Jace, Wielder of Mysteries

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jace, Wielder of Mysteries

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mill two cards. Draw a card. (To mill a card, put the top card of your library into your graveyard.)

-8: Draw seven cards. Then if your library has no cards in it, you win the game.

Weaver_Salazar on Win or Lose?

2 weeks ago

Heya, heya. I have a weird one. My opponent has a Scrawling Crawler. At my end step, they cast Skyscribing at flash speed. They make each player draw 40 cards. I have only two cards in my library. I have both Laboratory Maniac, and Jace, Wielder of Mysteries out.

As it's a state based action, and not a trigger. I believe I still lose. If it was a trigger. I might have been able to put my "win triggers" at the end of the stack. But I believe I lose the 40 life instead.

SaberTech on Zaxara, Exemplify Winning *Primer*

6 months ago

Prosperity is kind of tricky to use. X can't be greater than the number of cards in your deck if you don't want to deck yourself, so if an opponent happens to have more cards in their library than you it won't be possible to deck them out. You will have still drawn your deck so you'll have a way to win regardless, but your opponents now have most of their decks in hand too so they'll potentially be able to use interaction to stop whatever you do next. Since you've drawn all of your cards that means you'll lose on your next draw step and they might just get to untap and win on their turns. The best way you have to offset all of that is to have Jace, Wielder of Mysteries on the board. That way you can make sure that X is high enough that Prosperity decks everyone and you won't lose.

It will be funny if someone bounces or destroys Jace in response to you casting Prosperity though. At that point, I'm sure that your opponents would prefer to force a draw than just let you take the clean win.

I run Drown in Dreams as one of my X cost draw spells, but I also run spells that let me get cards back from my graveyard like Eternal Witness and Noxious Revival so I can squeeze a little extra value out of the card. There have been a number of times where I've targeted myself with both the card draw and mill parts of the spell because I was really digging for a combo piece and I had a card in hand that let me get something back from the graveyard. I could also use Drown in Dreams to beat all of my opponents too. With Zaxara out and a mana combo active I can draw my deck and mill out an opponent, cast Eternal Witness to get Drown in Dreams back, and then cast the spell again to force one opponent to draw out their deck while milling out my last opponent.

DawnsRayofLight on Miller? I hardly know 'er

6 months ago

Out

Teferi's Tutelage

2 land (for Abstergo Entertainment and Hydroelectric Specimen  Flip)

Search for Azcanta  Flip

Confounding Conundrum: decent hate piece but very matchup dependent and easy to play around

Narset, Parter of Veils: while a good hate piece, it may not work well in this deck since you sort of want your opponents drawing to speed up your game plan but maybe also you don't want them drawing into interaction, I can see arguments for and against.

Curse of the Swine: It is also sort of an iffy card, like on paper it looks decent but I stopped running it after seeing it rarely made a difference in every deck I played it. I guess it can get rid of a couple of troublesome creatures so like Narset I am iffy on if dropping it is a good idea or not

Chrome Mox: This deck sort of feels a bit slower and I do not think this gives it any extra speed it needs, Mana Vault would be better

In

Abstergo Entertainment (graveyard hate and can get back something useful)

Lantern/Top deck manipulation pieces: maybe a suggested package

Lantern of Insight

Codex Shredder

Sensei's Divining Top

Ghoulcaller's Bell

Counterbalance

Grave hate

Soul-Guide Lantern / Tormod's Crypt / Ghost Vacuum / Grafdigger's Cage

Hate pieces

Wandering Archaic  Flip (protection)

Teferi, Mage of Zhalfir (protection in your turn) Interaction

Hydroelectric Specimen  Flip (protection)

Force of Negation

other

Displacer Kitten: Blink Jace for repeated mill and The Ring for protection

Jace, Wielder of Mysteries: works with your game plan and lets you flip the script and traumatize yourself then +1 him and win.

x0100011010x on All players win?

9 months ago

I think that trying to get to a draw through Divine Intervention (clearly how the card is intended to work) is not nearly as interesting as actually trying to make every player win (which would require obviously doing something unintended)

Za above figured out a way to make every player lose the game, which is very related but different imo.

I am sure that "legally" there is some resolution order to this combo I describe below. However, I think it is much more interesting and would be much more surprised than someone just playing Divine Intervention

Most "you win" card (in this article https://draftsim.com/you-win-the-game-mtg/ ) triggers on upkeep or end step, so you couldn't share that victory.

Halo Fountain, Helix Pinnacle, and Maze's Endfoil all let a player win through an ability. But abilities go on the stack and I am not aware (I also didn't even look it up though) of anything that lets you copy abilities for other players.

Curse of Echoes on yourself, then Coalition Victory or Thassa's Oracle would work. Approach of the Second Sun has an annoying clause which prevents copies of it from working for other players. Unfortunately, Coalition Victory would require you giving the other player control of 3-4 creatures and 3-4 lands, so is infeasible. Thassa's Oracle might work if you get their deck down to zero cards (a way is described below), or a few if they have blue.

