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Evolve triggers only when a creature enters the battlefield. It will not trigger due to a permanent becoming a creature, whether it's through Crew or otherwise.
March 25, 2017 1:17 p.m.
@VraskaTheCursed: The ability is not targetted. In fact, if it were, it wouldn't work the way the questioner intends :)
March 24, 2017 6:30 a.m.
Just as a note, Flicker is a Sorcery, so you couldn't normally cast it in response to Ajani's ability.
@Raging_Squiggle: That's not correct. Cards referring to "itself" (even by abstraction, such as "other") are talking about that specific object. Abilities have little no memory of objects accross zones (the exceptions being things like Commander-ness, which are imposed by the format rules, not the card itself) and will use card names, subtypes or the like as identifiers if that's what's intended (which deliberately isn't used here). As Panzerforge's answer describes, since the flickered Ajani is a new object, the ability won't mind putting counters on it.
@Panzerforge: For your last example, the ability would likely read "Each non-Ajani Planeswalker", as there's no need to add the "other" qualifier. Not that it matters... :)
March 24, 2017 6:28 a.m.
Yes, the copy would be a 1/4.
To rephrase the quoted rule, copiable values are pretty much exactly what's printed on the physical card, one of the more common exceptions being copy effects themselves (so if a Clone copied a Felidar Guardian, a copy of Clone would end up being a Felidar Guardian).
March 23, 2017 5:55 p.m.
Indirectly destroying a land would be, for example, to cast a Lightning Bolt onto one of your animated 3/3 lands, causing it to have damage equal to or higher than it's toughness marked on it and therefore being destroyed by state-based actions - however, not by the Bolt itself.
Direct destruction are effects that use the term "destroy", such as Wrath of God does. Equinox only cares about these types of effects.
As for your main question, there's a certain Gatherer ruling that's very helpful here:
When the activated ability resolves, determine whether the targeted spell would destroy a land if it resolved right then. If it would, then counter that spell. Otherwise, it is not countered, even if the spell could, under other circumstances, destroy a land.
If you have a Land that's also a creature when the ability resolves, Wrath of God would destroy a creature, therefore is countered by the ability of Equinox. If your opponent, in response to you activating the ability, decides to kill your only land creature with a Bolt, Wrath of God will not be countered, as you now only control nonland creatures.
March 23, 2017 3:23 a.m.
@Comfordor: Now that I read that post, I feel like adding that it's hardly the players' job to come up with a solution for this... whoever launches a tournament should provide solutions for common cases, and a tie between players in a multiplayer game is a common case. If you're a player in this situation, and there is no way to denote the real outcome you encountered, call a judge (or if there is none, the TO) and have them decide how to proceed. Whichever solution they come up is going to be the one that will be used, and since it's probably not going to be a sanctioned tournament, you don't have to care about things like dice rolls not being allowed.
And yeah, the reason I dislike dice rolls and the like is that it makes the entire game of Magic unimportant. If your goal is just to survive until someone launches the nuke, followed by picking the correct number, that has very little to do with the mechanics of the card game. Of course it's not unfair - it's just going to be very unsatisfying for everyone but the winner.
March 17, 2017 9:25 a.m.
The legend rule has a player controlling two or more legendary permanents with the same name put one in the graveyard as a state-based action. This happens whenever a player would gain priority, so in this case right after the second Child of Alara enters the battlefield. This will trigger whichever of those Childs is put in the graveyard, destroying the one left on the battlefield (and probably other permanents).
March 16, 2017 5:09 p.m.
@Gidgetimer: As I said, the tournament rules don't cover non-2HG-multiplayer very well. That said, only the third suggestion I made is actually incompatible the tournament rules - the other options simply involve discussing whether players want to concede (assuming they're not discussing incentives). The third option essentially does the same, however is incompatible because it doesn't allow players to semi-concede, but continue playing while the only person that didn't semi-concede is declared a winner.
The reason I don't like life totals isn't just that I do see it as a random factor for the reasons you described, but also that you only ever mention it when a draw is imminent. At that point, you're asking the player with 20 life to concede to the player with 21 life, which is something that shouldn't be allowed for fairness reasons - maybe next game, a player will find themselves behind in life totals, yet having more cards left in their library and suggest that as a means if determining the game, or maybe they have more friends with them that are wearing red beanies. It all comes down to once going down the road of reaching a solution that isn't based solely on the rules or agreement of the players, someone is going to be left in the dust, and everyone else won't notice it because they're busy looking at their promotional cards they got going through the same effort and playing at exactly the same skill level.
March 16, 2017 11:48 a.m.
