Storm Fleet Sprinter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Storm Fleet Sprinter

Creature — Human Pirate

Storm Fleet Sprinter can't be blocked.

ClockworkSwordfish on Balaam__

3 years ago

This is an interesting way to go about it, ha ha.

I think you're just overestimating the importance of Elusive Krasis in this case. He's really just meant to be another creature with evasion. The play is (theoretically) turn-three Krasis, turn four Shaman (who makes the Krasis evolve), attack with both and then give them both another +1/+1 counter. The fact the Krasis evolves and everything isn't really too important - I was just tickled by the fact that he's the same colours as the Shaman's activated ability. The one nice thing is that he's an unblockable creature that also accrues his own +1/+1 counters, so he still works with, say, Thrummingbird if you don't have the Shaman yet. That said, it would probably be more effective to sub him out for another unblockable creature that's three or less mana, such as the Storm Fleet Sprinter in the sideboard.

multimedia on

3 years ago

Hey, nice version so far on a budget.

If you're playing the Pirate themed instants or sorceries that create a treasure for flavor then that's cool, but if not then for some there's much better budget cards to choose from such as Counterspell, Brainstorm, Chaos Warp. Both of these Pirate Commanders can benefit from some more low CMC Pirates who have evasion so they can more easily do combat damage to an opponent: Spectral Sailor, Departed Deckhand, Storm Fleet Sprinter.

Kediss, Emberclaw Familiar is very good with these Pirate Commanders because they only have to do damage to an opponent to trigger. Even though Kediss isn't a Pirate he can replace Pirates with his ability since when just Malcolm or Breeches does combat damage to an opponent you do that same amount of damage to each opponent. This means with Kediss that you only have to attack with Malcolm and do combat damage with him to create a number of treasures equal to the number of opponents you have.

Tandem Lookout can be lots of repeatable draw, it can change the creature it's paired with for soulbond and that creature only has to do any kind of damage to an opponent to draw. With Kediss, Emberclaw Familiar, Lookout soulbond to Malcolm and Malcolm does combat damage to an opponent you get amazing/potentially repeatable value. You create a number of treasures and draw the same number of cards equal to the number of opponents you have. Soulbond Lookout to Lightning-Rig Crew or Glint-Horn Buccaneer can draw a lot of cards since the damage they do is done to each opponent.

Mask of Memory is nice repeatable draw when your Commander has flying or other evasion that makes it easier to do combat damage to a player. Shivan Reef is a budget Izzet dual land that ETB untapped. Path of Ancestry can be repeatable scry when you cast a Pirate with it. Because you have a lot of Islands then Mystic Sanctuary can be a way to recur a instant or sorcery to the top of your library to cast again. Volatile Fjord is a budget Island Izzet dual land.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

legendofa on Speedy pirates

3 years ago

How reliable is Blade Historian ? It basically costs in a three-color budget deck, which I'm assuming means you're not diving into the shock lands and fetch lands. I also see a very low cost:land ratio, with only seven cards needing even one blue mana, so maybe drop two Island s for another Mountain and Swamp . Bloodline Pretender seems like it takes a while to become a worthwhile threat.

Cards I would recommend are Daring Buccaneer , Rigging Runner , and Storm Fleet Sprinter , Dire Fleet Neckbreaker , and maybe Headstrong Brute .

multimedia on Thieving Pirates

3 years ago

Hey, well done on a budget. Nice Sol Ring and Mutavault promos :)

More flying/unblockable Pirates can help to easier trigger Malcolm and Breaches.

Imagination also makes it so your opponents creatures most likely can't block your creatures because they can't have flying. The only creatures who can block are ones with reach or there's an effect to be able to block creatures with flying.

Sources of repeatable draw when a creature you control does damage or combat damage to a player are good with more flying Pirates.

If Lookout soulbond to Lightning-Rig Crew or Glint-Horn Buccaneer then you draw cards equal to the number of opponents you have. Lookout can change who it's soulbond too which is very helpful.

Some Pirates can repeatedly help to clear the way of blockers to do more damage with Breaches and other Pirates.

Any creature you gain control of with Recruiter becomes a Pirate until end of turn. If that creature does damage to an opponent then it will trigger Breaches and Malcolm.

Good luck with your deck.

multimedia on Pirates, argh matey!

3 years ago

Hey, good start on a budget. Malcolm is spelled wrong that's why it's showing in the category Unknown.

More low CMC flying/unblockable Pirates can help to do combat damage to an opponent to trigger Brass:

Merchant Raiders and Coercive Recruiter have good repeatable effects with Pirates. These effects can help to clear the way of blockers for Pirates to do combat damage to opponents. The creatures you gain control of with Recruiter get the bonus of becoming a Pirate until end of the turn which helps to trigger Brass. Both these Pirates are excellent with Fathom Fleet Captain who can be a repeatable source of Pirate tokens.

Shared Animosity can be a powerful repeatable effect for your attacking Pirates. March of the Drowned and Fiery Cannonade are helpful Pirate tribal spells. Chaos Warp, Negate, Feed the Swarm are helpful overall support spells.

Some cards to consider cutting:

  • Walk the Plank
  • Briber's Purse
  • Soul Manipulation
  • Song-Mad Treachery
  • Kari Zev's Expertise
  • Extract from Darkness
  • Angrath, Captain of Chaos
  • Pillar of Origins
  • Deadeye Plunderers
  • AEtherize
  • Adaptive Automaton
  • Door of Destinies

Some budget land upgrades to consider:

Good luck with your deck.

Genderfluidia on Partners in Plunder (Budget)

3 years ago

Storm Fleet Sprinter belongs in the main, IMO.

ChickenBoy13 on Admiral Beckett Brass (Pirate Tribal)

4 years ago

Hey Coercive Recruiter, Amphin Mutineer, Breeches, Brazen Plunderer, Crumbling Necropolis, Command Tower, Rakdos Signet, Dimir Signet, Port Razer, Forerunner of the Coalition, Captain Lannery Storm, Storm Fleet Sprinter, Corsair Captain, Spectral Sailor, Angrath's Marauders, Dreamcaller Siren, Lightning-Rig Crew, and Archetype of Imagination are all cards that are good for a tribal Pirate deck.

I'm always one for pirate tribal (despite me never managing to piece together me own pirate deck), so this is a +1 from me!

Poly_raptor on A Pirate's life, Pilfer, Pillage and Plunder

4 years ago

I’d suggest clone creatures to target Storm Fleet Sprinter Or other pirates with invasion.

Could all work and then you can swing with multiple unblockable pirates.

Angrath, Captain of Chaos also helps you connect damage with more pirates.

I’d also suggest Strionic Resonator to copy the Admiral’s ability.

Love the concept, I’ve brewed up ideas for this Commander loads haha.

Good luck with the deck!

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