of the following, it'll never target the graveyard itself:

  • "Exile target graveyard."
  • "Shuffle target graveyard into its controller's library." (I am not sure if legally we 'own' our graveyard or not. Therefore I do not know if we are the 'owner' or 'controller', so I just went with controller. I suspect we do not 'own' a zone, but do 'control' it. Though, I am not sure.)

Instead, what we see are wordings such as:

  • Bojuka Bog where we exile target PLAYER's graveyard, not targeting the graveyard itself. Or, Cranial Archive, again which targets the player him or herself and not the graveyard.

TypicalTimmy on None

1 year ago

Best way to thwart graveyard hate is to give yourself hexproof, a la Orbs of Warding / Aegis of the Gods / Leyline of Sanctity. Things of that nature.

TypicalTimmy on None

1 year ago

Cards do not target the graveyard, they target the player's graveyard. For example, Bojuka Bog. If the opponent has Orbs of Warding, you can't hit their graveyard because you hit it by proxy of hitting them. Unless I am mistaken (Entirely possible), we do not target zones, rather objects and players. So for example, we can target a player's library and force them to mill, but we are not targeting the library itself.

Necramus on Miirym, Dragon Mommy

2 years ago

Atarka's Command, Tibalt, Rakish Instigator, and Leyline of Punishment are all good ways to keep your friend from gaining life from pinging you, then you can bonk him with dragons to the dome.

Orbs of Warding and Witchbane Orb are both excellent for giving you hexproof, making him unable to target you with his Commander's ability.

Three Visits and Farseek are great ramp spells that are pretty cheap that can replace some of your more expensive ramp. I'd also definitely advise picking up the Talisman of Unity in your maybe board.

You have a good density of creatures, in particular your dragons. I'd consider cutting some of the higher cost ones that have no immediate impact on the board to sub out for things like Old Gnawbone, Dragon Tempest, Dragonlord's Servant, Utvara Hellkite and Goldspan Dragon, though. These are things that help your gameplan (Dragon storm) and have immediate impact on the board. Some of those are kinda spensive, but #longtermgoals. Shared Animosity is also a nuts card in tribal decks.

Love,

Poppa Blake

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