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Ally tribal! Katara, the Fearless as commander gives us Bant colors and doubles triggers for all allies. I like Katara as the commander, as the deck is not completely reliant on the commander as a wincon, just a facilitator, making each game more varied. Katara pairs nicely with allies like Toph, Earthbending Master and Aang, Airbending Master which have multiple triggered abilities leading to quadrupling some of the effects which can win games by them selves (ie. Aang enters and the trigger to airbend happens 2x. If you target 2 of your creatures each airbend triggers his second ability 2x, leading to a total of 4 experience counters. On the next upkeep he triggers 2x making a minimum of 8 allies). Dumping tons of allies on the field through Aang, Airbending Master or Aang and Katara, doubling the allies with Katara, the Fearless and fueling cards like Turntimber Ranger, Tajuru Warcaller, or Appa, the Vigilant are the best wincons. Halimar Excavator is a sleeper pick, but combined with the previusly mentioned ally generators it can mill the table in a single turn. Cards like Katara, Water Tribe's Hope or Kabira Evangel can provide sneaky wins by either making your army of allies really thick or giving them protection from multiple colors. Roaming Throne or Starfield Vocalist are replacments for Katara if she has been removed to frequently or to add an additionaly trigger on top of her. Sea Gate Loremaster, South Pole Voyager, Guardian Project, and The Great Henge can provide some nice card draw, with Hakoda, Selfless Commander and Realmwalker providing some pseudo-card draw. Depending on your meta, the deck will need to be adjusted to include more interaction, tutors to find wincons, or game changers.

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97% Casual

Competitive