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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")







TypicalTimmy on Card creation challenge
1 month ago
Enemy of my Enemy
Enchantment
As Enemy of my Enemy enters the battlefield, choose two target opponents.
Those opponents can only attack each other.
Going to dox myself a little bit here.
I live in Illinois.
We are on a sever tornado watch for like half of the state right now.
Make me a legendary tornado elemental that isn't just Cyclonic Rift on a stick
Argy on Game Changers & Brackets
1 month ago
I don’t think you understand what is meant by “game changer”.
It sounds as though you think it means “game winner”.
A Cyclonic Rift changes the game on the spot. That may not mean that the person who playe it instantly wins.
However it does mean that the board state instantly changes.
This idea constantly gets put about in Magic that everything is fine, because everything can be countered.
StuBi and I were talking this morning about our exoerience as new Commander players.
Once people found out that he had counterspells in his deck, they pressured him to counter every spell THEY didn’t like, saying it would make him win.
Not everybody abouid be forced to play
players shouldn’t be pressured to use their counterspells for the whole table. That is remarkably unfair to them.
Mortlocke on
Commander Sliver Deck
1 month ago
Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.
As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:
- Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
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Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.
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Worldly Tutor: You need tutors.
- Sylvan Tutor: You need tutors.
- Demonic Tutor: You need tutors.
- Grim Tutor: You need tutors.
- Guardian Project: You need card draw.
- Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
- Counterspell: You need interaction.
- Mana Drain: You need interaction.
- Strix Serenade: You need interaction.
- Swan Song: You need interaction.
- Kindred Dominance: You need mass removal to slow down faster players.
- Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
- Cyclonic Rift: You need mass removal to slow down faster players and have answers.
- Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
- Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Ground
or Breeding Pool
which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.
Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.
Balaam__ on
Heart of Darkness Challenge - Pt. II - Yarok
1 month ago
@Andramalech hmm…the latest iteration leaves me scratching my head alright, but not necessarily in a good way. I figure since I have zero experience in the format (and my technical expertise in other formats is…questionable, at best) I’m probably missing something, so feel free to spell it out for me. I should probably have posted this to my profile page instead where I could easily delete it post-reply to hide my shame. Anyway, if I’m way off and there’s some high level technical brilliance at work here, feel free to let me have it with both barrels.
Right, so first things first. I love Reanimator. It’s my favorite archetype, far and away, so that immediately caught my attention. That said, I have concerns. Some (and by some, I mean a large number) of your creatures don’t actually have any ETB triggers that feed into your commander’s ability. Elder Brain, Ulvenwald Captive, Flip Wharf Infiltrator etc etc etc don’t do anything in tandem with the commander (Hunted Horror actually works against you). Same goes for many of the other non-creature permanents, like Crawling Infestation, Mirri’s Guile, Sylvan Library etc etc.
It’s not like there are no contenders that work with Yarok but there are far, far fewer than I would have expected. Perhaps there is a synergy or design motif I’m missing? I’m not sure. In any case, if the body of creatures function well together, separate and apart from the commander’s inherent trait, then all well and good. It’s possible I’m just naïve and assume that EDH builds always want the commander for the commander’s actual ability, when that’s not entirely true.
Secondly, and this may once again betray how little I know of EDH, but I was looking at your commander’s color identity (I hate that term, it sounds so ‘woke’) and by extension your chosen lands and spell pips and whoa boy—a single Blood Moon would be catastrophic. Cyclonic Rift could ‘take care of it’, by which I mean it would bounce it to be replayed the very next turn, and I only saw maybe one or two other ways to deal with any blood moon type effect. Does it see play in commander?
These are preliminary thoughts from someone with no EDH experience, so take them with an ocean’s worth of salt. I do like the deck in principle, but I think there’s work to be done.
Andramalech on
Heart of Darkness Challenge - The Horror
1 month ago
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EDH traditionally has no sideboard, and any card that references searching outside of the deck fizzles upon resolution, so my playgroup rule zero's that.
