AEther Storm

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

AEther Storm

Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability.

legendofa on Card creation challenge

5 months ago

TypicalTimmy Thingamajig Combo: AEther Storm + any indestructible artifact. No more creatures! (Everything else I came up with was already a "you win the game" combo.)

Geomancy

Enchantment

When Geomancy enters the battlefield, each player may sacrifice a land. Each player who sacrifices a land this way gains 3 life and searches their library for a basic land card, puts it onto the battlefield, then shuffles.

At the beginning of your first main phase, for each opponent who controls more lands than you, search your library for a basic land card and put it onto the battlefield tapped, then shuffle.


I think this works in color. Cleansing Wildfire + Cartographer's Hawk, more or less.

Create a land support card

FormOverFunction on Please help me improve my …

9 months ago

Dance of Many is a near-steal if you’re running out of options, and things like Feroz's Ban and AEther Storm might slow your opponents down a bit if you have to recover from a board wipe or something. Not great recommendations, but possible concepts to consider.

Coward_Token on Pako & Haldan creatureless stax

3 years ago

Non-Linear: Thanks for the suggestions

I've seen AEther Storm but it seems kinda bad without Pithing Needle? I mean, 4 life is just 10% of someone's life in EDH.

Maybe I'm misguided but I feel that single-target removal is mostly there for permanents which will either hamper you greatly or will give its controller an insurmountable advantage, which makes me feel that permanent agnosticism (including lands like Glacial Chasm) weighs heavier than the higher CMC and the replacing: a 3/3 token won't bother Pako too much since he'll be at least a 4/4 after he attacks (and the token will likely have to deal with some kind of stax). Chaos Warp can be horrible admittingly, but the odds are much higher that it'll either put in something irrelevant or just whiff with a spell card. The added ramp from Song of the Dryads usually doesn't matter, since the highly problematic permanents I prefer pointing removal at usually come out later on (plus, it can pseudo-tuck commanders which can be very powerful). Still, Nature's Claim is obviously very good and it's always at the back of my mind. Volcanic Offering is something I've only recently acknowledged and is interesting for being able to deal with larger creatures (which the current stax doesn't hit as hard) and not being as much card disadvantage for you vis-a-vis the other opponents, so I'll keep it in mind as well.

I do have Aetherflux Reservoir & Shadowspear for lifegain (and Propaganda as a pseudo-blocker)! ...But with all the other incidental life loss in the deck, yeah, I should probably be less of a hipster and cut Pyrohemia. Don't really want Anger of the Gods due to Burning Sands but the rest other two are interesting, especially Fade Away. (I found Barrage of Boulders which seems better over the Wave here.)

Finally and arguably most importantly: You can still play fetched lands so is hitting them really that bad? For casting Pako consistently I'm following the land count formula of 31 + number of colors + CMC - 1 for the CMC 0 Mana Crypt. (It's not often I'm told I have too many lands!)

Non-Linear on Pako & Haldan creatureless stax

3 years ago

howdy, blue has some of the better creature stax

AEther Storm

Reality Shift instead of the Song of the Dryads

Fade Away

Low level board wipes are nice, Pyrohemia is fine but dealing damage to yourself is not ideal, especially since you have no life-gain and essentially one blocker.

Anger of the Gods

Cosmotronic Wave will clear the board for the good dog to attack

Too many lands, this would be fine if you had more ramp but currently you have 4 land tutors. hitting lands is no bueno for the dog, if you need the mana play more mana rocks

Throne of the High City

Last thing is more removal. There are 3 spot removal spells and they are all replacement removal, which could cause more trouble then they are all worth

Seal of Removal

Nature's Claim

Volcanic Offering

JayDoesMagic on The Pope of Nope

4 years ago

Some more cards I found whilst building a Curses deck that I thought you might like: Arcane Laboratory , Boon Reflection , Annex , Aegis of Honor , Absolute Grace , Absolute Law , AEther Barrier , AEther Storm

Beacha on Oloro (Because who needs friends)

6 years ago

Love the deck. +1 for sure!

If you're interested in any enhancements that may benefit you, I'd recommend a really fun combo: Pithing Needle with Lethal Vapors. I've seen AEther Storm work well in this space too.

Fantastic Deck! Thank you for sharing. I hope I have been helpful!

Ziembski on Help being as cruel as …

6 years ago

Splashing for would enable few crazy stax cards like Stasis or AEther Storm + Pithing Needle combo.

xander11 on The Clone Wars: Biovisionary Awakens

6 years ago

I think counter spells may not work very well in a multiplayer edh game I would recommend replacing it with card draw and mass removal like Wash Out and AEther Storm just seems like a good way to slow down your opponents

Load more
Have (1) ajmcnulty
Want (0)