Binding the Old Gods

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Binding the Old Gods

Enchantment — Saga

(As this Saga enters and after your draw step, put a lore counter on this and activate and/or enable the ability of tied to the required number of counters. Sacrifice this after you put a third lore counter on this.)

— Destroy target nonland permanent an opponent controls.

— Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

— Creatures you control gain deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)

Poly_raptor on Xavier Counter Control

1 month ago

I find this commander super interesting

Binding the Old Gods is a good include, you can remove the saga counters for repeated removal and ramp

Doombeard1984 on Is my deck off putting …

4 months ago

Just had a quick look through the deck, and whilst there is some cool synergistic stuff, and as stated before, being able to constantly remove a counter and recur nasty effects like Binding the Old Gods removal etc is nasty, its nothing crazy out of control. You are also not running a huge amount of untap effects to abuse your commander, and its ability is only at sorcery speed anyway. Please don't take offence to this, but I would probably not be targeting you out of the game. And to be fair, people should be running interaction to deal with things they do not like. Thats the way of Magic in general lol.

Conversely, if you are having your game-plan interrupted/disrupted... you are in . There is a whole suite of cards out their to help you "Counter" those situations. Just a basic suite of Counterspell's would probably allow you to better sustain a barrage of interaction from your opponents.

Would say, ramp is a major issue in your deck. Appreciate wanting to stay on them with enchantments/sagas, but sometimes you just need a rock or dork. Birds of Paradise, the Talismans, Sanctum Weaver, Wild Growth... even just a Sol Ring will help speed you out a little bit, and with more consistency I feel.

Mortlocke on Is my deck off putting …

4 months ago

" I becoming the archenemy at my 6-7 power tables for just having the commander"

Hol' up, lemme stop you right there homie. When facing opponents for the first time, you must do better than "My deck is a 7" - What's your manabase compared to theirs? Do you/they have a focused strategy with only the most efficient cards? What's your budget compared to theirs? These are the questions you should be asking when trying to assess if the game you're going to have will be one where everyone gets a chance to be scary at least once.

"Have I misread the room here about this commander and it's an Sen Triplets level of scorn people have"

I can say that from my perspective that Xavier Sal does not attract the ire or wrath that Sen Triplets does. In fact, Xavier seems somewhat innocuous on it own. Triplets is a problem as it just controls an opponent without any set up - your commander requires some permanents to interact with to be deemed an immediate threat. Someone else correct me if i'm wrong here but I believe Xavier Sal, Infested Captain is not a kill on sight commander.

If I sat down across the table from you during a game, I wouldn't consider your deck a threat until your commander was on the field with at least 3 or 4 sagas or with some of the more problematic ones like Binding the Old Gods. To ramp, and then tap your commander to remove a counter from the 2nd chapter and snipe a permanent each turn is pretty intimidating.

RockIV on Golgari commander deck Opinions

7 months ago

ive been thinking and im probably taking out Desecration Demon, Spiritmonger and Skarrg Goliath and add Stonehoof Chieftain, Plated Slagwurm and maybe Hydra Broodmaster and Gleancrawler or Carnage Wurm or Yargle, Glutton of Urborg

im also cheking some other supporting cards like Binding the Old Gods, Bone Shredder, Yavimaya Granger

also Ghoultree and Unnatural Growth that have been recomended by some users could be good adds too

RockIV on Rocks Golgari power of death Commander

7 months ago

ty for the advice guys, Ghoultree could be a good add, it will always be cheap. Unnatural Growth seems to be a very strong add for every creature centered deck.

ive been thinking and im probably taking out Desecration Demon, Spiritmonger and Skarrg Goliath and add Stonehoof Chieftain, Plated Slagwurm and maybe Hydra Broodmaster and Gleancrawler or Carnage Wurm or Yargle, Glutton of Urborg

im also cheking some other supporting cards like Binding the Old Gods, Bone Shredder, Yavimaya Granger

thks for all the advices guys

thesilentpyro on Chatterfang's Nuthouse of Cards

1 year ago

Considering:

Potential cuts:

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