BlueScope Deckspert

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No, you can't prevent a creature from dieing from being sacrificed by regenerating it.

Regeneration only prevents a creature from being destroyed (either from destroy effects or lethal damage), not from dieing, and sacrificing doesn't destroy a creature.

October 20, 2017 5:34 a.m.

Said on Blade of Selves ......


@Rhadamanthus: Hmm, interesting... in that case, Tyrant-Thanatos was correct with their assumption.

I'm aware of the existance of those rules, however the phrasing unless it has a stated duration, such as "this turn" is surprisingly exclusive to me (not that that's a bad thing, as it's rather clear). Thanks for pointing that out!

October 12, 2017 11:06 a.m.

Said on Blade of Selves ......


@Tyrant-Thanatos: The difference compared to "at the beginning of the next end of combat step" (for comparison) is that if you were to activate Sundial in the combat damage step (the step before the end of combat step), the delayed triggered ability would trigger in the next end of combat step, which is likely on the next player's turn. This is why you would have to end the turn in response to the ability, because then it triggered and just won't resolve.

With Myriad, it specifically refers to this combat's end step - you can end the turn any time before the ability resolves, and you will get to keep the created tokens indefinitely, because the ability will only ever trigger at the end of the current combat [phase].

October 12, 2017 5:33 a.m.

Said on Blade of Selves ......


To put it in a different way, it's a single effect that's basically "Create tokens and destroy them after combat", not "Create tokens" and "At the end of combat, destroy all tokens created by Blade of Selves". In other words, the ability only cares about the currently created combat step, and the currently created tokens, not anything that happened before - it doesn't account for the possibility that you ended the turn, or Stifle'd the ability.

October 11, 2017 8:17 a.m.

Said on Blade of Selves ......


Yes, since the tokens won't be exiled at the end of every combat, but only at the end of the combat step in which they were created (because that's what the ability that created them specifies), read rules below, sundialing that trigger will let you keep them indefinitely.

702.115. Myriad

702.115a Myriad is a triggered ability that may also create a delayed triggered ability. "Myriad" means "Whenever this creature attacks, for each opponent other than defending player, you may create a token thats a copy of this creature thats tapped and attacking that player or a planeswalker he or she controls. If one or more tokens are created this way, exile the tokens at end of combat."

October 11, 2017 5:21 a.m.

Said on Blinking Mairsil...


If Hateflayer is caged, its ability will only deal 4, not 5 damage, bringing your opponent down to 5 life, not 4, and therefore will require more than a single activation of either ability to finish them off.

As for mana rocks, keep in mind that they tap to generate mana, so exiling more than one would most likely be pointless. Try to get a cage counter on Gilded Lotus, and leave it at that.

Also, please mark an answer to remove this question from the unanswered queue, or otherwise ask if there's still unclear elements.

October 11, 2017 4:56 a.m.

Said on Blinking Mairsil...


And like the other answer says, you indeed need haste if you want to do it all in the same turn.

October 10, 2017 11:12 a.m.

Said on Blinking Mairsil...


Note that AEtherling can only exile itself. If you mean using it's ability after exiling it with a cage counter, then that works.

And yes, every time a card changes zones, it's a new object with no memory of its previous existance, meaning whether you have activated any abilities of that permanent isn't relevant - you will get to activate each ability again.

As for your combo there, assuming enough mana, I can't put together how you're bringing two enemies down to four without blinking Mairsil inbetween, as Tree + Spikeshot + Hateflayer is enough to bring one down to 4, but not more... right?
Everything else is sound, though, except of course you will only win the game if there are only two opponents left in the game at that point ;)

October 10, 2017 11:11 a.m.

Said on How Dictate of ......


Oh, I forgot to add that there are no counters involved anywhere here - Elesh Norn has a static ability, but no counters will be placed on the affected creatures at any time.

October 9, 2017 9:51 a.m.

Said on How Dictate of ......


1st: Yes, dieing means being put in the graveyard from the battlefield. Those Zombies will die, and Dictate will trigger for each one.

2nd: Elesh Norn never applies its effect to creatures as they enter, only as soon as they're on the battlefield - immediately so, so they will never have their original toughness. What puts them in the graveyard, however, are stat-based actions, and ETB abilities trigger before those are checked. Players don't get to respond before those creatures leave the battlefield, though, as state-based actions are checked before anyone gets priority.

October 9, 2017 7:35 a.m.

Hall of Triumph doesn't have a triggered ability, so Panharmonicon won't cause anything to trigger twice.

Remember that triggered abilities are indicated by "when", "whenever", or "at" - while close, "as" isn't one of them, and wouldn't make sense in this case either, as a permanent that is entering the battlefield hasn't yet entered - by the time it does, the color will already be chosen, and the static ability will immediately apply.

Considering an alternate universe where you could choose two colors here, choosing the same color twice would still only give +1/+1 to each creature, as the static ability only looks at the color(s) chosen and gives +1/+1 to each of them. You might be confusing this with having multiple Halls of Triumph on the battlefield, for which you would each get +1/+1 for the respective color, multiples or not.

October 5, 2017 10:41 a.m.

It doesn't matter how the creature dies - as long as it does, the ability created by Supernatural Stamina will trigger and, assuming it resolves, return the creature to the battlefield.

I'm not sure what the reason for this question is, as that's more or less the card's only purpose. If you were wondering about the fighting mechanic (such as on Setessan Tactics), that only means that two creatures deal damage to each other, and doesn't change any other characteristics of the game.
And if you were wondering about the exact meaning of a creature dieing - it means going to the graveyard from the battlefield. This means that if your creature gets Path to Exiled, it won't return to the battlefield because it doesn't die.

October 5, 2017 4:27 a.m.


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BlueScope — 5 months ago


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