|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Common|
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Creature — Zubera Spirit
When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.
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Ashen-Skin Zubera Discussion
2 months ago
So let's just say Ember-Fist Zubera, Floating-Dream Zubera, and Ashen-Skin Zubera are all on the battlefield, and I cast Devouring Greed. All of the creatures die at the same time, so does each Zubera's death trigger automatically go to 3? Will I get to draw three cards, make target opponent discard three cards, and deal three damage to a target creature or player (with the effects of Devouring Greed of course), or do I have to have them trigger separately so that it'll happen in an order of one zubera trigger is at one, the second is at two, and the third is at three?
5 months ago
Pauper spirits with Tortured Existence is fun, especially using cards like Plagued Rusalka along with cards like Ashen-Skin Zubera, Dripping-Tongue Zubera and Floating-Dream Zubera. Thief of Hope is a great engine for life drain and getting spirits back to the hand.
11 months ago
Looking a bit more functional. Zubera Tribal (yes, it's a thing) has a rundown of the most functional zubera deck I've seen. With the land ramp, Collected Company seems like it should function, although I'd still run Birds of Paradise in place of Greenside Watcher on principal, given these aren't bounce lands and we aren't ramping wiht utopia sprawl. Hodor! Maze's End Turbo fog is a pretty functional mazes end deck, the big issue you'll face is that maze functions best in a control shell, and zubera as tempo/midrange, which are gonna be tricky to merge. Running Silent-Chant Zubera and Ashen-Skin Zubera to try and form a control package with something like Nezumi Bone-Reader and some discardy/lifegainy creatures is an option, and could help you stall until you reach that lategame stage, but it will take a bunch of playtesting and tinkering to streamline. Anti burn removal will still hit you hard. stuff like Ojutai's Command or Reap and Sow tactics might help in that case. a Scapeshift deck is also possible. Good luck!
1 year ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
1 year ago
To pib : Well, you could be surprised by how beneficial sacrificing your own creatures can be. Of course I wish they would print an Zulaport Cutthroat effect at common. However, it doesn't mean my deck won't work until they print a card like this because it doesn't win in a traditional aristocrat-aggro kind of way.
This deck wants to overwhelm the opponent with card advantage while also maintaining a solid board presence. Aggro and attrition-based control decks like Monoblack Control are my best matchups because I can lock up the ground with resilient blockers while building up towards a big turn of Undying Evil + Ashen-Skin Zubera/Mulldrifter nonsense where the opponent often ends up empty handed and facing a huge Carrion Feeder
One of the biggest weaknesses of this deck is actually how it struggles at pressuring the opponent's life total quickly. It's kinda hard to beat someone down with 1/1's and 1/2's you know. It's another reason why I don't consider this deck an aggro deck.
To Zargast : Yea, I'm looking forward into this :-) I'll try to come up with a good idea and If I find anything that's worth taking a look at, I'll make sure to share it with you.
1 year ago
I like this deck, like it a lot. Just a couple of questions from someone not very familiar with the format:
Personally, I like to go a bit more "all in" on a theme when constructing a deck. Which, in this case, means adding a third color for either Ashen-Skin Zubera or Dripping-Tongue Zubera, basically removing the Oracles (it seems to be the least important card in the deck) just to get more explosive turns out of the deal. How feasible do you think is that in the first place? I know three-color decks with weird manabases do exist in the format (see Kuldotha Jeskai), so I think this might have a shot as well.
While we're on the topic: What's your take on Devouring Greed? Did you ever test with it, and could 7 not be enough Zuberas to support it? Might 12 do the trick? Just trying some thought-experiments here and would love to hear your opinion, if you can provide it =)
1 year ago
Grim Harvest is a spell that returns a creature from my graveyard to my hand and it has a recover cost of 3. Recover is a pretty obscure mechanic but its kind of simple. When a creature I control dies, if the spell with recover is in my graveyard, I can pay mana to return it to my hand and If I don't, the spell is exiled.
The ''combo'' of Grim Harvest and Ashen-Skin Zubera works like this: If I have a sacrifice outlet on the board (Carrion Feeder/Viscera Seer),Ashen-Skin Zubera and a lot of mana ( at least 7 ), I can sacrifice Ashen-Skin Zubera during their draw step, pay the recover cost of Grim Harvest, return Ashen-Skin Zubera to my hand then do it again which locks them out of playing lands and creatures if they have no other cards in hand.