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wastevens1, 1 year ago
* Iridescent Blademaster > Trickster's Elk
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wastevens1, 1 year ago
* Eerie Interlude > Akroma's Will
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wastevens1, 1 year ago
* Nalfeshnee > Unstable Amulet * Island > Cephalid Coliseum * Island > Rush of Inspiration * The Lost and the Damned > Ral, Monsoon Mage * Surge of Brilliance > Brainsurge
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wastevens1, 1 year ago
* Swamp > Butch DeLoria, Tunnel Snake * Syndicate Enforcer > Morbid Opportunist * Marsh Flitter > Deadly Dispute * Desecration Demon > V.A.T.S.
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wastevens1, 1 year ago
* Cyberman Patrol > Professional Face-Breaker * Cyberman Squadron > Blood for the Blood God!
Changes and additions
Heterochromatic, 1 year ago
Update! Imp's Mischief isn't prohibitively expensive anymore, so I added it to the deck. Takenuma, Abandoned Mire didn't do a whole lot for the deck, so I cut it. Added Fell Mire Flip! Card is insane, not much else to say. Finally, added Greed's Gambit. This card feels tailor made for this deck, and is basically an auto include in any build of the deck now until the end of time.
Modern Horizon 3
ExLo05, 1 year ago
-2 Galvanic Blast -2 Candy Trail -3 Gearseeker Serpent -1 Kenku Artificer -1 Swamp +1 Island +4 Refurbished Familiar +4 Sneaky Snacker
Cost/Creature Changes
Prismari_1, 1 year ago
Many creatures were removed, including Mondrak who was way too expensive. In place of them, more interaction cards and unique proliferation cards were added.

Modern Horizons 3
Romer, 1 year ago
- Add White Orchid Phantom, remove Dreamshackle Geist. - A 2/2 flying first strike for is a great, aggressive body. Swapping for the slow geist.
- Add Witch Enchanter Flip, remove Demolition Field. Removal on a land? Sounds great! Dropping Demo Field since I added land removal above.
- Add Razorgrass Ambush Flip, remove Plains. Surprise combat trick on a land? Sounds great!
- Add Sink into Stupor Flip, remove Island. Surprise counterspell or removal on a land? Sounds great!

Modern Horizons 3
Romer, 1 year ago
Is 5 MDFCs too much? Should I be replacing Khalni Ambush Flip with Bridgeworks Battle Flip? Hey, let's just run 5, see how it plays and we can always adjust in the future.
- Add Fanatic of Rhonas, remove Whisperer of the Wilds. Strict upgrade. Now the greatest mana dork ever.
- Add Collective Resistance, remove Krosan Grip. Both removal and protection. Love a good modal option.
- Add Disciple of Freyalise Flip, remove Forest. Potential source of cards.
- Add Bridgeworks Battle Flip, remove Forest. Another potential fight spell.

Total Overhaul
TotallyNotAMimic, 1 year ago
Lotho, Corrupt Shirriff helps give the deck the extra gas it needed. Final Showdown is good back pocket support or disruption.![Legion's Landing feature for Lifegain Legion 2 [Modern]](http://static.tappedout.net/mtg-cards-2/ixalan/legions-landing/mtg-cards/_user-added/pieguy396-legions-landing-15165633020.jpg)
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Ardees, 1 year ago
In Echoes of Eternity, out Chimil, the Inner Sun.
In Glaring Fleshraker, out Scrap Trawler.
In The One Ring, out Trading Post.

