Force of Negation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Force of Negation

Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

zapyourtumor on Grixis Cruel Control

4 weeks ago

I'm actually not a fan of EI in pure control lists. As the person above me said Consult the Star Charts is probably one of the best CA spells right now for control decks after the Ring ban. its better than deluge and brainsurge, its instant speed unlike stock up.

In this meta running Force of Negation is probably necessary. People also are maindecking 1-2 Cling to Dust because its good against phlage goryos and combo reanimator. I also suggest running at least 3 Consign to Memory in the sideboard along with a little more grave hate, maybe Nihil Spellbomb. Fire Magic and Hidetsugu Consumes All  Flip are additional sweeper options.

Also I really want to suggest my pet card Nicol Bolas Dragon God but its probably unplayable in modern nowadays

JettTheDuet on Call the EPA: Enchanted Pod Approach [Primer]

1 month ago

@iischris, Entity Tracker has been a lot better for me than Setessan Champion because it's not seen as much as a threat but also I had to cut some green a white cards for more blue cards to support Force of Negation. I definitely recommend on running both, if nothing else. I have a hard time keeping creatures on the battlefield sometimes and end up cutting more creatures, sometimes to make room for more removal or noncreature stax effects. It depends on how aggressive you want to build around enchantment creatures. I believe Enduring Vitality works better in a token strategy where you can produce more creatures and for this deck, I don't think it works as well as hoped.

DawnsRayofLight on Miller? I hardly know 'er

3 months ago

Out

Teferi's Tutelage

2 land (for Abstergo Entertainment and Hydroelectric Specimen  Flip)

Search for Azcanta  Flip

Confounding Conundrum: decent hate piece but very matchup dependent and easy to play around

Narset, Parter of Veils: while a good hate piece, it may not work well in this deck since you sort of want your opponents drawing to speed up your game plan but maybe also you don't want them drawing into interaction, I can see arguments for and against.

Curse of the Swine: It is also sort of an iffy card, like on paper it looks decent but I stopped running it after seeing it rarely made a difference in every deck I played it. I guess it can get rid of a couple of troublesome creatures so like Narset I am iffy on if dropping it is a good idea or not

Chrome Mox: This deck sort of feels a bit slower and I do not think this gives it any extra speed it needs, Mana Vault would be better

In

Abstergo Entertainment (graveyard hate and can get back something useful)

Lantern/Top deck manipulation pieces: maybe a suggested package

Lantern of Insight

Codex Shredder

Sensei's Divining Top

Ghoulcaller's Bell

Counterbalance

Grave hate

Soul-Guide Lantern / Tormod's Crypt / Ghost Vacuum / Grafdigger's Cage

Hate pieces

Wandering Archaic  Flip (protection)

Teferi, Mage of Zhalfir (protection in your turn) Interaction

Hydroelectric Specimen  Flip (protection)

Force of Negation

other

Displacer Kitten: Blink Jace for repeated mill and The Ring for protection

Jace, Wielder of Mysteries: works with your game plan and lets you flip the script and traumatize yourself then +1 him and win.

Brimstone on Unable to read cards because …

3 months ago

Thank you so much Femme_Fatale! The "---" looks like it's exactly what I need!

I am still seeing the foreign Force of Negation so if you are too it may just be missing the 'skip as latest' label in the database.

What you said about the foils also makes perfect sense with cards that only have a foil printings, but I was still noticing some cards that were being incorrectly marked as foil so I poked around for a bit.

I found that on "---" Fabricatefoil is Planechase foil, which I don't think exists, but I do know a non-foil version exist and so does a printing in a newer set (Foundations) that should be shown for both "---" and "Newest".

I also noticed that, when set to "Newest" all of the shocklands correctly show the new Clue foil cards, however when switched to "---" they revert back to their previous printings in Guilds of Ravnica and Ravnica Allegiance, but they are still marked as foil. The source of that might be a bit harder to dig out because it works properly again when set to "Lowest Price" even when showing the same printings for both "---" and "Lowest" (ex. Godless Shrinefoil). This is also true with Titania, Protector of Argothfoil so it's most likely that the logic that checks if it should be marked as foil, is not properly checking the 'skip as latest' flag.

I don't know if you all actually have a todo list but if you do, maybe you can throws this in as a note next to foil tags so that whoever gets stuck working on that someday has a little head start! :P

Thanks for all of your help!

Brimstone on Unable to read cards because …

3 months ago

I do not have a complete list, and it changes as new sets are put out, but currently Force of Negation is by default displayed in Japanese, Glistener Elf is in Phyrexian eventhough Elesh Norn, Grand Cenobite seems to be normal, Estrid, the Maskedfoil is in Poster foil, and a whole mess of cards Akroma's Will, Dovin's Veto, Mangara, the Diplomat are in the new FF full art which I feel is somehow harder to read than the Phyrexian. I am also not sure why the site chooses to randomly make some cards foil. I have never designated a card as foil but on many of my decks cards are randomly assigned as foil, however this is not consistent. Fabricatefoil is foil in some of my decks but not others, Passionate Archaeologistfoil, Prosper, Tome-Boundfoil etc seem to be foil in all new decks I make. (Unwanted foils not only throw off the general value of the cards/decks but they also ass foil to the end if copied from the main list, so It's necessary to either delete that from every randomly foiled card, or go into the editing screen before copying the list. Below is an example deck I have made. If while viewing the sample deck you are not seeing the same style as me, I can provide screen shots instead.

https://tappedout.net/mtg-decks/image-test-1/?cb=1750221600

Is there an option to opt out of cards defaulting to alternate art or foil?

