Goldvein Hydra

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goldvein Hydra

Creature — Hydra

Vigilance, trample, haste

Goldvein Hydra enters the battlefield with X +1/+1 counters on it.

When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. (They are colourless artifacts with ", Sacrifice this artifact: Add one mana of any colour.")

HydraOoze on Hail Hydra V.4

7 months ago

Goldvein Hydra and Hydroid Krasis are some good hydras to consider.

Quicksilver on Brightglass Gingerbitch

9 months ago

CNG_Stream I wasn't too sure about the ruling when Goldvein Hydra came up on Scryfall, and he has some good synergy. Thanks for that! The vigilance angle came about from the Gingerbrute requiring tap to sacrifice. The added advantage it has for the Brightglass Gearhulk is more utility. Kor Halberd is definitely going in, I'll test with 2 Tarrian's Soulcleaver before I consider scrapping it completely. Soulcleaver is rather bad for the smaller creatures because if they die, I get nothing. On the Gearhulk, it becomes a pain to get rid of. I forgot Basilisk Collar was in standard, I'll add to the maybeboard.

Regarding a more enchantment based strategy, I did consider that idea with Ordeal of Nylea for land filtering and Audacity and Ethereal Armor, and my creatures would probably be more lifegain centered with Authority of the Consuls in standard, like Ruin-Lurker Bat. I run a Commander spirit enchantment deck, and as much as I love running enchantments, I wanted to try something different.

CNG_Stream on Brightglass Gingerbitch

9 months ago

Considering your equipment are both legendary, I am not sure you want to run 4 copies of each. In particualr I do not see the value of 4 copies of Tarrian's Soulcleaver as you are not doing anything that particularly helps this card grow your creatures a significant deal. I think the Basilisk Collar might be a more useful equipment if you wnat a utility equipment, but if you really want the vigilance then I would suggest Kor Halberd as it gives you a +1/+1 by default. Making sure to suggest equipment that are still one drops due to you building around the gearhulk.

Sadly there is not All That Glitters style of card in standard for this idea, but the gearhulk does search for enchantments as well. So cards like Ethereal Armor and Shardmage's Rescue are probably a really good cards to consider for this deck if you decide to shift to enchantment synergies instead of equip. Considering the Gearhulk gets to search 2 cards, the idea of the Shardmage's Rescue seems like a great include as it gives you a protection spell you can search for along with 1 other card. This also means you cna shift into using cards like Optimistic Scavenger as a good 1 drop to search for as well, but that might be a different idea if you want to try that as it would focus more on enchantments.

Lastly you might want to consider Goldvein Hydra. This spell counts as a 1 cost while in deck, meaning that if you can search out this X power vigilance, haste, trample creature at anytime and even get 2 of them so when the first bites it, you can spend all the treasures made from it to power up the second.

CNG_Stream on Brightglass Gingerbitch

9 months ago

Considering your equipment are both legendary, I am not sure you want to run 4 copies of each. In particualr I do not see the value of 4 copies of Tarrian's Soulcleaver as you are not doing anything that particularly helps this card grow your creatures a significant deal. I think the Basilisk Collar might be a more useful equipment if you wnat a utility equipment, but if you really want the vigilance then I would suggest Kor Halberd as it gives you a +1/+1 by default. Making sure to suggest equipment that are still one drops due to you building around the gearhulk.

Sadly there is not All That Glitters style of card in standard for this idea, but the gearhulk does search for enchantments as well. So cards like Ethereal Armor and Shardmage's Rescue are probably a really good cards to consider for this deck if you decide to shift to enchantment synergies instead of equip. Considering the Gearhulk gets to search 2 cards, the idea of the Shardmage's Rescue seems like a great include as it gives you a protection spell you can search for along with 1 other card. This also means you cna shift into using cards like Optimistic Scavenger as a good 1 drop to search for as well, but that might be a different idea if you want to try that as it would focus more on enchantments.

Lastly you might want to consider Goldvein Hydra. This spell counts as a 1 cost while in deck, meaning that if you can search out this X power vigilance, haste, trample creature at anytime and even get 2 of them so when the first bites it, you can spend all the treasures made from it to power up the second.

Eilel on Selvala, Heart of the Wilds

1 year ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

TheMadRocketeer on Who's Counting?

1 year ago

In addition to Crowned Ceratok, I need to find room for Goldvein Hydra too.

Vandoren4 on Bloodscale (Bloodchief + Broodscale) Combo

1 year ago

Murrow

The playtesting went well, but I noticed that its a bit slow. the main reason my version became so expensive is because I was trying to make it go as fast as possible in the hopes that the combo gets onto the battlefield before they manage to establish enough mana to actually deal with it.

I definitely see the vision with Glaring Fleshraker, but I personally don't like it. there's nothing wrong with it, but I don't really like relying on having ANOTHER creature out before the combo starts. it just pushes the combo win a turn later rather than just getting infinite mana and using Walking Ballista or Goldvein Hydra.

if you are set on going the fleshraker route, I would 100% recommend Arbor Elf. it seems super circumstantial, but it comes together much more often than I initially thought it would, and even when it doesn't, you still have a creature that either acts as a mana dork or eats a removal spell to clear the way for the combo.

I printed out my version and played it against Izzet Murktide and it went 2-0 (haven't tried post MH3 decks though...) the second game was super close, relying on 2 topdecks, but it was only that way because of the insane number of counterspells I drew. I'm soon going to try to test it against more meta decks, so I'll say how it goes :)

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