Sorcery (1)

Artifact (1)


Roll dice and draw cards to set up combo pieces. Generate value from your die rolls along the way. Once you've drawn most of your deck, choose which combo you want to win with.

Darksteel Reactor + Dismantle + Vexing Puzzlebox - Get 20+ charge counters on your puzzlebox by rolling (very easy). Dismantle it and put those counters on Darksteel Reactor. Win the game. You can even tutor for the Reactor with the Puzzlebox!

Curiosity + Niv-Mizzet, Parun - Self-explanatory. If you have enough cards left in your library, ping your opponent(s) to death. Consider playing Clear the Mind before this one.

Delina, Wild Mage + Pixie Guide - Get lucky on your first couple rolls (with the help of Wyll, Blade of Frontiers, Barbarian Class, and even Krark's Other Thumb), and then produce infinite Pixie Guides to attack your opponents.

Dramatic Reversal + Isochron Scepter - Infinite mana with mana rocks in play. Use it to:

  1. Either draw up to or cast down to thirteen cards before your upkeep and win with Triskaidekaphile.

  2. Caste a Fireball for infinite damage to each opponent.

  3. Even activate your Vexing Puzzlebox until you have every artifact in your deck. Gods willing, they'll release more powerful die-rolling artifacts and I can convert this into an artifact deck!

Brazen Dwarf pings your opponents every time you roll a dice.

Feywild Trickster generates faerie tokens when you roll dice.

Archmage Emeritus Draws you cards when you cast instants and sorceries.

Storm-Kiln Artist Nets you treasure tokens.

Wyll, Blade of Frontiers, Pixie Guide, and Barbarian Class all let you roll with advantage.

Consider adding Krark's Other Thumb if your playgroup allows it.

Conjurer's Closet to flicker our ETB dice-rollers.

Wizard's Spellbook just for fun.

Earth-Cult Elemental can flicker with Conjurer's Closet to make opponents sacrifice every turn.

Manifold Key to help with activating our tap artifacts multiple times.

Fabricate and Solve the Equation to find combo pieces in case drawing a billion cards somehow doesn't get it done.

The Deck of Many Things, though typically a top-end die-rolling card, is NOT included because we plan on having many cards in hand.

Time Vault. If you're so inclined in this deck of many combos. Throw in a Time Vault to combo for infinite turns with your Manifold Key. I personally don't like infinite turn decks.

Aside from that, we're drawing cards, rolling dice, and chewing bubblegum. And we're all out of bubblegum.


Updates Add


39% Casual

61% Competitive

Date added 1 month
Last updated 3 weeks
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

28 - 0 Rares

29 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Ape 3/3 G, Copy Clone, Faerie Dragon 1/1 U, Frog Lizard 3/3 G, Goblin 1/1 R, Treasure
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