NEW GATES!!
onua1, 1 year ago
Ok first things first, Fable of the Mirror-Breaker Flip was cut from the list since it is 1) realistically too good for this deck, and 2) The Huntsman's Redemption is surprisingly versatile, and reasonably does the same category of things as Fable.
Now, MH3 exists, and the new changelingesque deck is born. We have received the following relevant cards:
The two new gates are pretty cool, especially Talon Gates of Madara; it is removal and another gate, so it is an auto include, will likely replace Plaza of Harmony . Planar Nexus is unfortunately just a worse Heap Gate in this list, so it wont make the cut.
Sage of the Maze seems too good to be true: a mana dork and a new wincon to turn gates into dudes! Amazing, I must add it. Might repalce Nine-Fingers Keene, but not 100% sure.
Lastly, Wonderscape Sage. This one seems not so great, but in this deck, is a free draw on every bounce of a land, given the high gate density. This one is a long shot addition, and will likely not happen, but who knows. I guess I will, but this list has a mind of its own.
There are also 2 new cards in the sideboard, The Day of the Doctor and Yenna, Redtooth Regent. The saga is functional card advantage that finds legends and shrines, and Yenna creates duplicates of all sagas and shrines. The Doctor who card may not make the cut due to it being universes beyond, it doesnt seem fitting for this list. Yenna might not replace anything, and be only goodstuff. They are still on the adding list, for now.

Land Exchange
IQuarent, 1 year ago
IN: Urza's Cave
OUT: Kher Keep
Kher Keep was never that good i the first place. It was okay. Had some synergy with Skullclamp and the surprise blocker was sometimes nice when desperate. However, what is essentially another copy of Valakut seems significantly better.

Update 2: Nikachu Wins a Pioneer Challenge
Skyhawk360, 1 year ago
Just noticed as I was updating that I didn't have 60 cards main because I didn't write 4x Sentinel of the Nameless City on this list, fixed that.
personal changes from update 1: - out 1 island, in 1 Boseiju, Who Endures I would make this a forest to keep it at 3 basics, but I'm not sure. I wanted the extra green source because the next change
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out 1 Kumena's Speaker, Out all copies of Mistcaller . +2 Jadelight Spelunker , +3 Mist-Cloaked Hearld Nikachu had mentioned wanting to test out swapping mistcaller due to it being very unhelpful in the same way other merfolk staples were played before he started testing the deck: It doesn't do the job it wants to do. As a 1 drop 1/1 it doesn't work with a turn 2 Pilgrimage. And as a way to combat Phoenix, Sorin Combo and Amalia, its not great because all 3 decks will target it with removal the turn before they go for the combo, forcing you to sack it early. I've experienced that logic from both sides of the match up as a long time Izzet Spells player myself and having played the deck more after posting this list. Me and Nikachu tested seperately and we're both had great results with Mist-cloaked Herald (check out his recent gameplay video where he tests both cards). He also liked Jadelight Spelunker, and ran it in his list that won the 6/9/2024 Pioneer Challenge. I'm splitting the difference till I test it myself and get enough rares to grab a full playset on Arena
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out 3 Make Disappear +4 Witness Protection (maybe?). between updates I tested 2x CoCo and reafirmed my opinion: I found it lacking cause the creatures we play aren't powerful enough. Nikachu tried it as a longshot to fight Phoenix and Slickshot, but said he missed having the frogs in main. I'm of the same mind, though I'm not 100% on running 4/2 split between it and Piranhas. But Mono Green is on the rise cause they figured things out, so I'm ok with hedging against them. On a relevant note, I'm keeping 6 frog effects in the main as Nikachu said his only change to his winning list would be to go down to 2 Jadelights and in 2 Piranhas, cause he was constantly making that sideboard almost every match. My only difference with his main 60 is that I don't trust being on 24 lands, but don't want to follow other players down to 22. so I'm splitting the difference with 11 1 drops and staying to my prefered 23 lands.
Matchups and Meta Thoughts: - Phoenix and Slickshot are our only decks we have a bad time with still, and Phoenix seems like the better of the 2 to try and fight for even matchups. the Biggest problems are Cruise (go figure :p ) and Ledger Shredder, which stone walls us and grows bigger then our creatures can. Frogging a Shredder gives us a chance, but infinite cantrips and Cruise find another one too fast for us to find another frog. Phoenix beats Merfolk in the long game due to, at worst, a 2 turn clock of flyers that can come out of nowhere. and they can keep us from going too fast or too big with cheap removal. - Nikachu says our Amalia Matchup is 50/50 even though he beat 3 in a row in the top 8. I feel like we have an edge, but long games are a coinflip as they can just wip out the win from nowhere. like the black midrange decks, settle in for a long grind and play carefully. - Mono Green might be troublesome, jury's still out. I've found that a healthy amount of frogs swings our favor, but long games result in too many big boys with trample for our tokens to chump. I need more experience against them to get a feeling. - Black midrange decks fold to us cause we win the top deck war and our frog effects turn their best cards into, well, frogs. Its still a miserable game to play against them just on the count of discard effects being REALLY annoying, imo. - Control is supposed to be easy as long as you can stick and keep a Pilgrimage, but I'm running into trouble tracking their counterspells when they have so many of the new Spree cards that act like swiss army knifes. Nikachu believes its just a free win, so I'm assuming I just need more experience. - Random decks that pop up on the Arena Ladder: every loss is fuel to win later. Usually I get punished for tapping out on turn 3 and a deck just randomly goes infinite with something I've never seen before. Most of the time I can smell SOMETHING coming, but I end up not trusting my gut and going for a greedier play. When in doubt, hold up that interaction!
Nikachu will be returning his focus to Modern for a time due to MH3. I'll probably try to make more updates to this as time goes on in an effort to keep conversation going. Merfolk Community talks the most about pioneer in our discord, go find the link on FishMTG reddit.

