Murkfiend Liege

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Murkfiend Liege

Creature — Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

DemonDragonJ on Ranking the Lieges

2 weeks ago

I previously made a thread to rank the "swords of X and Y," so I shall now rank another one of my favorite cycles in this game, the lieges from Shadowmoor and Eventide, and I would like to emphasize that this ranking is purely my own opinion, not based upon any guidelines, so I am not stating that any one creature is superior or inferior to another, although I definitely believe that the five enemy-colored lieges are vastly superior to the five allied-colored lieges, which I hope was simply an unfortunate coincidence, and not a deliberate choice by the employees of WotC. Also, as a side note, I am severely disappointed that the allied-colored lieges all have names that reference locations or factions on Lorwyn/Shadowmoor, which limits the sets in which they can be reprinted, whereas the enemy-colored lieges have names that are generic and would work on nearly any plane of the multiverse. As I did, with my previous list, I shall begin with the lowest-ranked card and end with the highest-ranked one.

10: Thistledown Liege

Thistledown Liege is clearly the worst of the lieges, as it is merely a 1/3 for 4 mana, and its keyword, flash, is useful, but only once, so I question how WotC could have designed this creature. Considering the other allied-colored lieges, this one could easily have been a 2/3, or even a 3/3, for the same mana cost, but its unfortunate status is why I am ranking it at the bottom of this list.

9: Ashenmoor Liege

Ashenmoor Liege is better than is Thistledown Liege, but not by a significant margin, so its is ninth on this list; again, it could have had higher power and/or toughness, being a 4/2 for the same mana cost. Its ability is nice, but, with such low toughness, the creature is likely to die easily, meaning that its ability shall trigger only once; if this creature were to be designed, today, I imagine that it would have ward, as that would be an upgrade from its current ability.

8: Boartusk Liege

Boartusk Liege is actually fairly strong, compared to the previous two lieges, so I have ranked it at eighth place, here, but it is merely a beater, so there is not much else to say, about it.

7: Wilt-Leaf Liege

Wilt-Leaf Liege has the highest power and toughness among the allied-colored lieges, and its ability is nice, but I cannot rank it as the highest of those five, because its ability, while useful, is too specific, as it shall not be used in every scenario, but it certainly is a useful creature for decks that focus strongly on elves.

6: Glen Elendra Liege

I ranked Glen Elendra Liege as the best of the allied-colored lieges because it has flying, a keyword that is always useful, for both attacking and defending, and also because fairies often are very powerful creatures.

5: Mindwrack Liege

Mindwrack Liege has a very useful ability, albeit one that is interesting in the two colors that have the least emphasis on creatures, but that does not justify it costing 6 mana; none of the other lieges are that expensive, so I am ranking Mindwrack Liege as the least of the enemy-colored lieges.

4: Creakwood Liege

Creakwood Liege can produce a token every turn, which is very useful, especially considering that it makes those tokens more powerful, but it is only a 2/2 for 4 mana, when it could easily have been a 3/3 while still being balanced, so I regard it as the fourth best of the enemy-colored lieges.

3: Murkfiend Liege

Seedborn Muse is a very powerful card, so any card that has a similar effect is likely to be very powerful, as well, even if it works only for a specific group of cards, as is the case with Murkfiend Liege, which balances its ability being more specific by making creatures more powerful.

2: Deathbringer Liege

Black and white are my two favorite color in the game, so I am very glad that Deathbringer Liege, the black and white liege, has two very powerful abilities; the majority of decks use creatures to at least a certain extent, so having a repeatable method of destroying creatures, or at least reducing their utility, is a very powerful ability, indeed.

1: Balefire Liege

I dearly wished that I could have ranked my favorite liege, Deathbringer Liege, as the best liege of them all, but I ultimately chose Balefire Liege as the best liege, because of how universally useful its abilities are; it can increase its controller’s life total while also reducing the life totals of its controller’s opponents, which makes it a creature that I believe should be in any deck that contains the colors red and white.

What does everyone else say, about this subject? How do you feel about my ranking of the ten lieges (again, I ranked them purely by my own opinions, not be any strict standards or criteria)? I certainly am eager to hear your opinions, on this matter!