Twenty-Toed Toad notably lets you win in your attack step. I'm unsure how you would have multiple players attacking in one step. However, I was reviewing all the cards in the link above, and if you cast Ramses, Assassin Lord; enchant Twenty-Toed Toad to be an Assassin; have your opponent gain control of Twenty-Toed Toad (like with Custody Battle and then destroying it, give them 20 +1/+1 counters, and your opponent attacks you: They would win, so you would lose, and you had previously controlled the Assassin Toad, who attacked you this turn, so Ramses makes you win.

Giving everyone Jace, Wielder of Mysteries; or Laboratory Maniac, or copies of them; then casting Leveler and giving copies of them; and then casting something like Burning Inquiry should also work I think. You could have two of Jace/Maniac and cast two Fractured Identity to get that to happen. This route allows even more than 2 players to win.

I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?

If I pulled off either above combo, I would not feel sorta? good, I would feel like I just shattered a fundamental assumption all planeswalkers have made since before the Eldrazi were found, and rejoice

TheoryCrafter on jace commander

10 months ago

Have you considered Mystic Sanctuary? It will allow you to retrieve an instant or sorcery from the graveyard. Also, Have you considered adding Didn't Say Please? It's a functional reprint of Thought Collapse.

Here are some other suggestions I have:

-As you evolve this deck, you should really consider leaning further into the card draw the Jace Planeswalkers offer. This is why I recommend replacing Search for Azcanta with Jace's Erasure.

-If/When you can afford it, replace Augur Of Bolas with Thassa's Oracle. While it may be a tad more difficult to get an instant or sorcery from your library, not only it will also allow you access to other card types, but you have an extra alternate win card in the event you lose Jace, Wielder of Mysteries.

-One of Mill's biggest weaknesses is how it can feed the graveyards of opponents with strong graveyard interaction. Which is why I recommend replacing Field of Ruin with Scavenger Grounds and Negate with Grip of Amnesia.

I hope this helps. Thank you for reading me out. Happy Hunting!

Djh3max on cEDH upgrade ideas for First …

11 months ago

Hi all,

I have been working for a while on my first cEDH deck and I am getting to a point where I know there is room for improvement but I am not sure where. I am working on a semi budget so I have made certain choices so far to reflect that. Here is the deck list:

https://moxfield.com/decks/K8ynmFMH8UiyiHjr5GCfUw

The deck aims to win with the food chain cast from exile combo for infinite mana to infinitely cascade through the deck with The First Sliver and casting Lavabelly Sliver to ping the opponents to death with the infinite etb triggers from the commander. The secondary win con is through cards like Demonic Consultation or Tainted Pact to exile the deck and win with either Laboratory Maniac, Jace, Wielder of Mysteries, or Thassa's Oracle. The rest of the deck consists of tutors to find my combo pieces, recursion spells in case I lose a piece, and counter spells. I also found that Transmute mechanic worked for extra tutors as well.

I know the land base needs a ton of work but i found that the filter/pain/fast lands were excellent budget friendly options. As far as the main deck goes, I am thinking that the first card to go should be Rhystic Study since it feels too slow for the pay off. I can consistently win on turn 5 with this list but I want to get that down to a consistent turn 4 win.

Any ideas would be greatly appreciated thank you!!

Flarhoon13 on Game of Thrones: Sylvia Brightspear's Dragons

1 year ago

Oct 25 Game of Thrones: Khorvath Brightflame and Sylvia Brightspear's other Dragons lost to Jesse's Surrak Dragonclaw deck's Primal Surge. A long 5-player game that Logan left early, down to 9 life, his Web of Inertia and goading commander Baeloth Barrityl, Entertainerfoil (Clan Crafterfoil background) definitely kept him alive and impacted the game. I had a giant air force and solid Knights on the ground. (Sylvia, White Knight and Paladin en-Vec team blocked Surrak Dragonclaw to kill Surrak Dragonclaw when Logan used a Threaten spell to attack me with Jesse's commander.) Dawson on Jared Carthalion with Umori, the Collector Companion agreed not to hit my board with Vraska, Golgari Queen but Ba played his commander, Morophon, the Boundless, named Avatar and put out Child of Alara. Vraska, Golgari Queen -3 destroyed Child of Alara and with it, about 7 of my knights and dragons. Jesse though, Primal Surged and the other instant or sorcery in his deck, Mystical Tutor, was about 5th from the bottom. Jace, Wielder of Mysteries and more than enough card draw triggers got Jesse the win.

Icaruskid on Guy leaned up on a wall flipping a coin

1 year ago

This looks like fun! You are inspiring me to build my own Yusri deck!

Ferrous Lake and Inventors' Fair might be handy lands. If you ever need another wincon Jace, Wielder of Mysteries would fit in great to your Planeswalker slot.

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