Strive - Setessan Tactics costs G more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "T: This creature fights another target creature."
|Have (3)||vashaclarens , GrandeKhan , BlueEyedBeast43|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Setessan Tactics Discussion
1 month ago
enpc It could be a good add but destroying lands isn't an ability I ever need except for some protection against board wipes, and getting Kamahl on the battlefield isn't a main priority either unless I have the win. I also don't have enough big creatures that stay on the board in the 99 to use this for creature removal either but it was definitely considered. I would rather have something like Setessan Tactics which proved to be effective instant speed removal last time it was in.
2 months ago
Blizzard Brawl offers indestructability if you go to snow lands, letting you have some big turns with pyro while still being removal. Setessan Tactics can work, but most fight effects are a little tough to keep your guys alive to use.
3 months ago
3 months ago
Forgot about Xenagos, God of Revels for more buff creatures
Broken Bond solid remove plus ramp, Cindervines a much smaller Ruric but can add up, Destructive Revelry one of the best artifact/enchantment removals in my opinion, Wilt is ok the cycling can help some but not the greatest, Decimate/Hull Breach just some of the best removals
6 months ago
Nice deck! I had a quick look through, and you seem to have a bunch of fight cards. Normally, they'd be great, but I think for deathtouch creatures, direct damage might be even better (that way your dudes survive the exchange).
Perhaps consider replacing things like Ancient Animus , Pounce , Setessan Tactics , and Inscription of Abundance with one-sided fights like Devouring Tendrils , Nature's Way , Ram Through , Aggressive Instinct , or Rabid Bite
8 months ago
The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.
8 months ago
Even with 6 mana dorks, I think I'd still want closer to 18-20 lands here. I'm a big fan of Silverfur Partisan , and to take better advantage of it, I like spells that can target multiple wolves. Strength of the Tajuru and Setessan Tactics are the two I've used the most.
10 months ago
TheVectornaut Thanks so much for the help once again buddy! I've taken a bunch of your suggestions and love how it's looking. I was thinking about taking out both copies of Prey Upon out and adding another copy of Setessan Tactics , and use the other space to start making some room for like 3 copies of Vines of Vastwood . To fit in the vines I was going to put one in place of one of the other Prey Upon and then remove one copy of Asceticism , then either one copy of Lightning Bolt or Giant Growth . I'm kind of stuck between which one to remove, because bolt offers good versatility, but I also would not really missing the effect of the giant growth because I would still have three copies of it and could also kick the vines. Maybe drop a copy of bolt to sideboard and bring it in for instead of a copy of vines if I feel I won't really need it?