Swift Reckoning

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Magic Origins (ORI) Uncommon

Combos Browse all

Swift Reckoning

Sorcery

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it at any time you could cast an instant.)

Destroy target tapped creature.

Swift Reckoning Discussion

Cereal_Killer on W/G token

4 months ago

First of all, what's your budget?

Then, why not Raise the Alarm instead of Sworn Companions, Call the Conclave and Advent of the Wurm? It's an instant and it costs less or puts more tokens

Other good token spawners, if you want to go that way, could be: Secure the Wastes, Brimaz, King of Oreskos, Timely Reinforcements, Gather the Townsfolk, Beckon Apparition, Gideon, Ally of Zendikar. Things that help token are Intangible Virtue, Anointed Procession or Parallel Lives

If it's on budget I'd recomend Path to Exile, one of the best white creature removal, instead of Luminous Bonds and Swift Reckoning (I'd use at least 3x)

Alternatives to Dawn of Hope are Mentor of the Meek and Oketra's Monument (which, personally, I don't like so much)

If it's on budget I'd also suggest Voice of Resurgence

lilgiantrobot on Dromoka, The Eternal Counters

1 year ago

36 lands is as low as I'd want to go here. So if I were going to cut 5 cards, they might include the following.

Cached Defenses/Dromoka's Gift - I don't like the cards that only Bolster, since you can't pick your target and they only affect one creature.

Sandsteppe Mastodon - Very powerful, but as a one time ability on a high costing card I'm not a fan.

Dromoka Captain - I feel like this will take too many attacks before it starts generating real value, and on its first attack is so easy to block and kill.

Not Forgotten - Pretty narrow at sorcery speed.

There are some other cards I'd consider making swaps for too, but I think these are less important than upping our lands first. But some choices:

Naga Vitalist/Druid of the Cowl/Honored Hierarch - These could be Rampant Growth, Kodama's Reach, or Cultivate. Things that put lands into play are usually better in Commander, since board wipes are so common. The Rishkar, Peema Renegade mentioned earlier would be the only creature I would really consider here, but thats just me.

Celestial Flare/Swift Reckoning - Looking at removal, Blessed Alliance has a little more flexibility. Beast Within is a little costly, but its one of the best things green can run since it hits everything. Sylvan Reclamation fixes land, or gets rid of two problem artifacts or enchantments, very useful! Ainok Survivalist is another possible option, again b/c you don't have many things to deal with artifacts or enchantments. Caustic Caterpillar is worth a look too.

If you already have the cards in your list, then try them out before swapping over this is all just general thoughts since I haven't played the deck. Adding those lands is really my #1 desire.

BlueScope on Deathtouch from beyond the grave

2 years ago

What Epochalyptik describes seems to be the key point for me as well, as the fact that abilities exist on the stack independent from their sources seems to be clear to the questioner here.

The concept of last known information is a different matter, though, which basically means that if a source would do something and has changed zones since it's activation, the exact qualities that object had when it was in that zone are used to determine the result of the ability (for a different explanation, refer to 112.7a quoted above).
This means that if the Pyromancer is destroyed, whether it's ability deals Deathtouch is based on whether it had Deathtouch when it changed zones. Therefore, A and B are very much synonymous in this case.

The way question C is phrased, it depends which creature they were talking about - Archetype of Finality's ability indeed only works as long as that creature is on the battlefield, so if you were to Swift Reckoning the Archetype (assuming it was also tapped), by the time the Pyromancer's ability resolves, it will not have Deathtouch anymore.

Lurac on Deathtouch from beyond the grave

2 years ago

Assume that my opponent has a pinger in play, like, say, Prodigal Pyromancer. He gives the pinger deathtouch, e.g. with Touch of Moonglove, and I have a conditional instant removal, say Swift Reckoning in hand.

I cast my removal in response when he tries to ping my creature. in this case, the pyromancer will die before the ping hits. My questions:

A) Does the Deathtouch from ToM still affect the ping, even as the pinger is no longer in play

B) Would it be the same case if the pinger had deathtouch printed on it?

C) What if the deathtouch was granted by a continuous effect, like Basilisk Collar or Archetype of Finality? As far as I can understand, that effect is bound to stop when the creature leaves play.

soevilprofchaos on Blue/White Control

2 years ago

Sweet list overall, a few suggestion I would give are as follows:

  1. You probably should add more lands as 32 is a bit greedy even for a deck will as much filtering as this one. Something are 36 is a little bit safer, especially because your deck functions much better with your commander out on turn four.

  2. I would swap out Counterspell for Memory Lapse as Memory Lapse takes advantage of your commander's cost reduction.

  3. The advantage that Imprisoned in the Moon has over a card like Detention Sphere which hits all copies and can target enchantments and artifacts all without giving them an extra land is that Imprisoned in the Moon can keep players off certain colors of mana. This effect is much more effective in multiples however, because negating one land usually wont keep them off all their colors for long. Due to this I would replace Imprisoned in the Moon with Detention Sphere unless you want to go more in the mana denial direction with cards like Spreading Seas and Annex.

  4. Generally it isn't too important to get rid of turn one enchantments, most of the power ones exist in the four or five slot, so Erase is cheaper of a spell then you need for that effect. I would choose a card like Return to Dust which can also hit artifacts and multiple targets.

  5. I see you have a library manipulation subtheme with the miracles and top X card rearrangers. A card you might want to consider is Ancestral Knowledge which goes really deep into your library to set up the top card.

  6. One weakness of your deck currently is it is lacking a way to deal with graveyard shenanigans. Adding in a card such as Angel of Finality would help combat this weakness.

  7. Because many of the creatures in commander need to be dealt with before their controller untaps, the restriction on Swift Reckoning is pretty tough. Something more universal like Swords to Plowshares is usually better.

  8. Teferi's Moat is a card much like Propaganda or Ghostly Prison that you should consider.

I do really like the miracles slant you have given to this deck and I'm excited to see how it evolves in the future.

thecakeisalie42 on Tap to Win

2 years ago

Gideon Jura

Select for Inspection

Swift Reckoning

Getting rid of tapped things is nice.

Darkmoses on Swift Reckoning

2 years ago

If my opponent declares an attacker, of course causing him to tap it, can I use Swift Reckoning to destroy it before damage is dealt?

Also...did I do that card thingy correctly?

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