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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Strength of the Tajuru
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.






TheVectornaut on
Wolf Pack
5 months ago
I have a mono green wolf deck that I might be able to offer some suggestions from. My deck is mostly built around using Silverfur Partisan with multitarget spells like Strength of the Tajuru or Setessan Tactics to get a huge army which can then be leveraged for further value with the likes of Shamanic Revelation and Cryptolith Rite. Since you already have Band Together and some other combat tricks, Partisan could be a pretty good fit here without needing many changes. One mechanic I also like in wolves is kinship on Wolf-Skull Shaman. Not only are a lot of wolf-adjacent cards elves (Wren's Run Packmaster, both Tolsimirs, 5 of your own creatures), but many shamans can also benefit wolf token spam (Essence Warden, Master of the Wild Hunt, Nullmage Shepherd, Ulvenwald Tracker, Wild Beastmaster, etc.) If I was going to cut anything, I'd probably start with the non-Garruk black cards followed by some of the somewhat unneeded ramp and Hydra's Growth which you don't even have a trample target for. You could even consider rotating into Naya to play Voja, Jaws of the Conclave as a bomb.
NV_1980 on
Stangg, Echo Warrior - Double Vision (v1.0)
2 years ago
Looks like an interesting deck! Ulvenwald Tracker might be interesting to consider, as he can repeat the kind of removal you're into (through the 'Fight' mechanic). Granted, he's a bit of a weakling and thus prone to removal at some point, but then again, he's not that expensive to use so might be worth the gamble to include.
Also, since you're often dependent on token armies, it would be nice to include a (one-time) boost or two for them, to be used as a finisher. Since your deck seems to be on a restricted budget, I would recommend options like Strength of the Tajuru, Overrun or Overwhelming Stampede.
Have fun with this brew and completing the primer!
Max_Hammer on
2 years ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
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Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
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Primordial Hydra is going to get out of hand fast, if people let him.
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Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
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Hungering Hydra and Protean Hydra both like tickles.
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Steelbane Hydra is some extra removal, if need be.
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Hooded Hydra could be cool. You get snakes!
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Capricopian is a goat! What's not to like?
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Mistcutter Hydra, Wildwood Scourge, Feral Hydra, and Stumpsquall Hydra are all here, I suppose. They work, technically.
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Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
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Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
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Strength of the Tajuru and Squall Line could both work well, too, also feeding Palette.
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Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
NocTurtle on
2 years ago
Strength of the Tajuru for an instant speed kill sometimes.
Fungal Behemoth garunteed counter's over time that can't be interacted with easily.
Nesting Grounds, Llanowar Reborn, and Oran-Rief, the Vastwood to put/move counters with your lands.
The Ozolith imperative in a counter deck, protects your counters from creature based board wipes. Resourceful Defense does the same as Ozolith but more controlled.
Heliod, Sun-Crowned allows you to put counters on whatever needs them, and provides lifelink (plus a big indestructible body to save from board wipes).
Spike Weaver Turbo-Fog if you get a slow start
Cytoplast Root-Kin allows easy moving of counters onto new creatures
metalflame on
Klauth, Boom Goes the Dynamite *C*
3 years ago
carpecanum thanks for the suggestions! I have added multiple buyback dump cards to use, and Strength of the Tajuru because that card is insane as an instant with commander damage. I do however think Flameblast Dragon is a great fit for this deck. Not considering budget factors its a reusable x dump any target control card, and its CMC to power ratio is great considering its flying.
carpecanum on
Klauth, Boom Goes the Dynamite *C*
3 years ago
Insurrection and Mob Rule before you attack, Strength of the Tajuru during your attack after you get the mana.
Maybe Fanning the Flames over and over
Flameblast Dragon is not particularly useful with this boss. Maybe Primeval Protector, Nessian Boar, Thunderfoot Baloth or Grothama, All-Devouring. Big guys that come out before your boss hits the field
Arthur_194 on
Vorel's Hydras and Hybrids
3 years ago
Hey, nice deck. Is it new, or are you on a budget?
I have played Vorel for several years, take a look at my deck. I'm not a fan of those simic mana artifacts. You cold use Vorel's ability on Everflowing Chalice and Astral Cornucopia to generate lots of mana.
There are definitely some cards that dont do much that are worth cutting off your deck. Like Elvish Mystic, Krasis Incubation, Dragonscale Boon, Nature's Panoply, Quirion Elves, Thrive...
It's nice to have some "win" cards, like Overwhelming Stampede and Triumph of the Hordes to beef up your creatures and swing them all at once. Also Blue Sun's Zenith works perfectly as card draw, that can also force an opponent to draw his or her whole deck if you have the mana late in the game.
If you're looking for cheaper cards, consider Strength of the Tajuru, Inspiring Call, Blue Sun's Zenith, Stubborn Denial, Champion of Lambholt, Murkfiend Liege, Scute Mob, Curse of the Swine.
And aren't you running too few lads?
TheVectornaut on
4 years ago
The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.
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