Legion's Judgment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Legion's Judgment

Sorcery

Destroy target creature with power 4 or greater.

defamagraphy1 on An Invitation to Help Magic

3 years ago

Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe

The other problem is that so many players are playing it just to win.

I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.

Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling  Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption  Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation  Flip Shatter the Sky Storm's Wrath Extinction Event

That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.

Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.

But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.

rdean14 on Card creation challenge

3 years ago

Ah, sorry, it looked like there was actually a response to that one, but it was your card again.

Maddening Might

Instant

Target creature gets +3/+1 until end of turn and if that creature dies this turn, destroy target artifact or enchantment.


Okay, So I'd like to see a common-rarity limited playable, but not standard playable removal spell

Examples in M21:

Finishing Blow, Read the Tides, Legion's Judgment, Turn to Slag, Silent Dart

Standard playable commons: Shock, Return to Nature, Scorching Dragonfire

Frost Breath and Grasp of Darkness are edge cases.

5dollarMTG on Vampires of Ixalan

4 years ago

I'd add in more removal, at last replacing Legion's Judgment and Blazing Hope with Walk the Plank and/or Ixalan's Binding ; then, try to play a full playset of the best creatures like Legion Lieutenant .

Neotrup on Does a creature taking damage …

5 years ago

No. A 5/5 that takes 3 damage becomes a 5/5 with 3 marked damage. Also, Legion's Judgment care's about the creatures power, not toughness. A 5/5 that get's hit with Lightning Bolt followed by Inside Out becomes a 5/5 with 3 marked damage.

An reason damage and loss of toughness is important is because if there is a Darksteel Sentinel and it get's hit with Lightning Bolt the result is a Darksteel Sentinel with 3 marked damage. If a 3Darksteel Sentinel is instead hit with the second half of Agony Warp it instead becomes a very dead 3/0 as indestructible can't save it from having no toughness.

On how cards like Inside Out work, if a 5/5 is hit with Spatial Contortion and then Inside Out, it becomes a 2/8. If instead it gets hit with Inside Out and then Spatial Contortion it still becomes a 2/8. This is because the effects are applied in layer order rather than timestamp order.

The_Epic_Dog on Does a creature taking damage …

5 years ago

Say I cast Lightning Bolt on a 5/5. Is that creature a 5/2 until end of turn, therefore being immune to cars like Legion's Judgment? Also, if the creature power and toughness would be switched because of a card like Invert / Invent, would it be a 2/5? Or would it heal to a 5/5 or a 2/8?

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