Experimental Change
IQuarent, 1 year ago
IN: Explore, Ancient Greenwarden, Wight of the Reliquary, Scavenging Ooze
OUT: Growth Spiral, Life from the Loam, Dreamscape Artist, Body Double
I have many things to say about these changes. I was hard pressed for cuts, so let's get to the explanations.
Dreamscape Artist is a pet card of mine. I've heard some pretty severe criticisms of this card, but I like it quite a lot, and it almost always pulls it's weight. There are a few problems with it, however. For one, its bad late game; it doesn't have a chance to do it's thing if you draw it late. For two, if you activate it multiple times, it doesn't take long before you run out of basics. For three, it's very slow. For these reason, even though the lands enter untapped and the discard fuels the grave, out it comes. Is Wight of the Reliquary a better card? Yes. Will it be useful in more situations? That remains to be seen. It's certainly pretty monstorous with Field of the Dead, I will say that much.
Life from the Loam is a great card, but it's also slow. The deck needed another 6 drop for Birthing Pod besides Bane of Progress, so Im putting Ancient Greenwarden back in. It won't really hurt the curve much since Im cutting Body Double (which I will get to next). Since the deck now has two things that put lands straight into play from grave, Explore comes back in over Growth Spiral. Ive always liked Explore more anyway, even if Growth Spiral is "better".
Finally Body Double. This card is just the commander but worse in most cases. Since it doesn't exile like the comnander does, it was nice to squeeze more value out of Rune-Scarred Demon, but this is a pretty narrow use case, and I don't find it to be as helpful as gravehate would be. This deck really needs gravehate because the main win condition is Living Death. Bojuka Bog might be on standby, but Scavenging Ooze is an oldy but a goody I forgot about but had laying around. The incidental lifegain is also nice to combat the decks very painful mana base.
Wight and Scavenging Ooze I feel will be good includes because they both get huge and the deck has three cards that sac to draw equal to power. They are also both great with Seedborn Muse. I am concerned with the removal of Life and the Artist that the deck won't fill it's grave consistently anymore, but I thought Id make the changes, playtest it, and see if that actually happens.

