|Commander / EDH||Legal|
Printings View all
Combos Browse all
Heidar, Rimewind Master
Legendary Creature — Human Wizard
(2), Tap: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.
Commander Recommendations Start Commander Deck
Latest as Commander
Heidar, Rimewind Master Discussion
1 day ago
This is very cool! Never seen a deck that takes advantage of cards like Mind Bend before. You might like these: Quicksilver Fountain , Spellseeker , Merchant Scroll , Painter's Servant , Hunting Drake , Illusionist's Bracers , Heidar, Rimewind Master , Relearn , Swarm Intelligence , Frozen AEther , Riptide Laboratory , Lunar Mystic , Docent of Perfection Flip, Talrand, Sky Summoner , Rise from the Tides
1 week ago
I've been thinking about this deck on and off for the last day or so- I might have to build a version for myself, honestly, since I don't know if I've ever seen Raff at a table in the half-dozen shops I've played at. Also, I'm still kinda giddy at the notion of going off with Heidar, Rimewind Master . Another thought I had after looking at the good historic matters cards is that Teshar is a pretty good combo engine. I would look at his (her?) EDHREC page as well, and seriously consider the artifact side of historic cards, so that you can do things like loop Myr Retriever or Junk Diver with Ashnod's Altar shenanigans and stuff. There are super complicated things your wife could do, but Junk Diver loops basically amount to cost reduction effects, which you're already running paired with recursion. Being able to do it all at instant speed, though, is what makes those kinds of tricks so powerful in this deck, since it gets around having to wait to untap with pieces or go shields down at inopportune times
2 weeks ago
The big thing I see missing from this list is mana rocks. In a non-cEDH environment, you want about 45-50 of your cards to produce mana. I like to start with 37-38 lands and 7-8 rocks, then adjust based on what's in the deck. You'll want to max out on 2-mana rocks, since this deck wants to stick its commander early to hold up mana starting on turn 4, which is typically the turn where casual commander games get rolling. I'd start with Arcane Signet , Azorius Signet , Coldsteel Heart (makes snow mana!), Marble Diamond , Sky Diamond , and Talisman of Progress , then, if there's room, look at a couple of colorless utility rocks like MindStone or Thought Vessel . On the high end, I think any deck running Manifold Key should really consider Gilded Lotus .
I'd also run Arcum's Astrolabe , since you're running snow mana and it will give you both early fixing and historic triggers. Speaking of snow, if there was ever a deck for Heidar, Rimewind Master , this is it. You could also sub out Lawmage's Binding for On Thin Ice . Also, Marit Lage's Slumber is perfect for this deck, since it's snow and legendary themed. The final snow card I'd look at is Sunstone . Constant Mists is miserable to face down, and this is the snow equivalent.
Also, you're already running 6 2-mana instants, so I'd go for the Isochron Scepter + Dramatic Reversal package. Scepter is historic, plays nice with the instants you already have, and it's an easy way to include the "this game must end" win con that every deck should have tucked in somewhere to prevent 20-turn games of misery. Muddle the Mixture is the last card I'd finish out that package with, in addition to any other cool 2-mana instants you have in reserve. The other option for winning the game would be Chain Veil combo, but that is not something you want to put in the hands of a newer player.
As for lands, I would take out Evolving Wilds and Terramorphic Expanse. They're pretty bad in a 2-color deck that can get by on its mana rocks for fixing, and shuffling a 99-card deck is pure misery. If you want easy fixing that can be a snow permanent, Vesuva and Thespian's Stage are where it's at, and they're a great way to take advantage of a Cabal Coffers / Urborg, Tomb of Yawgmoth player.
Finally, I'd go poke around on the advanced search option on Scryfall. They've got everything from budget to color identity criteria, so it works well for EDH decks. Also check out the EDHREC page for Raff. Hope that helps!
2 weeks ago
No snow Commander? Heidar, Rimewind Master Scoffs!
5 months ago
Also, I think this would be a good home for Heidar, Rimewind Master ! He's a little slow, but the ability to bounce a permanent every turn would be some very handy utility in a deck that's more fragile like this one. At the very least, he's a flavour homerun in terms of being Mr. Snow himself!
7 months ago
I am in the process of building a new mono-blue Commander deck (Given to Fly). The goal of the deck is to bounce creatures (primarily my opponents' creatures, but I can also bounce my own if it's beneficial), draw a bunch of cards, and win by a combination of slowly draining opponents with cards like Ebony Owl Netsuke and swinging against defenseless opponents with cards like Sturmgeist . I had initially intended for Heidar, Rimewind Master to be in the deck because of the cheap activated cost to bounce creatures, but as it turns out, snow-covered basic lands are expensive as hell and I don't have any. What would you recommend to replace him? I was thinking maybe something like Dominating Licid or Serendib Sorcerer , but maybe you all have better ideas. Thank you!!
8 months ago
This is pretty cool looking! My first suggestion would be to replace your commander, Linessa, Zephyr Mage , with Alexi, Zephyr Mage . She is far more efficient being able to bounce one creature for and one additional creature for every additional you pay. You do have to discard cards when you use her but this deck should keep your hand pretty well stocked.
I usually only run 35 lands myself so you could drop 3 snow lands to get closer to a legal deck size. Some other potential removals for consideration:
11 months ago
Honestly this deck seems way too slow...and it doesn't seem like you will ever get the mana to cast cards above 4 CMC until like turn 6 or 7...one of the ways to get past this is to have derevi/other creatures hit other people but none of these creatures are really meant to do that...the ones you have are meant to control the board (good choices on some of them). This deck honestly feels like a bunch of silver bullets against the decks you play against...and at least from my experiences these cards need to be on the battlefield like t3 at latest...You seem to be playing derevi staxs but a really slow version.
Like you have the stax down but i don't see how you expect to win...if it is with those big CMC creatures then you need a way to get that much mana...namely you have little to no mana ramp my suggestion would be to put in every single 1 cmc mana dork...like Llanowar Elves these will also help you use derevi's ability. And cards like Edric, Spymaster of Trest are natural includes in a derevi deck, because derevi is meant to swing at people and you might as well draw when you do it.
add: Stasis if you are going stax might as well put this in Tocatli Honor Guard 1 CMC blue cantrips...most of them if you can... Reclamation Sage and Caustic Caterpillar a good way to finish out the game...honestly just put in an infinite combo can't see anyone having a problem with it considering the rest of your deck.
Sigarda's Aid not enough use out of it...like 6 cards total will benefit
Heidar, Rimewind Master where are your snow permanents? are they the lands?
Nazahn, Revered Bladesmith too much CMC for your deck doesn't really do that much
Avacyn, Angel of Hope Elesh Norn, Grand Cenobite Iona, Shield of Emeria Sigarda, Host of Herons Vorinclex, Voice of Hunger Argentum Armor Boundless Realms i'm sure these do a lot exspecially Elesh Norn but how do you expect to cast the cards...you are playing stax and while derevi can bypast most of this it will still effect you.
No data for this card yet.