Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it at any time you could cast an instant.)
Destroy target tapped creature.
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Swift Reckoning Discussion
5 months ago
Gideon's Lawkeeper adds to the gideon tribal while also being a pretty good tapper.
7 months ago
7 months ago
I like Hunted Lammasu best of those options. Akroan Horse is good, but takes time to really earn itself, and there's a lot of artifact hate, from Kolaghan's Command to Abrade .1 horror is a lot easier to deal with than 5 goblins, though, yeah. I I should have looked through the hunted cycle again. I went down from 3 to 2 phantasms for that reason, 5 creatures being hard to keep under control.
I'll take out the time ravelers, but I'm not sure what I'll replace it with. If I end up needing more reliable creature presence on the opposite side of the board, I could add more Hunted Lammasu , but Niblis of Frost is also good, and I like the ability to make an Opt a free activated ability from Quiet Contemplation . Against aggro, lifelink would be helpful, so maybe Ojutai Exemplars instead of the niblis of frost?
As for having a way to permanently shut creatures down, that kind of goes against the aesthetic. The hope is that I'll be able to net more value out of it than my oppinent will with Verity Circle . Not all games will have verity circle out though, I know.
Gideon is a way to deal with tapped creatures, but he's a 1-of. Should I bump that number up, or go with a card like Swift Reckoning ?
1 year ago
First of all, what's your budget?
Other good token spawners, if you want to go that way, could be: Secure the Wastes, Brimaz, King of Oreskos, Timely Reinforcements, Gather the Townsfolk, Beckon Apparition, Gideon, Ally of Zendikar. Things that help token are Intangible Virtue, Anointed Procession or Parallel Lives
If it's on budget I'd also suggest Voice of Resurgence
2 years ago
36 lands is as low as I'd want to go here. So if I were going to cut 5 cards, they might include the following.
Sandsteppe Mastodon - Very powerful, but as a one time ability on a high costing card I'm not a fan.
Dromoka Captain - I feel like this will take too many attacks before it starts generating real value, and on its first attack is so easy to block and kill.
Not Forgotten - Pretty narrow at sorcery speed.
There are some other cards I'd consider making swaps for too, but I think these are less important than upping our lands first. But some choices:
Naga Vitalist/Druid of the Cowl/Honored Hierarch - These could be Rampant Growth, Kodama's Reach, or Cultivate. Things that put lands into play are usually better in Commander, since board wipes are so common. The Rishkar, Peema Renegade mentioned earlier would be the only creature I would really consider here, but thats just me.
Celestial Flare/Swift Reckoning - Looking at removal, Blessed Alliance has a little more flexibility. Beast Within is a little costly, but its one of the best things green can run since it hits everything. Sylvan Reclamation fixes land, or gets rid of two problem artifacts or enchantments, very useful! Ainok Survivalist is another possible option, again b/c you don't have many things to deal with artifacts or enchantments. Caustic Caterpillar is worth a look too.
If you already have the cards in your list, then try them out before swapping over this is all just general thoughts since I haven't played the deck. Adding those lands is really my #1 desire.
2 years ago
What Epochalyptik describes seems to be the key point for me as well, as the fact that abilities exist on the stack independent from their sources seems to be clear to the questioner here.
The concept of last known information is a different matter, though, which basically means that if a source would do something and has changed zones since it's activation, the exact qualities that object had when it was in that zone are used to determine the result of the ability (for a different explanation, refer to 112.7a quoted above).
This means that if the Pyromancer is destroyed, whether it's ability deals Deathtouch is based on whether it had Deathtouch when it changed zones. Therefore, A and B are very much synonymous in this case.
The way question C is phrased, it depends which creature they were talking about - Archetype of Finality's ability indeed only works as long as that creature is on the battlefield, so if you were to Swift Reckoning the Archetype (assuming it was also tapped), by the time the Pyromancer's ability resolves, it will not have Deathtouch anymore.
2 years ago
Assume that my opponent has a pinger in play, like, say, Prodigal Pyromancer. He gives the pinger deathtouch, e.g. with Touch of Moonglove, and I have a conditional instant removal, say Swift Reckoning in hand.
I cast my removal in response when he tries to ping my creature. in this case, the pyromancer will die before the ping hits. My questions:
A) Does the Deathtouch from ToM still affect the ping, even as the pinger is no longer in play
B) Would it be the same case if the pinger had deathtouch printed on it?
2 years ago
Sweet list overall, a few suggestion I would give are as follows:
You probably should add more lands as 32 is a bit greedy even for a deck will as much filtering as this one. Something are 36 is a little bit safer, especially because your deck functions much better with your commander out on turn four.
The advantage that Imprisoned in the Moon has over a card like Detention Sphere which hits all copies and can target enchantments and artifacts all without giving them an extra land is that Imprisoned in the Moon can keep players off certain colors of mana. This effect is much more effective in multiples however, because negating one land usually wont keep them off all their colors for long. Due to this I would replace Imprisoned in the Moon with Detention Sphere unless you want to go more in the mana denial direction with cards like Spreading Seas and Annex.
Generally it isn't too important to get rid of turn one enchantments, most of the power ones exist in the four or five slot, so Erase is cheaper of a spell then you need for that effect. I would choose a card like Return to Dust which can also hit artifacts and multiple targets.
I see you have a library manipulation subtheme with the miracles and top X card rearrangers. A card you might want to consider is Ancestral Knowledge which goes really deep into your library to set up the top card.
One weakness of your deck currently is it is lacking a way to deal with graveyard shenanigans. Adding in a card such as Angel of Finality would help combat this weakness.
Because many of the creatures in commander need to be dealt with before their controller untaps, the restriction on Swift Reckoning is pretty tough. Something more universal like Swords to Plowshares is usually better.
I do really like the miracles slant you have given to this deck and I'm excited to see how it evolves in the future.