Wanted to make a deck that gets around the sometimes oppressive casting costs of many sphinx creatures to make a deck that defies expectation every time; A deck that can churn out big, nasty sphinx creatures as quick as possible to create a quick and heavy-hitting beat of wings and claws. While I do this, I will be playing into Yennett's ability to cast odd spells for free, as well as other on-attack triggers from the other sphinx creatures, to control the board and hopefully keep my valuable and highly priced creatures alive long enough to complete the beat down.

While I intend to use some notable non-sphinx creatures, the bulk of the creature build is going to be sphinxes. Notable non-sphinxes would be Vega, the Watcher or Magus of the Future, allowing me to control the top of my deck or to draw a card for doing what I intend to do anyway. I do intend to cast from the top of my library over draw a lot of cards, though, so I want to prioritize cards that will let me dig deep and control my top decks for turns to come. Lots of scry abilities will be desired, or other likewise controls for the top.

I do intend to run some even cost sphinx creatures, such as Sphinx of the Second Sun, if their effects warrant the deviation(Though I do intend to have the majority of even costed spells be 4 or less to avoid issues of dead hands). To get around this, cards that will let me circumvent their casting costs as well will be desired. Cards like Cryptic Gateway, for instance.

As always, I do accept constructive criticism. If there's a way to improve the deck, I will gladly hear it. Though I do hope to keep this as what it says at the top, a sphinx aggro deck.

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90% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

35 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.09
Tokens Treasure
Votes
Ignored suggestions
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