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I think you make an excellent point about lands like Ancient Ziggurat and Unclaimed Territory, and my favorite.. Three Tree City. That last candidate is awful for flavor purposes, and I intentionally walk that line like a madman above New York on High-Wire.
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When it comes down to the Commander I chose, my process for these challenges typically starts with a quick search through Gatherer for potential candidates. I like to filter who I think is most viable based on applicable abilities, synergies, etc. and of course- color identity. Atraxa was pretty much an obvious choice, but I'm disappointed I didn't lean into the "do it for the vine" of it all by choosing a harder candidate. So kamarupa, what do you think? Build a follow-up list with Umbris, Fear Manifest or Yarok, the Desecrated? Both are excellent candidates but I think the less colors we provide access to, the less effective and functional the list stands to be. This considered, my deck is so awful. It could be a lot better, and I want to demonstrate that from a flavor standpoint, and separately a mechanical standpoint. Might be able to demonstrate both within the same build, but I digress.
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I want to comment about the MDFCs and the erroneous cards that Balaam__ mentioned. I think that those cards that demonstrate evolution operate on an entendre front, where they represent both change as an evolution as mechanical cards, and both as lore-wise changes. Atraxa is like a Scion of Corruption- so she effectively ruins all that she comes into contact with, it's kind of a beautiful and terrifying tragedy. I found a home for cards like Cloistered Youth Flip. Showing someone horrified and actually from the realm of Innistrad but thematically fitting that Horrors are encroaching upon the living in these dastardly ways.. it's a chef's kiss kind of alignment. I hope it delivers satisfaction to you as it does to me, because I think that's a thematic win.
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I refrained from defending my deck in the slightest because I wanted honest, unbiased feedback and I think that succeeded for you two! Lastly, Thing in the Ice Flip is the perfect inclusion as it's name is Awoken Horror Flip, and it effectively acts as a type-focused Cyclonic Rift that would more than likely win me the game on the spot, and that my friends kamarupa and Balaam__, is what we call a Three-Pointer.
kamarupa on
Balaam__'s Challenge: Get Twisted
2 months ago
Thanks for the advice, psionictemplar! I'm a bit hesitant to add too many non-basic lands because of Back to Basics, but i might switch Academy Ruins for Mystic Sanctuary.
I'm fairly married to keeping High Tide because it not only helps get Eon Hub out, it also combos with Rewind and helps Overload Cyclonic Rift. With Rift, we can eliminate opponent's creatures, which enables us to actually hit opponents with one or two Phyrexian Soulgorgers.
I did consider Snapcaster Mage - any thoughts on that?
TypicalTimmy on Card creation challenge
3 months ago
So I understand that he traveled the multiverse studying essentially weather, geology and fauna but if he's only Azorius then wouldn't it make sense to only have Azorius spells for his Precon? Otherwise these spells can't be featured in it?
Gale Force Winds
Sorcery
Return each nonland permanent you don't control with mana value equal to or less than the number of islands you do control to their owners hands.
Yes it's a strictly worse Cyclonic Rift but they can't all be bombs.
Repeat
Flarhoon13 on
Hey Macleod, Get offa my ewe! (Angus Mackenzie)
3 months ago
Angus lost another long game to Kykar, Wind's Fury, who killed us with Underworld Breach (baiting away my Perplexing Chimera with Narset, Enlightened Exile) Frantic Searching 20 times into Isochron Scepter imprinting Dramatic Reversal, with a Sol Ring for an infinite storm count and enough Grapeshots to kill us all. I would have been able to kill Harrison with my Uyo, Silent Prophet, which had 10 counters from Jesse's Orzhov Advokist but Jesse sent a sorcery speed Generous Gift at Uyo. Gluntch, the Bestower giveth, and he taketh away.
I had extended the game with a Cyclonic Rift and a Sublime Exhalation into a Faith's Reward but I died holding an Enchanted Evening I never drew a use for.
Have (3) | Azdranax , metalmagic , thingsgoboom00 |
Want (7) | Jumping_Jordan , ZBrannigan , jw560211_magic , Jerv , beesaurs , MxStoneheart , XxSirKittehxX |