Maybeboard


Why

I want a deck that speeds up the game. Doesn't matter who I'm facing: the game will be over in less time than it would otherwise take.

Obviously I also still want to win :P.

How

I provide a balance of pressure and resources to the other players in the game. Pressure can come in the form of damage, but also in the form of other players being stronger too.

It's important to look out for some potential pitfalls of this strategy, which really is a balance of Group Slug and Group Hug:

Pitfalls Group Slug:

  • If you deal too much damage or are too big of a hindrance, others (or even yourself) might not be able to actually play the game, which I deem a great part of the fun (agency = fun. No actions = no agency).
  • If you seem like a big threat by putting too much pressure on the opponent, it might cause all attention, removal and damage to be pointed at you, meaning I'm first out of the game and unable to keep speeding up the game (or win, for that matter :P).

Pitfalls Group Hug:

  • If you give the other players too many cards and mana to work with, they can get lost in decision-making, prolonging the game unintentionally.
  • The possibility exists that other players benefit more from extra resources than I do, meaning they will run away with the game. I still intend to win, so can't have that.

What

Provide resources in the form of card draw, symmetrical damage multipliers and some creature recursion to allow my opponents to build up their board faster and make more decisive plays.

Provide pressure by boosting everyone equally (with a few less downsides for me, but not ones that paint me as a bully), and by having multiple effects that slowly tick away their life.

Due to all this, it's likely that many creatures will be played and more importantly die, which we'll capitalize on with additional effects that mostly/only benefit me.

Suggestions

Updates Add

Out

In

Deflecting Swat is a spell I barely use and is pretty much outside my price range anyway, so I'm trying Return the Favor in its place. Torment of Hailfire is a great finisher, but also boring, so I'm trying Gray Merchant of Asphodel instead. Kinda weird it wasn't included before.

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 5 years
Last updated 4 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

34 - 0 Rares

26 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens City's Blessing, Treasure, Zombie 2/2 B
Folders Commander/EDH (Paper)
Votes
Ignored suggestions
Shared with
Views