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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal that card, shuffle your library and put the card on top of it.
clayperce on
1st commander deck
1 month ago
First: Welcome to Commander!
Second: I recommend starting a thread over in the Commander Deck Help Forum, asking for help.
OK, now for some thoughts ...
- There's no subtle way to say this, so I'll just say it: I'm pretty sure your game shop is WAY more interested in selling you pricey cards than in helping you develop as a new Commander player. Urza, Lord High Artificer, Cyclonic Rift, Mystical Tutor, and Rhystic Study are all amazing cards, but they're called "Game Changers" for a reason: They will totally warp the game if you play them and--more importantly--they will TOTALLY mark you as a competitive player to the other players on the table ... and if you're not prepared for that, you'll be pummeled. Urza, in particular, is one of the best Commanders in the game (until recently he wasn't even allowed as a Commander in Brackets 1 or 2), and I would NEVER recommend him as a Commander to someone who describes themselves as "not a very competitive person". Worse though, while Scalding Tarn is a great card in any deck with Red, there's absolutely no reason to run it in a Mono-Blue deck.
- When asking for help, it's a good idea to state what kind of a budget you're on. You've got some pricey pieces, but maybe you want to keep the price down on the rest of the cards? Or not ... either way is totally cool, it's just about getting recommendations that will be the most helpful.
- When first starting out, I totally recommend checking out other decks ... you can ask questions of the authors, and playtest them to see what works for you ... it won't be long and you'll be helping out other people! Here are some Urza decks that people have been working on recently and here are the top-rated Urza decks on the site.
- All that said, if I wanted to play an Urza Deck, I'd probably start with something like this: Urza Starter Pack.
Good luck (and good skill!) with Urza and again: Welcome to Commander!
Cheers!
TH3WAFFL3R on
Melek, Spellcaster Extraordinaire
1 month ago
It always nice to see another Melek player in the wild. Here are some cards that have worked for me.
Mystical Tutor and Personal Tutor are both insane in melek.
Also instants and sorceries that can be played as lands like Sink into Stupor Flip and Valakut Awakening Flip can be used place of normal land and makes melek's ability a little more consistent.
Library of Leng is another really good included if you got enough discard cards like Shreds of Sanity, Frantic Search, and Recall
Ritual are always good Seething Song is my favourite
In removal I've found Nevinyrral's Disk is the only way to get rid of enchantments. Submerge is free in 90% of games. Also cards like Pillage and Boomerang are good when cloned and can hurt your opponents mana base.
Anyways I hope that these suggestions are helpful :)
jethstriker on Unbalanced Cycles in MtG
1 month ago
The original boon cycle was designed by Richard Garfield himself, and he was aware that Ancestral Recall was significantly more powerful than the rest. That's why he put it at rare while the rest are at common. So right from the beginning the creator of the game himself already set the tone that cycles aren't meant to be created equal. What I don't like in cycles is almost always red gets the short end:
The color-aligned legendary lands of Urza's Saga. Tolarian Academy is broken, followed by powerhouses Gaea's Cradle and Serra's Sanctum, followed far down the line is the decent Phyrexian Tower, then at the very bottom is Shivan Gorge.
In more recent times they created another "force" cycle in Modern Horizons. Again blue is on top with Force of Negation, followed by Force of Vigor and Force of Despair. Then once again red is at the bottom with white with Force of Rage and Force of Virtue.
The worst I can remember is they omitted red entirely in a cycle. In Mirage they printed 3 tutors: Enlightened Tutor, Mystical Tutor, and Worldly Tutor. The following set came Vampiric Tutor. Then Weatherlight came and there was no red tutor on it. I just personally imagine that Gamble is the unofficial red member of the tutor cycle to clear my mind on this.
Icbrgr on
Dream Theater [Intet]
5 months ago
oh I absolutely love Intet, the Dreamer! A convoluted combo you could work in could be Seasons Past and Time Warp with Mystical Tutor... certainly not reliable but neat. +1 happy brewing!
theNeroTurtle on
Hazardous Healing
5 months ago
Grindstone + Painter's Servant is a win combo for mill. Cut Your Losses and Bruvac the Grandiloquent is an instant kill. Traumatize does the same thing. I don’t know what your budget is, but I would look into adding some tutors for consistency.
The only reason I am only suggesting Mono Blue cards is due to the fact that I already have a Mill deck. Bruvac the Grandiloquent is my commander. You can Click Here to check it out for ideas if you want.
Bishoprage on
The Queen's Egg
7 months ago
Thanks for the detailed response! I have always loved strategy games and been aware of Magic but never really dove in. I'm throughly enjoying searching around for cards and seeing how different cards can work together. Sadly I just can't afford cards over say $100 right now. I think my wife would burn me at a stake if she knew I splurged for the Sliver Queen *oversized*!
I am definitely going to use Windfall to replace Wheel of Fortune. That just makes sense to me, basically the same effect with the only variable being drawing less than 7 cards.
Three Tree City also seems like a 1 for 1 for Gaea's Cradle. Yes, slightly less efficient but much more manageable budget wise. I wasn't aware of this card! Thank you!
I actually, settled on the Pain Lands after my last post. However, it's not a 1 for 1 swap for the original 10 duals because your list already included Adarkar Wastes and Yavimaya Coast. So, I just need to find replacements for Tropical Island and Tundra. Which I think will be Overflowing Basin and Skycloud Expanse. Sadly, the Sack lands will only be able to find the Shocks but it is what it is. I can't imagine having a Triome and it coming in tapped and not being able to play a card because of it. I again wasn't aware of the Filter Lands! Thank you x2!
So the only replacement card I need to think more about is Mox Diamond. Do you think I should stick with a mana rock? Or can I get away with another utility Sliver or interaction? Diffusion Sliver, Morophon, the Boundless, Teferi's Protection, Heroic Intervention, Mystical Tutor where the cards I've been eyeing.
Thank you x3!
Voodoo_Gremlin on
Niko Blink (feedback welcome)
7 months ago
I say this with not much experience with blink decks. The Lightning Greaves does give protection and the equip cost is only 0 but, it blocks almost all the blink spells in the deck. You may want to replace it with Swiftfoot Boots. If you just want to slap it on Niko and just have them protected from spells great. If you'd like to try and make more shards by blinking them you may want to consider the change I'm suggesting.
Also, do you have any thoughts on what you're game changers will be? Not sure what your budget would be but I'd recommend Cyclonic Rift, Mystical Tutor and Rhystic Study. I'd suggest pulling and Acrobatic Maneuver, Decanter of Endless Water, Legion Loyalty (good in the deck but so expensive to cast)
DemonDragonJ on Why are Worldly Tutor and …
9 months ago
WotC regards Mystical Tutor, Enlightened Tutor, Demonic Tutor, and Vampiric Tutor as "game changers" in EDH/commander, but does not consider Worldly Tutor or Gamble, the red and green cards in that cycle (not including Demonic Tutor) to be game changers, as well, so I am wondering why they have that opinion. My best presumption is that Gamble is too unreliable to be a game changer and that searching one's library specifically for a creature card is far more commonplace, and, thus, less impactful, than is searching one's library specifically for an artifact, enchantment, instant, or sorcery card.
What does everyone else say, about this subject? Why are Gamble and Worldly Tutor not considered to be game changers in EDH?
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