Snow Creature — Bird
Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play.
(1)(Snow): Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
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|Commander / EDH||Legal|
Rimefeather Owl Discussion
1 month ago
I don’t know how to edit posts but I guess those counters could be ice counters considering Rimefeather Owl is a thing.
2 months ago
From Alpha to Ice Age block: Earthbind Wyluli Wolf Shahrazad Phyrexian Gremlins Vampire Bats Timber Wolves Stasis Tidal Influence Homarid Shaman Axelrod Gunnarson Mystic Might Kjeldoran Dead Kelsinko Ranger Illusionary Wall Goblin Rimerunner Dystopia Brine Shaman Blizzard Specter Balduvian Shaman Adarkar Unicorn Rimefeather Owl Orcish Squatters Skeleton Ship Tresserhorn Skyknight Aesthir Glider (variation 2) Lord of Tresserhorn
Good news for Group Hug decks! Phelddagrif
7 months ago
Reducing lands is definitely the correct move for this deck. In the modern meta, the only decks running above 20 lands are Amulet Titan (for obvious reasons), and decks that feature land based land destruction in Ghost Quarter and Field of Ruin (Eldrazi Tron and Teferi Control, respectively).
How it work
- Turn 1: Land + Boreal Druid
- Turn 2: Land + Coldsteel Heart + 1 cmc spell of choice
- Turn 3: Land + Centaur Omenreader + 1 cmc spell of choice
- Turn 4: Drop land, use your 4 lands, the 2 reducer from the centaur, and 1 more mana from your either rock or dork to get to Rimefeather Owl
You don't even need the turn 1 dork to get to the turn 4 Owl, or you could miss the turn 2 rock. Worst case scenario pitch Owl to power your Force of Negation or tuck it with Serum Visions if you see it early on top. There's a reason I recommended small inclusion size, not a 4x. Yes, in a vacuum the Owl is expensive, but not with the other recommends I gave. Also consider that it serves a role as finisher for games that go longer where this deck can grind value with its big removal and counterspell suite (14 pieces of interaction!), and unlike Marit Lage's Slumber you don't have to take an upkeep for it to be a creature. The Slumber can be removed by enchantment removal, as well as permanently be lost to any 1 or 2 cmc bounce spell.
7 months ago
I also like Icy Manipulator both for flavor and for utility. Dark Depths might be out of your price range, but it is such a cool flavor card. also on that list is Glacial Chasm . Some more enter the battlefield creatures might be really helpful things like Eternal Witness and Hornet Queen are busted good with roon. Eon Hub does things in this deck. I have no idea if it is a good card or not for the deck, but it certainly does things.
Some cool things to think about (specifically cool for you, and very uncool for your opponents). If you can make your opponents lands snow covered all of a sudden Balduvian Conjurer and Balduvian Frostwaker make them removable with creature removal like Swords to Plowshares and Path to Exile can now remove lands. Which I guess for those specific removal cards seems pretty bad, but uh Sunscour after making all of your opponent's lands into 2/2's with the frostwaker seems pretty hilarious to me.
Altogether your list is super fun and flavorful, could it have more focus on making a specific win condition go? like Worldly Tutor to get out the Rimefeather Owl consistently? Sure, but this schema is going to be tough to break, which is why it is fun. I think you could do more board clears and more making your opponent's lands into creatures, but I think that will make your play group dislike you pretty quickly. Noyan Dar, Roil Shaper might be fun if you want to go all in on making your lands into creatures and winning that way. And with that dude, you could go with Devastation Tide and Rude Awakening . There are a bunch of things your list could be sharpened into. Hope this helps.
7 months ago
Scrying Sheets is free, reusable card advantage from a land. The only downside is that if you up fetchland density (which you should for deckthinning purposes) it has less effectiveness.
23 lands is really high. You can cut down to 20 rather easily, especially with the scry/draw you run. Frost Marsh should 100% go, ETB tapped. I would also cut Watery Grave Breeding Pool and Urborg, Tomb of Yawgmoth , your color intensity really isn't that high and they aren't snow permanents. If you up Coldsteel Heart to 4x, you should not have any problems with color requirements, especially with fetches.
Consider Rimefeather Owl as a possible 1x or 2x finisher. Its like the Treefolk except it flies and can generate further snow advantage. I'm also surprised you aren't running the Treefolk as a 4x.
I think Icehide Golem or Rimebound Dead both are better than Phyrexian Ironfoot . You aren't using ironfoot to combo with the untap + payload, so it just means it becomes a mana sink. Icehide is better if color intensity is too high, Rimebound better against aggro decks.
Also peek Centaur Omenreader .
1 year ago
And forgot to suggest a theme for another creation... Since I'm a big fan of the Ice Age Block, create a card that takes advantage of Snow Lands and/or Permanents that aren't terrible cards like Rimescale Dragon or Rimefeather Owl.
1 year ago
I typically don't run Scrying Sheets outside of a heavy Coldsnap deck; paying three to scry and then failing because only a quarter of the deck is snow is not a good feeling.
As for Temple of the False God and Terrain Generator, they can work in tandem to act as a Nature's Lore from hand. If I bounce two lands to my hand, I can tap those two to put a land back into play and then get my land for turn. Temple of the False God also allows me to, with Training Grounds out, activate Kenfnet twice for only three lands (unless I have Extraplanar Lens or am using mana rocks) and essentially getting a Divination at instant speed. All the card drawing and the Terrain Generator in my last mono-blue deck worked so well that I took out three opponents with a 20+/20+ Rimefeather Owl, that I just had to provide this blue deck with ramping, as well.