Combos Browse all Suggest
- Lightning Bolt + Snapcaster Mage
- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Eternal Witness + Nature's Spiral + Snapcaster Mage
- Glimpse the Unthinkable + Snapcaster Mage
- Not Forgotten + Snapcaster Mage
- Mana Drain + Snapcaster Mage
- Cryptic Command + Snapcaster Mage
- Kolaghan's Command + Snapcaster Mage
- Deadeye Navigator + Snapcaster Mage
- Snapcaster Mage + Vapor Snag
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Snapcaster Mage
Creature — Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
wallisface on Why Do Some Players Keep …
2 weeks ago
jethstriker i‘m not convinced that legendaries were ever deliberately made to be more powerful because of their inherent drawback - this feels like something that players would intuitively expect to be the case (because it would make sense), but looking through magics history of the strongest cards in formats, we don’t see that to be true - moderns past is littered with staples like Snapcaster Mage, Tarmogoyf, Death's Shadow, Siege Rhino, Arcbound Ravager, Goblin Guide, Bloodbraid Elf, Stinkweed Imp, Fury, Solitude, and Orcish Bowmasters. Yes there’s stuff like Ragavan, Nimble Pilferer and Uro, Titan of Nature's Wrath, but I don’t think there’s enough density/evidence to conclude legendaries are inherently built stronger.
I would also be sceptical of this being the case because it would be weird for Rosewater to be wanting to remove the Legend rule if it served a mechanical purpose
This might be a question for Blogatog?
DarkKiridon on Help Me With Kefnet
1 month ago
I'm not good with mono blue but what comes to mind is:
Echoing Truth can remove creature tokens
Cards like Ever-Watching Threshold and Propaganda could help.
Hope this helps a little.
fuster on Mana flooding is a good thing?!?! (PRIMER)
1 month ago
Profet93, Let's talk about these suggestions, because I have ran most of these cards in the past and just straight up cut them:
Yavimaya Hollow and Yavimaya, Cradle of Growth are definitely cards I've considered for a while, but I can't reasonably justify cutting any other lands for either of them. I don't feel like I really need the fixing that Cradle of Growth provides, and the only card I'd really want to protect with Hollow is my commander, and I already run plenty of counterspells to protect her anyway.
I don't run enough basic lands for the Eldraine castles to ETB untapped consistently, and I can't justify cutting any other utility land for either of them. Deserted Temple and Gaea's Cradle is such a good combo, but the temple doesn't help me much if I don't have Cradle out already, as there's nothing else in the deck it really synergizes with. Plus, that combo feels very win-more.
As far as your non-land suggestions, I have run Abundance, Snapcaster Mage, Splendid Reclaimation, Tireless Tracker, and Courser in this deck in the past and just ended up cutting them all. Abundance just proved to be too expensive at 4CMC, and I cut it for extra ramp because it would either be a dead card in my hand, or I'd cast it and constantly forget its trigger since I have a lot of other triggers going on too.
I cut Snapcaster Mage because I actually have an easier to tutor, more efficient (and repeatable!) way to recur my instants/sorceries in Mystic Sanctuary. In the context of this deck, Mystic Sanctuary is just straight up a better card for that purpose.
I cut Splendid Reclamation for Ancient Greenwarden because Reclaimation is a dead card if my graveyard is either empty or only has 1-2 lands, while Greenwarden adds consistency even if my graveyard is empty by giving me a blocker for fliers, as well as doubling my landfall triggers.
I cut Tireless Tracker pretty early in my deck's development because it was too slow, too easy to remove before I racked up clue tokens, and I almost never had the spare mana to crack clue tokens anyway.
I went with Dryad over Courser just because the extra land drop is just that valuable to me, and I prefer it over playing lands from the top and gaining life, both of which I can already do with other cards anyway. It being easier to cast and allowing my fetches and colorless utility lands to tap for any color I want is just icing on the cake.
I've never considered using Horn of Greed not just because it's symmetrical, but also because I have no other cards or synergies that can make Horn's effect one-sided aside from Narset.
Realistically the only card I actually do want to try out from your suggestions is Finale of Devastation, and even then, I'm not sure what to cut for it. Craterhoof would be the obvious choice, but it would cost an extra 4 mana if I want to close out a game Craterhoof style using this card.
Profet93 on Mana flooding is a good thing?!?! (PRIMER)
1 month ago
fuster +1 It's hard to provide meaningful suggestions to a deck so tuned but I'll do my best.
Yavimaya Hollow - Protection
Maybe Yavimaya, Cradle of Growth - Or do you not need colorfixing/helping opponents?
Castle Garenbrig - Ramp, or is it considered a tap land?
Castle Vantress - Scry, or is it considered a tap land?
