|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
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Creature — Spike
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Spike Hatcher Discussion
1 year ago
Some suggestions:Archetype of Endurance, Ghoultree, Goliath Spider, Krosan Cloudscraper, Liege of the Tangle, Living Hive, Myojin of Life's Web, Naya Soulbeast, Polyraptor, Skarrg Goliath, Spike Hatcher, Stonehoof Chieftain, Terastodon, Vorinclex, Voice of Hunger, World Breaker, Worldspine Wurm, Allosaurus Rider, Caller of the Pack, Gaea's Revenge, Garruk's Horde, Kalonian Twingrove, Sandsteppe Mastodon, Sekki, Seasons' Guide, Siege Behemoth, Thorn Elemental, Tornado Elemental, Verdant Sun's Avatar, Woodfall Primus
1 year ago
Thought of another card that would fit your theme well: Arachnogenesis. Just what you want, I think.
I think I'd get rid of spells like Reap What Is Sown and Common Bond. I don't think they will do enough for you, and other spells, even utility or removal, would serve you better. Replacing one of them with Ley Line would be better, although that card allows everyone to add counters to creatures, so approach that one with some caution. Cards that would do what Reap What Is Sown and Common Bond, and can be repeatable, are the Spikes, like Spike Feeder, Spike Tiller, Spike Worker, Spike Colony, Spike Hatcher, Spike Weaver (repeatable fog effect there), Spike Breeder (use counters to make token creatures....that's sweet for this deck!), Spike Soldier, and lastly, Spike Drone to round them all out. Now, you don't necessarily need all of them, but several of them could fill slots in your deck, and be 2-for-1 deals.
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