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Format | Legality |
1v1 Commander | Legal |
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Vintage | Legal |
Pixie Guide
Creature — Faerie
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many plus one and ignore the lowest roll.
TypicalTimmy on seshiro_of_the_orochi
2 years ago
For some reason my phone keeps having the page crash on your post.
The average result on a single d12 roll is 6.5. because we can't deal in half-rolls, we can assume one will be a 6 and one will be a 7.
So for 7mv, you are theoretically able to, on average, deal 6 damage to each creature "for free". The issue, however, is that for an average to be realized, multiple rolls must be made. In EDH, you get to cast this spell once unless you have ways to copy it or recur it.
Yes, you can roll a 1 and a 3. You can also roll a 12 and a 12.
Consider it like this, 50% of the time your roll is less than average (6 or less) and 50% of the time your roll is more than average (7 or greater) on any one roll. Now people can say that your chances of, say, rolling two 10s are drastically lower than rolling one 10, and while mathematically this is true, your first and second roll have no barring on each other. How you roll on your first die is not going to have any effect on your second die.
This is the type of card you'd want to run in gimmick decks to take advantage of copying it. Krark, the Thumbless would be a good Commander but you'd want to be in Izzet at minimum to really take advantage of everything, such as Ral, Storm Conduit, Mirari, Double Vision, Swarm Intelligence, etc.
Generating infinite mana in Izzet is easy so these high MVs are not difficult to attain. But then you must ask why you aren't playing something larger to just win the game?
Also Pixie Guide is worth a shout-out there...
My opinion? It's a fun D&D themed card for a fun D&D Precon and nothing more. Doesn't have a whole lot of utility outside of that setting. Even something like Charmbreaker Devils barely assists you as you could pull anything else you might have in the deck.
So you need to ask yourself: Are you playing to have fun, or to win? If you are playing to win, the card is a shim for your wobbly table. If you're playing to have fun, fun is subjective; If you enjoy it, it's as valuable as Dockside Extortionist.
TypicalTimmy on Reckless Endeavor too reckless?
2 years ago
The average result on a single d12 roll is 6.5. because we can't deal in half-rolls, we can assume one will be a 6 and one will be a 7.
So for 7mv, you are theoretically able to, on average, deal 6 damage to each creature "for free". The issue, however, is that for an average to be realized, multiple rolls must be made. In EDH, you get to cast this spell once unless you have ways to copy it or recur it.
Yes, you can roll a 1 and a 3. You can also roll a 12 and a 12.
Consider it like this, 50% of the time your roll is less than average (6 or less) and 50% of the time your roll is more than average (7 or greater) on any one roll. Now people can say that your chances of, say, rolling two 10s are drastically lower than rolling one 10, and while mathematically this is true, your first and second roll have no barring on each other. How you roll on your first die is not going to have any effect on your second die.
This is the type of card you'd want to run in gimmick decks to take advantage of copying it. Krark, the Thumbless would be a good Commander but you'd want to be in Izzet at minimum to really take advantage of everything, such as Ral, Storm Conduit, Mirari, Double Vision, Swarm Intelligence, etc.
Generating infinite mana in Izzet is easy so these high MVs are not difficult to attain. But then you must ask why you aren't playing something larger to just win the game?
Also Pixie Guide is worth a shout-out there...
My opinion? It's a fun D&D themed card for a fun D&D Precon and nothing more. Doesn't have a whole lot of utility outside of that setting. Even something like Charmbreaker Devils barely assists you as you could pull anything else you might have in the deck.
So you need to ask yourself: Are you playing to have fun, or to win? If you are playing to win, the card is a shim for your wobbly table. If you're playing to have fun, fun is subjective; If you enjoy it, it's as valuable as Dockside Extortionist.
Blackgate on Dungeon of Undeath (Grixis treasure/d20)
2 years ago
Hi GrimlockVIII!
I agree - I need to actually play test the deck more to see if that is an issue or not. I am considering
Krydle of Baldur's Gate
as another creature option (even though legendary, it’s another creature on the battlefield).
I also thought about adding another
Pixie Guide
and go down a copy of something else but I’m undecided!
If you have any suggestions please share! Thanks for the feedback, always helpful!
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