It's easy to overthink what the card might be doing, but really, the two instructions are seperate and don't affect each other directly in any way. Those instructions are:
- remove a target creature from the graveyard it's in
- create a 2/2 Zombie token
You as the controller of the spell put the token on the battlefield, no matter who's graveyard you removed the creature from. If the card intended to do anything else, it would say something like "Its owner creates a 2/2 Zombie creature token."
March 16, 2017 8:50 a.m.
First things first, as far as the rules are concerned, all players lose the game at the same time. This is because what has players lose the game that have 0 or less life is an SBA (state-based action), which don't use the stack and therefore don't care about APNAP order (on top of not being "owned" by any specific player). The outcome would be a draw.
704.1. State-based actions are game actions that happen automatically whenever certain conditions (listed below) are met. State-based actions don't use the stack.
704.3. Whenever a player would get priority (...), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. (...)
704.5a. If a player has 0 or less life, he or she loses the game.
104.4a. If all the players remaining in a game lose simultaneously, the game is a draw.
Commander doesn't play well with tournaments, and Two-Headed Giant is really the only multiplayer game type that's at all compatible with the tournament rules as-is, without making adjustments, adding rules like a point system, or stumble upon weird situations like you have.
That said, there are several ways to resolve this situation for your predicament of having to end up with two winners I can think of:
- even if you didn't agree on a point system, have players find an agreement (or vote, if you have to) which two players have contributed to the game the most, by any factors you or the players feel are important to them
- similar to the first option, ask players whether they maybe want to concede before the Shocks happen, possibly leaving only two players in the game, or even being able to continue playing because the player casting Shock and Arcbond conceded themselves
- you may agree to award the "first victory" to the player casting Shock and Arcbond, along with removing them from the game (which takes their spells on the stack with them, so noone else will be dealt damage) and continue playing to determine the "second victory"
- count the game as a draw, like regular tournaments do, awarding each person 1 point instead of 3 to the winner and 0 to the loser
I would suggest not to resort to determining winners in by rolling dice, looking at the top card of your library, checking who "would have won if this and that didn't happen", most life before the Ashockalypse, or other random methods - this will render all effort being put into the game by everyone involved seem redundant, and is otherwise not much in the spirit of the game.
March 16, 2017 6:19 a.m.
What Epochalyptik describes seems to be the key point for me as well, as the fact that abilities exist on the stack independent from their sources seems to be clear to the questioner here.
The concept of last known information is a different matter, though, which basically means that if a source would do something and has changed zones since it's activation, the exact qualities that object had when it was in that zone are used to determine the result of the ability (for a different explanation, refer to 112.7a quoted above).
This means that if the Pyromancer is destroyed, whether it's ability deals Deathtouch is based on whether it had Deathtouch when it changed zones. Therefore, A and B are very much synonymous in this case.
The way question C is phrased, it depends which creature they were talking about - Archetype of Finality's ability indeed only works as long as that creature is on the battlefield, so if you were to Swift Reckoning the Archetype (assuming it was also tapped), by the time the Pyromancer's ability resolves, it will not have Deathtouch anymore.
March 15, 2017 9:52 a.m.
All you have to do to determine those things is read the subtype area of the card, where Snow-Covered Plains state "Plains", and Wastes state nothing (while it is a basic land, it doesn't have a basic land type).
The five basic land types are Plains, Island, Swamp, Mountain, and Forest, and therefore the maximum number of mana you can get out of the Geoscope is 5.
March 8, 2017 3:01 a.m.
And, you don't. Counters are their own concept, which are permanently keeping track of numeric values accross turns. Producing mana has nothing to do with that concept, so Winding Constrictor won't interact with the Druid at all here.
March 8, 2017 2:58 a.m.
Assuming you managed to talk your opponent into Un-cards being legal, and managed to have a Bronze Tablet in the booster you open, you could indeed exchange ownership of two cards (or, attempt to, as your opponent could possibly pay 10 life to prevent you from doing so). What Panzerforge said is not really applicable in my opinion, as the card (Bronze Tablet) doesn't start the game in your deck, and nothing other than the very purposeful rules of Un-editions not being allowed prevents you from adding the card to your deck after the fact.
I very much would encourage a group that did make the mistake and allow un-cards to not base this on player preference (as Lame_Duck mentioned - really, what would happen is you saying you should get your opponent's cards, and they would disagree, while really nothing in the world of rules speaks against you.
Of course, I might be wrong with that assumption, in which case someone will hopefully correct me, but what I'm saying is that you should favor a solution based on rules, not on player's voting for rules. MtG doesn't work very well that way.
Also, real men use Arabian Nights boosters!
March 7, 2017 1:04 p.m.
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