Force of Rage

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Force of Rage

Instant

If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.

Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.

Omniscience_is_life on

2 years ago

T1 Minion of the Mighty, T2 Scale Up + attack + sneak Terror of Mount Velus into play seems like one line--there's also T1 Minion, T2 Scale + sneak Terror of the Peaks, pass and double Force of Rage on the opponent's turn is another... is there a third line that I'm missing? It took me a while to find those two, I do really agree that a full primer on how the combo functions would be great. Thanks!

BTW I love the deck keep it up :3

lagotripha on Elemental Storm Pezzent! (10/12 Euro/$)

2 years ago

If you are playing a budget storm list, Lava Dart & Conflagrate will add reach and multiple spell casts. Escape Velocity or Underworld Rage-Hound type escape cards makes fossil find a lot better. Just jamming stuff that reads 'when spell' and 'draw a card' will work ok - though meta consideration, luminmancer is making people pack removal for that plan.

If you can find space in the budget by using the cheapest cards like Crash Through , Young Pyromancer is probably the best way to push this list to competitive.

Force of Rage is fairly cheap and a pair of ambush vipers can be useful.

There are some cool sideboard options - Tunnel Ignus , Sulfur Elemental , Ingot Chewer and so forth, but they have mostly been balanced around Flamekin Harbinger which is out of budget, so slots will dissapear quick - I'd look at hiding some mainboard.

jethstriker on Strixhaven Commands??

3 years ago

Who the hell thought it was a good idea to give Boros (an aggressive color combination) the most expensive mana cost among all these commands. It's like a repetition of the design of Force of Rage . As a primarily red player, I'm quite disappointed.

dichia on Force of negation/rage

3 years ago

A little update if anyone is interested. I tried to make other 2 versions of the deck, one URB like lagotripha suggested, and one URW like TriusMalarky suggested.

Unfortunately, neither of them seemed to work (probably also because of me being a noob), so I will not post them here on TappedOut for now.

The problem was that once I removed Force of Rage, Squee, the Immortal didn't really had a purpose. Same goes for Eternal Scourge. Yes, I can exile them with Serum Powder at the beginning of the game to gain some card advantage, but that's the only way to synergize with them, and I was able to cast like one of them per turn.

As someone pointed out already, what I miss is a valid Win Condition. Or at least some card that helps on the offensive side. Force of Rage in the end wasn't what I thought, but if used with Simian Spirit Guide maybe could help with that. And it gives Squee, the Immortal a meaning.

I don't know if I didn't fully understand the suggestions I received, but I think that probably my idea for the deck wasn't that good in the end, or just there aren't enough cards that synergize with the strategy I wanted to play yet.

I'll be waiting for next expansions to see if some more cards like the forces come out.

dichia on Force of negation/rage

3 years ago

I never actually thought of using white, but it look interesting for what you've shown. I also found another white card that could work: Seance. What do you think? I wasn't using Eternal Scourge because it doesn't work with the forces, but since Force of Rage is not that good apparently, I could slide it into the list. Processor Assault was already in my maybe list but I eventually discarded it cause I switched my plan to focus on exiling cards mainly from my graveyard, which is also why I'm definitely going to use Relic of Progenitus. Speaking of which, do you think it should be in the main deck or sideboard?

sergiodelrio on Force of negation/rage

3 years ago

Force of Rage is really not worth it imho. All it does is give you 2 blockers for 1 turn.

dichia on Force of negation/rage

3 years ago

I'm building a deck based on Force of Negation and Force of Rage. Basically I exile Misthollow Griffin and Squee, the Immortal from hand to play the forces, play them from exile and when they die I either exile them with Grim Lavamancer and Scavenging Ooze or take them back in hand with Eternal Witness to play other forces. The deck is URG, and I'd like to keep it that way. The deck has two problems:

  • when I run out of forces, I run out of options and I don't know how to defend.

  • once I exile griffin or squee, it takes a long time before I can return them in hand, find another one, or find another force.

Maybe I should give up the forces and play more on the graveyards. Any suggests?

skibulk on Confusion In The Ranks

3 years ago

Note that any tokens created with Chandra, Acolyte of Flame or Force of Rage won't be sacrificed at end of turn if you no longer control them, since you can't sacrifice something you don't control: https://www.reddit.com/r/MagicArena/comments/eztpb9/chandra_acolyte_of_flame_rules_question/.

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