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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.
: Gain one mana of any colour.


FadingReality on
Dragons, Dragons, Dragons
1 year ago
Just a short list of other suggestions or swaps
Reynan on
Just Some Turtles
2 years ago
PS: you can exchange Mana Geodes for Brave the Sands, Always Watching or High Alert
KBK7101 on
Cheap dragon
3 years ago
I think Manalith and Mana Geode are both fine for now. They aren't the best and would probably need to be swapped out later but I think they'd be fine in a first draft. Same with Terminate.
For possible cuts... Temple of the False God has sabotaged me more times than it has helped me, though. Definitely recommend taking that one out. The five single color (and Adult Gold Dragon) AFR dragons, while cool, don't really do much in commander, sadly. I'd recommend taking them out as well. Gratuitous Violence is a great card for mono- decks but gets increasingly more difficult to cast with more colors. It will end up being uncastable in most situations. Should probably also be cut.
As for recommendations... Hellkite Courser would be fantastic in this deck! "Blinking" Tiamat in for a turn to trigger it's effect seems really good. Unclaimed Territory and Exotic Orchard would be help immensely with color fixing issues. Temur Ascendancy is great for giving all your dragons haste and helping you draw cards. Stubborn Denial (and to a lesser extent, anything with the keyword Ferocious) works really well in decks with big creatures. See the Unwritten is a way to possibly cheating out some creatures if you're looking for a bit of randomness. Lastly, Sarkhan's Unsealing can help you get rid of some enemy creatures or just blast someone in the face (or both!) just for casting dragons.
I think your first goal should be to getting the deck to 100 cards. Once there, you can use all the stats this site provides to see if you need more cards that help fix colors, what your mana curve is, how many spells you have etc. You can also create custom categories by putting #(yourcategoryname) after the card name in the deck builder. You can better organize your deck into categories like card draw, dragons, removal etc. You can even put them in multiple categories if you want. Here's a few so you can see what I mean :
1x Lathliss, Dragon Queen #Dragons #Tokens
1x Terminate #Creature_Removal
1x Command Tower #Lands
1x Arcane Signet #Ramp
Hope this helps! Best of luck!
Megaspell on
+1/+1 deck
3 years ago
Personally I don't really like mana rocks which don't give at least half the value back you put into them. So I would probably take the Mana Geode out and put Signets, a Fellwar Stone or even an Expedition Map in, seeing that you run Cabal Coffers + Urborg, Tomb of Yawgmoth .
TheCman07 on
Almost nine tails
3 years ago
Marble Diamond Caged Sun Monologue Tax Darksteel Ingot Gilded Lotus Nyx Lotus Mana Geode Knight of the White Orchid Sword of the Animist Burnished Hart Solemn Simulacrum Thaumatic Compass Flip
Endless Atlas Mask of Memory Mind's Eye Rogue's Gloves Sram, Senior Edificer
Morgenstein on
Dracotopia
3 years ago
Thank you multimedia, I have been working on it for a while. Taking inspiration from other 5 color decks I found, while also keeping a keen eye on the fact that 100 cards do stack up in price.
I also made a giant mistake because I searched for viable commanders by their mana COST only, so I had no idea Jodah was even an option. I did find the versatility Garth offered useful but...I do not think it really compares to being able to cast dragons for 5 instead of 6-7, and since I made the deck to be able to cast Garth, paying that 5 rainbow cost will not be much of a problem. (Also does casting Painful Truths through Jodah make me draw/lose 5?)
Now for the cards, Temur Ascendancy and Arcane Signet were actually supposed to be in the deck, but I could not get them before EDH night, they will be added soon.
As for everything else, those are very good cards that I will put in my deck as soon as I can. Considering possible cuts, there are some cards in this deck simply because I had them already, looking at you Mana Geode my replacement for the missing Arcane Signet hah.
I am open to more advice of course, I am fairly new to magic, and even newer to EDH since this is the first deck I made for it. I am sure I have barely scratched the surface with my first attempt, and I am looking forward to finding out how to make my deck better, and of course, add more dragons.
ScionsStillLive on
Nicol Bolas, the Ravager
3 years ago
After looking at the decklist, I have some suggestions:
Cards to take out: Hellkite Punisher costs too much and is only a slightly bigger Shivan Dragon
Lathliss, Dragon Queen could work well in a more dragon-based deck, but it is unlikely to create many tokens in this deck
Liliana's Steward is too underwhelming of an ability to be used effectively. Same with Phyrexian Rager
You already have a lot of bounce spells, so Man-o'-War is not necessary and doesn't serve much else function as a creature
Boros Signet doesn't work in this deck because of commander colour identity
Mishra's Bauble is also a quite underwhelming card and not that useful
Rakdos Locket, Izzet Locket, and Mana Geode have better alternatives, as far as mana cost goes
Switcheroo also has better alternatives, ability and mana-wise
There are a few other cards that could be taken out, but I'm mainly highlighting the ones that should be taken out.
Cards to put in:
More removal like Cast Down and Terminate could replace a couple of bounce cards
Cards like In Bolas's Clutches and Control Magic could be considered if you want to have some more options for stealing creatures
The lockets and geode we took out earlier could be replaced with cards like Izzet Signet and other cheaper rocks
Try adding some more lands, 26 lands is not enough for a Commander deck. It is recommend to have around 35-38 lands, depending on your curve
Other than that, the deck seems fine. This deck has a lot of potential, if done right!
carpecanum on
Sen triplets
3 years ago
One REALLY annoying thing you can do with Sen Triplets is steal LANDS. Especially really fancy lands with special abilities. Boomerang, Capsize, Churning Eddy, Reality Strobe, Tradewind Rider and Eye of Nowhere. (I see you already have two of those in the deck)
Vega, the Watcher is decent card draw
Azor's Gateway Flip once allowed my son to play every card in the hand of a guy playing Slivers.
Is Realmwright only there to fix mana? I thing you could do better with another Manalith clone like Spinning Wheel, Mana Geode etc. Maybe trade out a couple lands for Transguild Promenade and Rupture Spire.
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