Flame Wave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Flame Wave

Sorcery

Flame Wave deals 4 damage to target player and each creature he or she controls.

ViscountVonSausageRoll on Ensnaring Flames

1 year ago

Well, since you asked I think this deck looks good for casual, but coming from someone who hasn't played legacy in a decade it's way too slow for it even back then. That being said, I like it for sure.

Ensnaring Bridge is a reasonably strong lockout card, and I could easily imagine hearing "Oh it's that deck" at the kitchen table. I also love the creative use of Sonic Burst. Some things you could easily (and cheaply!) upgrade. Lightning Bolt is simply the best red card ever, every red deck would be better with 4 of them. Bolt also comes in a slow version Chain Lightning.

I love Lava Axe, but even back in the day it was never a great card. If you happen to get stuck on 4 mana (it happens) it's going to be a dead card in your hand, same with Flame Wave. This deck definitely doesn't want cards in its hand, so we could think about Flame Javelin or Fireblast if we're trying to keep it old bordered.

PS: Also Embermage Goblin

Epicurus on Card creation challenge

3 years ago

Actually, Fireball would be a poor target for Entropic Repercussion. The copy would do nothing, and it's CMC for the backfire is only 1, regardless of how much was paid into X. A better choice of last words for your anonymous task mage would be "Flame Wave!!!"

Hunter_Harwood on Ramos and Friends!

4 years ago

Thank you for the suggestions! I could definitely try to pick up these cards and try them out. I can't believe I don't have Norn's Annex, it seems like such a good card. However I would like to point out some things about the others.

I haven't really found a way to put The Elderspell in. All the cards in my deck are wicked strong in their own right, and while The Elderspell is a very strong card I fear it will usually be a dead card unless I don't mind killing some of my own Planeswalkers, assuming I have enough on the board of course. I forgot to even clarify in the description that the meta I'm in isn't very Planeswalker heavy. It's very creature heavy, hence the number of boardwipes and the token generators. There is only one other Planeswalker deck, however I rarely play against it as this person enjoys playing other decks. Now that I think about it, I could take out Urza's Ruinous Blast and try The Elderspell out that way.

Silent Arbiter is alright, however Dueling Grounds is just way better. It's 2 colors which is great for Ramos, it costs 1 less and it is harder for my opponents to remove. All at the cost of one less blocker, though like I said earlier I have enough boardwipes and token generators to make up for it.

Authority of the Consuls seems like a pretty good card. Since my meta is creature heavy it could prove to be pretty valuable in keeping my life total up. However I feel that the tap effect isn't that great, though I've been wrong before. Being a one drop is really nice, too.

Flame Wave, Bonfire of the Damned, and Jaya's Immolating Inferno seem like strong cards, though because my format is so creature heavy, my opponents will be casting creatures both big and small. Some rapidly, others slowly. Boardwipes are good at keeping all of my opponents at bay. After all, I am trying to get my Planeswalkers to ultimate. At the sacrifice of my own creatures, I'd say it's very worth it. While those cards are strong, they cost too much to cast as well. Flame Wave can only deal with small creatures but not big creatures, and Jaya's Immolating Inferno only targets 3 creatures instead of outright killing all of their creatures. Bonfire of the Damned, however, is definitely the most intriguing and I may give that a shot as well in the future. The targeting effects are their biggest drawbacks, unfortunately.

I appreciate you for leaving feedback. I will definitely give some of these cards a try in the future!

Epicurus on Ramos and Friends!

4 years ago

I have been wanting to try to design a Superfriends deck, and there's a wealth of suggestion here. Thanks!

I would recommend the following:

And I'd be interested to see if spells like Flame Wave, Bonfire of the Damned or Jaya's Immolating Inferno would be better for you than the total creature wipes. You have plenty of token production and can survive the wipes, but if you could keep your own creatures too, it might be even better. I admit that this is totally speculative.

GoblinsBeatElves on Card Art Easter Eggs

5 years ago

I have two more:

  1. One Flame Wave, if you look closely, you can see a faint skull in the flames. Beside the skull, there’s a little guy surfing.

  2. If you take Guardian Angel and Paralyze and put them diagonally from each other, the lightning bolt goes from one art and hits that guy in the other art.

Proof: https://2.bp.blogspot.com/-mOGHIAi0rQ4/Ui4npJ650KI/AAAAAAAAAlk/FaZ5v259UZk/s1600/parangel.jpg

nobu_the_bard on Does any creature or spell …

7 years ago

Archetype of Endurance provides hexproof to all of your creatures. Hexproof only keeps spells and abilities your opponents control from targeting your creatures.

If the spell or ability involved doesn't use the term "target creature(s)", hexproof doesn't help. Engulf the Shore is an example, but so are things like Anger of the Gods, Magus of the Disk, or Wrath of God. If the spell targets you, it also doesn't help (unless you have hexproof too), such as Flame Wave.

wasianpower on Back Burner

7 years ago

I suggest running a snow covered manabase and Skred and Scrying Sheets. Boros Reckoner also seems good. Finally, I'd reccomend dropping the Flame Wave because you can never reasonable expect to cast it. It's only good against creature based decks who are too fast for it, so you'd only ever cast it against slow control decks who run few to no creatures. Pyroclasm or Volcanic Fallout do the same job better, although they do kill Kiln Fiend.

tulse on Back Burner

7 years ago

Rather than being a typical 'race to the finish' Burn deck (like the one linked in the first comment) you seem to be going slower but wider, with more controlling options and a recursion theme halfway between traditional Burn and the Big Red archetype. With that in mind I have a few suggestions, I hope you find them useful.

Young Pyromancer is such an eternal powerhouse that I would definitely run 4. Goblin Arsonist on the other hand... not so much. I would replace him with a playset of Monastery Swiftspear. She fits into your plan, she's budget friendly but also competitive, so perfect for a casual deck.

I think you have a few too many expensive spells that you'll never cast. I would keep the two Charmbreaker Devils as they're the centrepiece of your deck and if you manage to keep one in play, you'll have an extremely fun and powerful recursion engine; but I would go 0-1 Flame Wave and 0-1 Comet Storm. Soul's Fire seems cool, but niche - if youre casting it with a 8/4++ Devils in play then youre already winning, otherwise it does very little for the mana.

I put together a quick list based on yours that I'd be excited to take into a game:



The dream is to cast the singleton Commune with Lava on their end step, untap, cast 3 - 4 burn spells and attack with a titanic Devils :) Very cool deck you've put together. Good luck with it!

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