Retiring/Revamping my Sharuum deck into Mishra.

The idea behind this deck will be to win through combat and artifact ETB (and occasional LTB) abilities with a vehicle subtheme, and going infinite turns as a backup when needed. Cards like Obeka, Brute Chronologist and Sundial of the Infinite allow me to keep around the Warform tokens around. Sundial itself can also become a War form creature when needed.

Braids, Arisen Nightmare allows me to turn these 4/4s into a lil extra value when they are gonna leave, and keep my hand nice and full if my opps don't sac artifacts/creatures.

Brudiclad, Telchor Engineer and Arcum Dagsson are obviously phenomenal here, not much really needs to be said.

Karlach, Fury of Avernus gives extra combats, which translates into extra Warforms with first strike, and obvioulsy, extra ETBs

Skysovereign, Consul Flagship, Surgehacker Mech and Magmatic Galleon allow for pretty decent board control with their burn effects and Mishra's extra ETBs. Skysoverign can easily be 9 points of damage on the turn it ETBs if Mishra is already down, the galleon is always 5 with a treasure token, and surgehacker can be a constant 4 by itself, and 6 on the same turn as well.

Infinities: Gonti's Aether Heart + Mishra, Eminent One + another artifact ETB= infinite turns. Mishra needs to make a War form copy of Gonti's heart, which won't sac since they are differently named legendary artifacts. Original Gonti's heart makes 2 energy when it ETB, then the Warform makes 2, and the original makes another 2 from seeing the warform. 6 total energy from just those two means ANY other artifact makes the required 8, and the warform copy can be sac'd for the extra turn.

Gonti's Aether Heart + Mishra, Eminent One + Strionic Resonator or Lithoform Engine= Same as above, but you can now double either the activated ability of mishra for the additional artifact ETB, or double the energy trigger for an easier 8.

Suggestions

Updates Add

-1 Rakdos Signet +1 Chandra, Spark Hunter: The mana in this deck is very good more often than not, so I'm cutting some of the needless mana rocks to continue to push the theme. This is a weaker mana rock, so it gets cut.

-1 Mind Stone +1 Guidelight Matrix: A cantrip that can crew any sized vehicle is pretty decent by itself.

-1 Gilded Lotusfoil +1 Mu Yanling, Wind Rider: Again, pushing the vehicle theme instead of drawing mana rocks. Mu creates another vehicle, gives all of my vehicles flying and has a small draw upside attached to her. Decent enough all around

-1 Thran Dynamo +1 Boommobile: Not sure how much I'll enjoy this effect, but its a decent card in itself, and becomes a 6/6 that pings something for 1 once it comes in.

-1 Maestros Charm +1 Carrion Cruiser: The charm was always a flex slot, so it finding a home as a reanimator spell is decent enough. This acts as my 1st way to get my creatures back, and my 3rd way to get my vehicles back, but not my regular artifacts.

-1 Mishra, Tamer of Mak Fawa +1 Magmatic Galleon: Mishra ate a lot of removal, which is decent enough, but he never really protected my board all that well and his unearth ability was never relevant. Turning it into a treasure maker stapled to a removal spell is right up my alley. This combos with Boommobile (although barely), Surgehacker Mech, Skysovereign, Consul Flagship and any future versions of this effect that I add to the deck.

-1 Knight Paladin +1 Possession Engine: Nothing wrong with the Paladin, but I just want a card that has slightly more impact on the game state. The engine also has more synergies with Braids, Arisen Nightmare and Diabolic Intent allowing for sacrifice occaisonally, and Sundial of the Infinite and Obeka, Brute Chronologist allowing me to keep my opps creatures. Most of the time however, I suspect it'll just take a key creature for a turn and allow me to push a little extra damage.

-1 Emry, Luker of the Loch +1 Transit Mage: Pretty simple cut. I added Carrion Cruiser for recursion, so I don't need Emry as well, while still having Academy Ruins and Scrap Mastery. Transit Mage not only crews vehicles better, but also finds a pretty large density of them.

Comments

94% Casual

Competitive

Date added 2 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

42 - 0 Rares

15 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens Astartes Warrior 2/2 W, Construct 0/0 C, Copy Clone, Cyberman, Eldrazi 10/10 C, Emblem Chandra, Spark Hunter, Emblem Tezzeret, Artifice Master, Energy Reserve, Mishra's Warform, Necron Warrior 2/2 B, Myr 2/1 U, Pilot 1/1 C, Powerstone, Thopter 1/1 C, Treasure, Vehicle 3/2 C
Folders Commander decks
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