Deserted Temple - Untap cradle
Swap half your basic for snow-covered to more easily trigger field of the dead
Maybe Abundance - Synergy with sylvan library and a decent filter.
Snapcaster Mage - Recursion
Maybe Splendid Reclamation - Although you might not have enough land saccing to justify it's cost/too narrow. Works well with scapeshift and all your fetchlands.
Finale of Devastation - Tutor/alt wincon, especially with avenger and cradle.
Horn of Greed - Or is it too symmetrical?
Tireless Tracker - Or is it too slow/not needed given you draw enough?
Courser of Kruphix > Dryad of the Ilysian Grove ? - Can you explain your thought process behind Dryad > Courser? On the one hand, dryad doesn't reveal your draws, provides an additional land drop and is slightly easier to cast. I don't see any significant benefit to it's other ability. On the other hand, Courser gains you additional life (while not needed), is harder to cast but allows you to cast from the top of your library. It does reveal your cards so perhaps that's the reason? I just assume when I'm against the blue player they always have a counterspell. Been thinking of swapping out Dryad for Courser in my azusa list.
outofnothing0 on Memmmnaarrch!
2 months ago
@Profet93: Thanks for the upvote!
-#1 & #3: These were already in the deck but you've reminded me to update my deck description to reflect the newer tech. Thx!
-#2: Honestly I've never considered copying the Sensei's Divining Top card draw as I thought the bounce was part of the cost... I'll have to reconsider putting it back in. Thanks for the suggestion!
-#4: I've considered running the Mystic Forge draw combo here but I honestly don't think I can justify it with the number of artifacts I run... I'm currently running that in my Jeskai Kykar, Wind's Fury eggs deck: Kykar, Wheels Fury and my colorless Karn, Silver Golem deck: Karn on the Cob which both have waaay more artifacts.
-Mystic Remora: never really been a huge fan of this card without being able to abuse it but definitely always worth thinking about.
-Misdirection: I've played with this in high tier games for quite a bit in my Zur the Enchanter deck: Zur's Perfection and have found that it's usually not worth the slot... powerful as it may seem.
-Snapcaster Mage: I actually recently took him out but I really want to put it back lol. Having some trouble tweaking things at this point.
-Karn, the Great Creator like you said can hard lock; also it's static ability ruins artifact decks. My play group meta can very easily with multiple decks use this against me which is why it's a definite no for this deck.
Thanks for the suggestions!
Profet93 on Memmmnaarrch!
2 months ago
Other combos to consider....
- Everflowing chalice (4 counters) + voltaic key + rings of brighthearth = infinite
- Basalt Monolith + rings of brighthearth + Sensei's Divining Top = infinite + draw your entire deck
- Chromatic Orrery + voltaic key + rings of brighthearth = infinite
- Mystic Forge + artifact cost reducer + Sensei's Divining Top = draw your entire deck
Mystic Remora - Draw
Misdirection - Perhaps over disallow? It allows you a 3rd option to bluff without mana open. Instead of countering a targeted removal, draw or extra turn spell, you can redirect it. While the redundancy may not be needed, it is worth considering.
Snapcaster Mage - Recursion/value, synergy with riptide laboratory
Karn, the Great Creator + myconsith lattice = Hard lock
Azoth2099 on Davros, Dragon's Approach
3 months ago
Ok hear me out!
I feel like a sub theme of reanimator leveraging cards like Scholar of the Ages, Archaeomancer & Snapcaster Mage could take your Dragon's Approach strategy to huge heights, especially if you can reduce the cost of each burn with something like Vadrik, Astral Archmage. Since you're already running Birgi, God of Storytelling Flip, it would be super easy to go infinite with Scholar of the Ages & Burnt Offering if you tie it all together with a trigger doubler like Harmonic Prodigy or Naban, Dean of Iteration.
This strategy would also help you remove a lot of cards that - while synergistic - should eventually be replaced by things that will drastically increase the core strength & resiliency of your deck like Demonic Tutor & Vampiric Tutor in a new, more powerful form.
Azoth2099 on Wizard Spam
4 months ago
Cheers m8!
As someone who's been brewing/playing Inalla for some time now, I'd recommend that you consider includes like Spellseeker, Snapcaster Mage, Dualcaster Mage & Sea Gate Stormcaller.
I'd also recommend that you not run any trigger doubters outside of Naban, Dean of Iteration & Harmonic Prodigy. Paying more than 2 mana for that effect isn't worth it, especially when those options can be easily tutored up with Vedalken AEthermage & Step Through.
Also consider other value pieces that are dirt cheap at the time of this writing like Necropotence, Dark Confidant, Mystical Tutor, Gamble, Sneak Attack & Cloudstone Curio. You really don't want to miss any of these, they will go back up in price sooner than you think.
Check out my own list if you want: SPELLMANCER (INALLA)
Let me know if you want more suggestions or have any questions!
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