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BBQblackbear, 1 year ago
Removed Eloise, Nephalia Sleuth, she's just a little out of place here, card draw is nice but not that nice. Replaced with Undead Warchief, Ramp and Lord effect.
Just a Big Update Including WHO, LCI, OTJ and LTR
Romer, 1 year ago
I originally built this trying to be a little more casual but Jodah is so powerful that my opponents can't treat it casually. So if I'm going to take all their removal and be treated like a huge threat... I guess I need to be a huge threat capable of battling through the hate. Also swapping some protection spells for creatures that provide Ward.
Add
- Captain Sisay - an obvious inclusion of an all-star, repeatable legendary tutor who is also legendary
- Vampiric Tutor - a tutor for whatever I happen to need that I don't have to reveal
- Elesh Norn, Grand Cenobite - pump my team, weaken my opponents to help get my attacks through
- Faeburrow Elder - fantastic ramp in a 5-colour deck
- Bloom Tender - fantastic ramp in a 5-colour deck
- Birds of Paradise - cheap 5-colour ramp
- Nature's Lore - standard, solid ramp to grab whichever shock land I need
- Farseek - standard, solid ramp to grab whichever shock land I need
- Aragorn, the Uniter - mega utility as I cast other spells
- Kenrith, the Returned King - great, broad utility to ensure I'm maximizing my mana
- Chulane, Teller of Tales - fantastic card advantage and ramp as I follow my existing gameplan
- The One Ring - best-in-class card draw
- Rhystic Study - best-in-class card draw
- Vega, the Watcher - legendary creature who synergizes with Jodah's cascade ability to draw me cards (also flying is nice and it's lower in the curve)
- Rona, Herald of Invasion Flip - card filtering that synergizes with all my legendary creatures
- Kutzil, Malamet Exemplar - mostly for protection on my turn but the card draw is also nice
- An Offer You Can't Refuse - cheap counterspell to protect my board
- Deflecting Swat - vital protection for Jodah
- Flowering of the White Tree - cheap protection for the legendary team that also pumps them and is also legendary itself
- K-9, Mark I - cheap protection
- Blacksmith's Skill - cheap protection
- Annie Joins Up - Double my Jodah cascade triggers, other Legendary creature triggers and some bonus damage to throw around
Remove
- War of the Last Alliance - replacing with a better tutor
- Search for Glory - replacing with a better tutor
- Maelstrom Wanderer - too expensive and slow
- Lagrella, the Magpie - underwhelming and a little clunky
- Karn's Temporal Sundering - not what I'm going for
- Yawgmoth's Vile Offering - too expensive and slow
- Glissa Sunslayer - deathtouch blockers are nice but I'm replacing with more impactful options
- Kolvori, God of Kinship Flip - replacing with better ramp
- Gwenna, Eyes of Gaea - replacing with better ramp
- The Kenriths' Royal Funeral - replacing with better ramp
- Toski, Bearer of Secrets - I often don't attack until I'm swinging to eliminate a player (or two or three) and I want cards well before that.
- Djeru and Hazoret - neat but a little cute. swapping for something more impactful
- Surrak and Goreclaw - I have other sources of haste
- Exotic Orchard - fewer lands, more ramp
- The Grey Havens - fewer lands, more ramp
- Ertai Resurrected - replacing with a cheaper counterspell
- Prosper, Tome-Bound
- replacing with better card advantage
- Linvala, Shield of Sea Gate - replacing with other protection
- Tamiyo's Safekeeping - scaling back on the volume of instant-speed protection effects
- Swift Reconfiguration - scaling back on these
- Loran's Escape - scaling back on these
- Eerie Ultimatum - I love the idea of this to rebuild quickly after a board wipe but it's so expensive to cast and rarely is my graveyard full enough to really take advantage of this

Mainboard Updates v.2
Andramalech, 1 year ago
Refreshed the deck description and list in order to reflect a new direction with construction and use. I really enjoy Nekusar as a commander and getting to use him in many different facets has led to him being my most casual, comfortable commander to duel with. The use is very straight-forward for me and I really like getting to just be in a multiplayer setting where chaos and discord can reign supreme. Please feel free to check out the huge overhaul of the list and discuss it with me. Thanks!
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VeniVidiVorthos, 1 year ago
There's been a few new skeletons lately, and Modern Horizons 3 added a pretty tasty new card in Buried Alive! So, we're trying it out.None
VeniVidiVorthos, 1 year ago
Modern Horizons 3 came along and gave us a new toy to play with in Metastatic Evangel. So far, so good!