EVENcast on A Monster’s Guide to Volo [Primer]

4 months ago

rwn1971 A few cards from Final Fantasy and other recent sets have caught my eye, and I’m planning on posting another update soon! Summon: Fenrir - two lands out for 3 mana seems like a great value. Starwinder - more card draw is probably overkill at this point, but I’m still considering this one. The warp cost works great with Volo as we get to keep the token copy even as the main spell goes to exile.

I’ve also swapped out Murkfiend Liege for Hullbreaker Horror and I’ve been very satisfied with the results. I also added a Willowrush Verge.

The deck is still my most consistent, but I’m always on the lookout for upgrades!

Hexapod on Standing Stones | Archelos, Lagoon Mystic

1 year ago

Thank you Craeter for your comment!

I wish Verity Circle was worded differently, but unfortunately as you guessed it would do nothing here.

One of my goals is to make this deck casual and fun, so I ruled out Opposition as a heinous card. Archelos can be salty enough by himself; I will tap him for mana through cards like Citanul Hierophants or Cryptolith Rite at the end of my turn.

I aim to get value out of my lands coming into play untapped, and exploiting things like Thawing Glaciers to get triggers and ramp. I have various possible wincons, one of them being to turn lands into creatures and attack, although I think I need to make room for Earth Surge for this to be a viable option.

I can also win with mill using Phenax, God of Deception. This works fast with Murkfiend Liege on the board.

Then there are the obvious ones, Rampaging Baloths and Avenger of Zendikar

Conduit of Worlds is a good idea, I am not sure I was aware of that card, thank you. I don't think Druid Class and Lifegift make the cut.

Glad you liked the story!

seshiro_of_the_orochi on Our turn!!!?? Dork Tribal

1 year ago

You might want to try out Murkfiend Liege and/or Drumbellower.

king-saproling on Dopplegangbangers - Historic Flash Convoke Copies

1 year ago

This list looks great, definitely a good pairing of commanders. Personally I would make these swaps:

Tishana, Voice of Thunder -> The Great Henge
Elesh Norn, Grand Cenobite -> Grazilaxx, Illithid Scholar
Masako the Humorless -> Errant, Street Artist
Mirri, Weatherlight Duelist -> Second Harvest
Selvala, Explorer Returned -> Teferi, Mage of Zhalfir
The Second Doctor -> Patron of the Orochi
Rhystic Study -> Murkfiend Liege
Heroes' Podium -> Sakashima the Impostor
Swiftfoot Boots -> Sakashima of a Thousand Faces
Neoform -> Awakening
Beast Within -> Sundering Growth

Some others you might like: Wake the Reflections, Phyrexian Metamorph, Idol of Oblivion

Gidgetimer on I have a Cloudfin Raptor …

1 year ago

There is never a time that Murkfiend Liege is on the battlefield and Cloudfin Raptor is not a 4/5. So evolve will not trigger.

Rasaru on Merfolks Counting

2 years ago

If I were to only look at your pending deliveries, I'd make the following changes.

Empress Galina --> Lord of Atlantis

Kumena's Speaker --> Master of the Pearl Trident

Shaper Apprentice --> Realmwalker

Storm Sculptor --> Merfolk Skydiver

Rootwater Diver --> Svyelun of Sea and Sky

Lotus Blossom --> Hadana's Climb  Flip

Afiya Grove --> Utopia Sprawl

Thornwood Falls --> Flooded Grove

Vivid Grove --> Rejuvenating Springs

Littjara Mirrorlake --> Dreamroot Cascade

Quandrix Campus --> Windswept Heath

Battlegrowth --> Barkchannel Pathway  Flip

Once you make some additional updates and clean up your maybe list (I see some cards there that are also in your main board), I'll be happy to take another look! However, some other cards you should consider (that I don't see in either list) are Emperor Mihail II, Murkfiend Liege, Simic Ascendancy, Kindred Discovery, and Guardian Project. A more more expensive card option could be The Ozolith, but I'd wait on that to see if you like how the deck plays after some changes.

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