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Said on Magma Spray an ......

#1

First and foremost - damage doesn't reduce toughness.

Damage works as usual against creatures, whether they're indestructible or not - it's marked on them until end of turn. A state-based action will destroy a creature with damage equal to or larger than its toughness, however if the creature is indestructible, this will not happen because the create can't be destroyed.

Because of that, it doesn't matter how much damage you rack up on a creature - it will never be destroyed by lethal damage, and therefore not die from lethal damage. Magma Spray will exile the creature if it would die, but since it won't, nothing in particular will happen. After Cut and Magma Spray, you're looking at a Bontu with 6 damage marked on it (and maybe 4 -1/-1 counters), alive and well, that would be exiled instead of being put into the graveyard if it would die this turn.

The only way Magma Spray could help you is if you cast it on Bontu (dealing 2 damage to it), then actually reduce it's toughness to 0 or less, for example with Tragic Slip. Reducing an indestructible creature's toughness to 0 or less will still kill it, and because that means it would be put into the graveyard, it will be exiled instead because of Magma Sprays effect.

August 12, 2017 9:17 p.m.

Please link all cards relevant to your question - using the card: syntax will make sure you don't accidentally link decks or users with the same name: Skirk Fire Marshal

Elesh Norn's ability is a static ability and doesn't use the stack. Because of this, no player may respond until SBAs (state-based actions) have been checked. Those will see a lot of Goblins at 0/0 and put them in the graveyard.

Your opponent's last chance of activating the ability is with Elesh Norn still on the stack, which will deal the damage, but not destroy Elesh Norn.

A creature the suggested play would work with would be Massacre Wurm, which has a triggered ability that can be responded to.

August 10, 2017 6:32 a.m.

Your breakdown seems correct, but other than in an example, I'd generalize it like this:

  • each land named "Snow-Covered Swamp" you control produces when tapped for mana as long as you control Extraplanar Lens
  • Cabal Coffers produces for each Swamp you control when activated

Your example can be simplified as follows (which is more like how it would happen in an actual game): Tapping a single Snow-Covered Swamp is enough to pay for the activation cost of Cabal Coffers, which produces (10 black mana). Then, each leftover Swamp taps for , granting you an additional 18 black mana, having you end up at 28.

August 3, 2017 12:45 p.m.

Said on Regeneration loop?...

#4

@Rhadamanthus: I know it removes damage, but only when the Regeneration event applies, not at any point prior to that.

I chose to write that because the logical next question could've been "so if Regeneration prevents damage, does my creature survive being dealt 2 Infect damage when I regenerate it?"

It's an important distinction to tie Regeneration to the event of a permanent being destroyed, not damage being dealt to it. If dmage would cause that creature to be destroyed - fair enough, but what matters for Regeneration is only that it's being destroyed. Regeneration is not a prevention effect, only a replacement effect.

August 3, 2017 11:01 a.m.

Said on Regeneration loop?...

#5

...and of course, "puts -1/-1 counters on the creature instead of dealing damage" which I wrote isn't accurate, because that is the damage being dealt. ;) In any case, it's not prevented in any way.

August 3, 2017 10:56 a.m.

Said on Regeneration loop?...

#6

@TehGrief: Your explanation of the Regeneration effect are not entirely accurate. You write...

The Regeneration ability works to remove Damage, or prevent effects that would say "Destroy"

...which isn't accurate. Regeneration means, as you quoted, that the next time a creature would be destroyed, instead it's regenerated. It doesn't somehow remove damage by arbitrary rules, it only ever kicks in if the creature would be destroyed.

Blessing of Leeches can prevent damage effects (...)

This is wrong for the same reasons, on top of which, "damage effects" is something that's not coined within the rules. Interpreted freely, I'm thinking of effects that modify damage dealt, such as Deathtouch, Infect, Wither, or Lifelink - Regeneration doesn't prevent those effects whatsoever, it only ever changes what the outcome might be:

  • Infect/Wither damage still puts -1/-1 counters on the creature instead of dealing damage. Regeration will never affect anything here, as the creature is never destroyed (similar to Elesh Norn in the question)
  • Lifelink will still gain the creature's controller that much life, because Regeneration doesn't prevent damage
  • Deathtouch also still applies in the sense that any amount of damage is enough to destroy the creature dealt damage. Now, because this is a destroy effect, Regeneration is able to "save" a creature from being destroyed this way, but the damage being dealt is still not affected.
August 3, 2017 10:49 a.m.

Said on Regeneration loop?...

#7

Disregarding your entire bottom half of the question: You can activate Blessing of Leeches ability, but it won't regenerate the Liege, as Regereration only prevents destroy effects. A creature put into the graveyard for having 0 or less toughness is no such effect.

And even if it would - you can't activate the ability in response to Elesh Norn's static ability (because it doesn't use the stack, and certainly doesn't use the stack repeated times) - you would have to activate it in response to the spell on the stack, which you can do multiple, but not infinite times - and as I said, it doesn't help against toughness reduction either way.

August 3, 2017 3 a.m.

Said on Rain of Gore ......

#8

Well, certainly not nothing. Rain of Gore doesn't care about anything until a player gains life, while Purity is much the same except it only cares about noncombat damage dealt to its controller.

If player A, who controls Purity, is dealt noncombat damage, its replacement effect will kick in and cause the ability to gain player A that much life instead. Now, Rain of Gore will interfere and cause player A to lose that much life instead. If you meant that they will end up at the same life total one way or the other, you're likely correct, but there are a lot of smaller differences that may or may not matter, for example that while originally, player A was dealt damage, now they now "only" lose life.

August 2, 2017 8:46 a.m.

No, you can't.

Living Weapon as well as Sigarda's Aid's second ability are triggered abilities, and while they both trigger at the same time and you can put them on the stack in any order, you will have to choose targets for Sigarda's Aid's ability before the Living Weapon trigger resolves and actually creates a creature for you to target, allowing you only to choose creatures you already control at the time these enter the battlefield.

August 1, 2017 6:15 p.m.

Your Sideboard and your Exile zone are different areas. So, no, you can only choose cards in exile.

August 1, 2017 4:56 p.m.

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