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coltron518 You're right. I haven't played, played against, or seen dredge played since GRN came out so I forgot that it got that new toy. Even with that, I still think that humans is the better choice.
January 21, 2019 7:47 p.m.
Based on your three criteria, i think Humans would be a better choice. Here's why, broken down by what you want:
Resilient- Humans is one of the most resilient decks out there right now. You have a lot of choices to include and ways to protect your creatures. Meddling Mage , Reflector Mage , and Kitesail Freebooter are amazing creatures that slow down or stop your opponent. Add in the fact that the mana base for humans can cast pretty much every card in the deck without trouble and you get resilience. Dredge, on the other hand, is very susceptible to graveyard hate. While dredge has much more of a combo aspect and can easily win game one, especially when people aren't prepared for it, it becomes weaker after sideboarding when opponents bring in their hate cards.
Will get better over time- Let's face it, WOTC thinks that dredge was a huge mistake. They rarely make cards to support it. The latest additions were Cathartic Reunion , Insolent Neonate , and Prized Amalgam . WOTC does love humans, as they are the main creature found in the game. You're going to get new humans printed every set and some of those might be good.
Good against Jund, Tron, and Shadow- This one is more of a toss-up, but I think that humans is probably better off against these three. The three creatures I mentioned in the first section help protect against the removal that all three of these decks play. Furthermore, all three are prone to graveyard hate out of the sideboard and humans doesn't need to worry about that as much.
So, in conclusion, based on your criteria and the statements above, I believe that humans would be a better choice for you.
January 21, 2019 1:05 p.m.
Where is this at? There may be other people close to you who you can tell on here so they can voice their opinion to the store owner as well.
January 20, 2019 5:03 p.m.
Every color has access to searching up its own type of lands, but green gets to look for every type of land and permanent ramping because it is all about nature. Green does have it weaknesses though. It's card advantage is limited because it is tied to creatures. It has trouble getting rid of creatures. It can only out-right destroy artifact, enchantment, and flying creatures, and other creature destruction involves fighting or combat. Since green is so creature-based, it is more susceptible to creature destruction, especially wrath effects that get rid of the built-up boards that usually happen in a green deck.
January 13, 2019 10:53 p.m.
It was moved because of flavor reasons. The flavor of red is to have more temporary gains and not look too far into the future. Black has a better ability to plan ahead into the future. It also has to do with black trading one resource for another, such as creatures, cards, or life.
January 13, 2019 7:26 p.m.
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