Sideboard


Maybeboard


This is the same formula as any Enchantress deck. The general, Marath, is basically irrelevant, since you will almost always have a better spell. Still, if you run out of gas, you can pump an Enchantress to get it out of non-Roast burn range. The concept of all Enchantress decks is to gradually build up your mana reserves, playing Aura accelerants like Wild Growth and hitting land drops thanks to the draw consistency that the various Enchantress creatures give you. Ideally, you end up with a Sterling Grove or Greater Auramancy protecting your enchantments and sit behind a Solitary Confinement, drawing cards off of your enchantments until you hit Words of War and start sending all the damage at your opponent's face, killing any creatures that might be interfering with that. You can usually keep Solitary Confinement going just because of the raw amount of cards you draw, but there is Squee and Sylvan/Worldly, just in case. It is unlikely to come up, but you can simply skip your draws with Island Sanctuary or Solitary and let your opponent draw themselves to death, but this is really not a good idea since it gives them plenty of time to find a Ratchet Bomb, Abrupt Decay, etc.

I'm looking for suggestions, though this build is a result of testing against the best decks I can design and going through every enchantment that could legally be played in the deck. I may still be missing a super deep cut sorcery, instant, artifact, et cetera, so please give suggestions. The combo matchups are very tough until you bring in your sideboard hate: Nevermore and Runed Halo for their win cons, Aegis as a stand-in for Leyline of Sanctity, RIP if they are graveyard-based, and the Blood Moon effects if you can hate out their mana. City of Solitude is for blue decks. Carpet of Flowers and Choke would be nice, but there isn't room how the board is built right now. The two Circles are a catch-all against aggro decks. Most people seem very intent on just casting a bunch of creatures in this format and assuming they won't die. You should try to punish them for that. Don't get complacent behind a Circle-shroud enchantment combo, because you could get blown out by a Ratchet Bomb/Engineered Explosives/Powder Keg. On that note, I've considered Cleansing Meditation, but the deck almost never gets that many cards in the graveyard, so it's a non-starter. The deck is vulnerable to land destruction, just like its Legacy counterpart, but Terra Eternal doesn't fit into the sideboard for me. I've listed it in the maybes in case your group is heavy on the Crucible of Worlds chain. To help combat that, Rest In Peace is in the board. Much less powerful in this situation than Terra Eternal, but it's such an efficient spell in Dredge/Scavenge/Reanimator/Threshold matchups that it merits inclusion.

There are a few color combinations this deck could work in, though I think Naya (RGW) is the most consistent and has the best kill condition in Words. I find Bant (GWU) to be the next best choice, as it gives you Propaganda, Copy Enchantment, and a second card to sit behind in Energy Field with Rest in Peace/Wheel of Sun and Moon. I'll post that version once I feel it's more complete and tested.

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Date added 8 years
Last updated 8 years
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

3 - 1 Mythic Rares

27 - 7 Rares

5 - 1 Uncommons

9 - 2 Commons

Cards 50
Avg. CMC 1.97
Tokens Elemental X/X G
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