P.S. In previewing my post I can already see that most of the examples above are displaying differently in this post than they are in the decks I am making.

Andramalech on New Falls

6 months ago

psionictemplar, and I heart-throbbingly hope it's a warhammer reference now that I think about it, I have so much to say!

  1. Thank you so much for all of this incredible feedback- I love to make sure that I lead and end interactions with gratitude. Your interactions just through the few times I've recognized your comments (there's a few now that I think about it) are always so thoughtful. I appreciate the care and insight with generous consideration for poise and respect to one another. You're a class act for that alone!

  2. Thank you so much for the insight with regards to Cascade- as I have stated in the description, it is one of my weakest deck-styles that I've tried. Storm and Cascade are just hard for me sometimes. This care and response has given me some insight I had not considered for deck construction, and I'm very grateful for that level of knowledge and education. So this'll be the first blurb where I address your recommendations; I completely and whole-heartedly agree that I will be adjusting not only the mana base to include at least one Hallowed Fountainfoil, but also to adjust some other pieces of my build. I am intent on creating another 100% competitive list.

  3. Bloodbraid Marauder is a cool card that I think helped me chain downwards and not lack in value, however I agree with your commentary that my list is sufficiently struggling to produce cards in grave, unless I shift my list and replace some pieces. I'm not sure how to precisely replace what Temur Devotee provides through Arena of Glory; spend from the Arena, cast Temur Devotee and immediately use the other from Arena to use the filter ability, effectively getting the color of mana that you wanted in the first place. Admittedly super bad when you say it out loud, and when you see it in function? It's.. not awful. But.. it's not really doing the most, as you've described.. I need to maximize the output. Normally that kind of concept is finely tuned and drilled into my brain, but with cascade for some reason I tend to be so laise-faire. Thank you for calling me out on that! I appreciate anyone who can challenge my pre-conceived notions about the best way to do something.

  4. Force of Negation was in fact the card I should have chosen.. no discussion there, I was out of practice on that. Thanks for the tip!

  5. I don't really have definitive promised changes for what I'll do, but the update tab is about to get thicc. We'll talk soon, I'm sure!

psionictemplar on New Falls

6 months ago

Andramalech Just a couple quick thoughts going off your thoughts/concerns.

  1. Plans change. Even though you never plan on casting ardent plea you should be able to if the need arises. Think about it like this. A single copy in your hand keeps you from either drawing 3 cards or making 2 4/4 creatures. Do you really want to handicap yourself when all you would need to do is add 1 white producing land?

  2. Math speaking 3 ardent pleas are not enough pitch cards for your 3 solitudes. The same goes for the flare of denials. You really need more sources to make good use of them. After all you put them in your deck to serve a purpose, give them the best opportunity to fulfill that purpose.

  3. I understood the cascade chaining of spell completely, but just like taking stairs you want to know that next spot is a step! This is why you should focus your deck in a way that guarantees you hit the cards you want...even if it's more cascaders.

  4. I don't think you're grasping all that outburst and opus are offering from a play perspective. They give you the following...1. A W source to cast ardent plea or solitude with. 2. Ramp for a single turn that you can create at instant speed...this allows you more bluffing/interaction possibilities. 3. They will never be the wrong card when you cascade! 4. There was something else but I lost my train of thought...if it returns I'll repost.

  5. Arena of glory is not a mana fixing card, it's a haste giver. Temur devotee is a little bit better but its effect is mana neutral and only useable once per turn. I think it's a decent blocker for the cost though but not something I would want to hit off my cascades.

My overall suggestions to help:

Trade things like mox tantalite, ignoble hierarch, and temur devotee towards lands...16 is not enough especially when only 10 produce mana. This will smooth out your cascades some and help you cast things more reliably, not to mention give you space for a W source to cast ardent plea. I would even consider taking a look at bloodbraid marauder since hitting delirium will be hard for this deck to do.

  1. In the sideboard consider switching flare of denial for Force of Negation. You are an essentially an aggro deck which makes you weaker against combo decks. Force will still let you counter spells like Goblin Charbelcher or Green Sun's Zenith while being able to use more of your blue spells as fodder.

  2. Random card ideas to start the cascade chains Hazoret's Undying Fury...if you want to try this you must have more lands!

jsnrice on Atraxa, Grand Unifier

6 months ago

Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain

Commander

Atraxa, Grand Unifier
Color Identity:


Introduction

Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.

This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.


Win Conditions

Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.

Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions


Notable Synergies


Staples and Interaction

This deck plays nearly every blue interaction spell you’d expect: - Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstormfoil
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal

And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb


Why Atraxa?

While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit: - A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)

This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.


Power Level & Goals

This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.

You’ll thrive if: - You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp


Mulligan Strategy

Look for: - Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands


Weaknesses

  • Susceptible to Drannith Magistrate (unless we remove it)
  • Hate for graveyard/exile recursion (Rest in Peace, etc.)
  • Heavy counterspell matchups if we stumble on mana

Closing Thoughts

Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.


Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.

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