Hedron Crab

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hedron Crab

Creature — Crab

Landfall — Whenever a land enters under your control, target player mills three cards. (To mill a card, put the top card of your library into your graveyard.)

Balaam__ on Blue-Green Deck

1 month ago

Sure thing. The good news is that a typical landfall deck is on the cheap side if you ever wanted to gather the cards for real, and it’s pretty straightforward to play. For something basic, you’ll want to look at cards like Ruin Crab and Hedron Crab. They’ll be your Turn 1 plays. Lotus Cobra is good for mana fixing, and Courser of Kruphix helps keep you afloat. Something big like Rampaging Baloths is good to close out the game with.

Supporting spells look something like Groundswell and Ior Ruin Expedition, stuff that pumps your creatures or fills your hand etc. Countermagic is always viable too, to help shut down whatever your opponent’s strategy is.

Take these as examples of how to build toward a goal rather than someone telling you what cards to add. In the end, you’ll want to make something yourself that suits you. Figure out what works best in your playgroup and what doesn’t. If Landfall isn’t cutting it, try a different direction. There are tons of good sites and apps and such that allow you to search by keyword to help find cards you may not even know exist, cards that might be just what you’re looking for.

indieinside on Rogue Mill Commander

2 months ago

Hedron Crab

Ruin Crab

I would definitely move Terisian Mindbreaker out of the maybe board.

An infinite mill combo would be Painter's Servant + Grindstone

indieinside on Hazardous Healing

2 months ago

Grindstone + Painter's Servant is a win combo for mill. Cut Your Losses and Bruvac the Grandiloquent is an instant kill. Traumatize does the same thing. I don’t know what your budget is, but I would look into adding some tutors for consistency.

Fabricatefoil

Solve the Equation

Mystical Tutor

Hedron Crab

Ruin Crab

Snapcaster Mage

Spellseeker

Tribute Mage

Trinket Mage

The only reason I am only suggesting Mono Blue cards is due to the fact that I already have a Mill deck. Bruvac the Grandiloquent is my commander. You can Click Here to check it out for ideas if you want.

Barnie22 on bloodchief

3 months ago

I really like the low mana cost of this deck, should mean that if the shuffle is in your favour you'd hit hard and fast. I think having some of one of the crabs (Ruin Crab or Hedron Crab) could be useful if you have The Water Crystal in there too but that card would be a much higher mana cost than the rest of your deck. I think you've done a great job with this, have you had the chance to see how it plays yet?

wallisface on U/B Mill

10 months ago

Mill decks only ever want to be running Hedron Crab and Ruin Crab as creatures. Any other options are just not helpful or conductive towards winning. Specifically:

  • both Consuming Aberration and Mirko Vosk, Mind Drinker cost such a high amount of mana that the game should already be over (mill decks should be aiming to win by turn 4). and both barely does any amount of actual milling for their egregious costs.

  • Duskmantle Guildmage is only useful as a combo card with Mindcrank. On its own it's basically useless. If you are doing the Mindcrank combo then there's no real reason to run any other mill cards.

  • Fog Bank does nothing and gives your opponent more time to overwhelm you or assemble their combo.

Other cards that i'd suggest are bad choices:

I would suggest looking at cards like Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter *list*. Archive Trap is also a mill-must-have, but may be less-useful if your playgroup isn't using fetchlands. Jace, the Perfected Mind is also serviceable as a planeswalker.

Your deck also really needs some interaction - mill decks are typically too slow to out-race aggro and combo, so you need options to make sure you slow those decks down enough to win the race. Options normally include Drown in the Loch, Fatal Push, and Surgical Extraction

capwner on Compost Pile (Help Wanted)

10 months ago

I think this sort of deck really wants to do 3 things:

  1. Get dredgers into the yard quickly so you can start dredging. There are 2 main ways Modern decks have done this, traditional dredge decks which use Faithless Looting vs. Crabvine decks that use Hedron Crab and Stitcher's Supplier to self-mill

  2. Multi-draw spells to enable dredge so you start snowballing FAST. Again, Faithless Looting in classic dredge. But black has access to some decent draw spells too like Sign in Blood or Cling to Dust

  3. More payoffs that come out of the yard. Usually this comes in the form of Prized Amalgam, Silversmote Ghoul (off of creeping chill), Bloodghast, and Vengevine. Nethergoyf and Souls of the Lost are new contenders but unlike the others you don't get them from the yard for free.

If you do all of these things, you'll have a deck which looks pretty close to a competitively built dredge or crabvine list. Which maybe isn't the "head held high fair game of magic" you're looking for. But maybe you can take partial inspiration from some of these decks while keeping true to your theme!

doc_frank_18 on A mill-ion

10 months ago

Maybe take out Hedron Crab because it only targets one player and put in Quantum Misalignment?

wallisface on Jace, the Fox Cutie Mill

1 year ago

Some thoughts:

If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.

Load more
Have (1) metalmagic
Want (3) Yahtzee55 , Atzaru , Pare771