Sanity Grinding

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Rare

Combos Browse all

Sanity Grinding

Sorcery

Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Sanity Grinding Discussion

thankfranktank02 on Do you believe in fae after love?

5 months ago

Ohh !!! And Sanity Grinding is actually good. I'd also recommend a Snapcaster Mage if affordable. There is a cutie line of play with Field of Ruin and Archive Trap. Also Mesmeric Orb it won't hurt you that bad seeing as you are milling them more then you. Just run a few recursion cards and you're good to go.

TheVectornaut on Personal Victory

6 months ago

Maybe I'm missing something, but some of the cards here don't seem to have much synergy with the mill plan. Glamerdye doesn't appear to do anything except provide fuel for Consuming Aberration. If that's what it's for, Raven's Crime or Oona's Grace would probably be much better. Advice from the Fae also looks needlessly overcosted since I imagine it will whiff often. That said, it and Nightveil Specter make me think devotion/chroma. Cutting the mediocre Nightveil Sprite, Dusk Legion Dreadnought, and Diminish, you could add Sanity Grinding, Mission Briefing, Hedron Crab, and similar cards with many blue mana symbols. Even Nykthos, Shrine to Nyx has a lot of potential since it's a great way to make Torment of Hailfire lethal. If you're dead set on the Abberation plan, I would recommend some way to give it unblockable (Distortion Strike, Aqueous Form, Rogue's Passage, etc.) to help you get in.

TheSurgeon on Better Bigger Bluerer Eraserer

6 months ago

shirouu- First, thank you for the uovote and thanks for considering my deck for a comeback!

Yeah, the "No" factor of this deck makes it pretty aggravating to play.
The real wallet sluggers here are:
Mesmeric Orb- These are nearly 40% of the deck's cost. Unfortunately, also nearly indespensible to the deck's mechanics. Doing so much of the heavy lifting, I'm afraid there isn't any comparable replacement for their long-game potency.

You may be able to replace these with some hard milling cards like Mind Sculpt, Tome Scour, Sanity Grinding, or Memory Erosion. All much cheaper than Orb, but will ultimately do less in the long run.

Oboro, Palace in the Clouds- this isn't necessary to the deck. In fact, it's in this list, but I don't actually have one for it in paper. My one copy is in my Esper Salt Mill. This list does quite well without it. You could use Halimar Depths for some deck fixing, and it would work with Deprive and Hedron Crab in a defensive position but still add fuel to your wincon.

Thing in the Ice  Flip- This is still in testing. With only 2 in the deck, it's not a crucial card. More of a backup wincon should I face a go-wide token or weenie deck. You could do AEtherize, or fill in with one more of each Unsummon and Vapor Snag. I've even been considering Boomerang, so I can return their lands as well.

On the low end of pricing, these cards are over 50% of the deck's cost. I'm not sure how competitive your meta is, but this will still be annoying in any capacity. If you're playing more casually, you can always do a casual mill like Bigger Bluer Eraserer, this deck features 2 cards, not legal in Modern: Whirlpool Rider and Accumulated Knowledge.

The other option to making this more effective with a budget, would be to add some more tempo. Mana Leaks, or other cheap disruption spells would simply buy you time to finish the job without the Orbs.

Hope this helps!! And I sincerely hope you get to use this and win with it. It's a lot of fun if you really like being the troll at the table!

Any more questions, or I can help, let me know!!
Go! Conquer!

HisGuide on Cohesive Insanity

9 months ago

One thing that you can add is Sphinx's Tutelage. It has card draw and also mills at the same time. Also if you go mostly blue Sanity Grinding may be good. Only problem is black diluting the effect.

cupofnoodles on Make Mill Great Again

1 year ago

I tried out the deck, and it seems to be a little short on land. Perhaps you could remove the two Darknesss to make room for them? If this deck is designed to win fast, then damage shouldn't an issue really. Maybe also board out the two Crypt Incursions for Mind Sculpt or Sanity Grinding.

Darth_Savage on Modern Mill

1 year ago

Mill is traditionally mostly because of Glimpse the Unthinkable (down in price a little) and Mind Funeral, that being said you could probably build a budget mono deck more easily... In mono-blue you can use Tome Scour, Mind Sculpt, Sanity Grinding, Jace Beleren and Archive Trap, the last two are admittedly not that budget friendly.

Fraying Sanity is a fine card and will double the effectiveness of your mill spells, however Sphinx's Tutelage is often too slow to actually be effective. If you keep to then one of the things you want to add is an extraction effect; Extirpate, Surgical Extraction or at a push Haunting Echoes.

stevend11 on Ono blue milled again

1 year ago

Thanks for the upvote, does anyone think I should add Sanity Grinding?

Force_of_Willb on Were the millers

1 year ago

I got a couple suggestions. If you want to stay mono blue then consider: 4x Thought Scour,4xs Hedron Crab, 4x Fraying Sanity, and 4x Shelldock Isle and Ipnu Rivulet and Sphinx's Tutelage are maybes.

unless summary dismissal is a meta choice than you can try Countermand.

As denijsx90 recommended before Archive Trap is worth the cost of the card, but cheaper options like Startled Awake  Flip can speed up the deck too.

2nd suggestion is adding black - which allows Glimpse the Unthinkable, Mind Funeral, Pilfered Plans, Psychic Strike, and Induce Paranoia which adds more efficient milling spells and some control and card draw.

The key to winning mill is the same as burn - SPEED, but unlike burn you have to do it 3x faster since libraries are 60 cards instead of 20 life. I play a "mono blue" with the win cons of Archive Trap+Sanity Grinding, but my deck takes advantage of using the Shadowmore/Eventide Avatars Overbeing of Myth, Godhead of Awe, Dominus of Fealty and lots of UU/UUU spells (Counterspell, Cryptic Command, Wistful Selkie, Plumeveil. Usually when I hit on turn 3 it is for 20 - 26 cards and can finish up by turn 4 or 5.

Maybe drop the Sphinx of the Final Word, Doorkeeper + defender package, and most of your spells. I like the Manic Scribe + Archaeomancer + Displace as a causal combo in multiplayer, but its too slow for Modern.

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