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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
4 months ago
I'm not trying to defend Unfinity, but I don't think any of the cards in the OP will be banned, because none of them will be legal in in any sanctioned format. They all have the "acorn" foil stamp that's replacing silver borders (another decision that I disagree with, but WotC keeps not putting me in charge), so they won't be legal in anything but casual.
I'm skeptical of the whole stickers deal (which will be eternal format legal), but waiting to see other people's reactions after actually using them.
And if Claire D'Loon's bad, have you seen Rules Lawyer?
I've only played a handful of Un-games, once with a borrowed deck and a few times as a cube. Those were fun. I'm not sure Photo Op can actually work in these situations: "Hey, before we start, everyone take a picture and post it. Whatever you think you're going to draft this time." I do kind of want to skim anything with #GuessThatMagicCard a week after release and see how popular it is.
And this is the first time I've seen Sole Performer... I think I understand, like you get two free taps for Prodigal Pyromancer or whatever? And the interaction with Kiora's Follower might actually be broken. I think.
4 months ago
TheOfficialCreator Exactly! "by it's very nature." You put it quite simply, by its nature. I respected when they released preconstructed materials that encouraged player creativity and the entire format was wholly based around your ability to find what was available in the new releasing sets (which were originally just the base game releasing cards, for modern, standard, collecting, trading) and Commander was more of an MtG extension and not a staple.
By focusing on it, I believe that creativity through exploration or necessity has changed, maybe not for the worst, but objectively it has changed. Seldom is the case that everyone is using the same preconstructed materials like we were when the format started, and you wanted to make your Ghave, Guru of Spores different from your opponent's. That interaction today would just include going onto EDHRec (for your average player I imagine, which may be inconsiderate of me) and min-maxing price to value and advantage, or just selecting the cards with the biggest numbers on them, and call it a day. While prior to that, when Ghave came out, I know the first thing I did was just use the preconstructed deck as it was, because back then new gamemodes really worked with the cards MtG provided.
I'm not sure if I'm the only one to notice, but as time went on and popularity grew, from a decent deck for its format with rules optimizing your deck's customization, it turned into player's purchasing weaker decks (as cards have been released that change the entire pace and flow of the game) that WotC sold to encourage deck building. That's really cool, hands down, my problem with EDH was never its accessibility, or ease of entrance; but we no longer receive 60-card precons, story blocks, fatpacks, format-accessory modes (ala Planeschase, Archenemy, Explorers of Ixalan). WotC seems solely focused on the income and accessibility to it that they'd let the integrity of their format's structure fall to the way side for the sake of pushing those format-specific releases which just feels insulting?
I used to play magic to collect. To collect a set to completion then put it in its own binder, stow it on my shelf with a nifty name for it all. This was my greatest hobby and pleasure in life. I own the majority of Mirrodin, the first set I played as a child, and now have nearly every card in foil, it's probably my proudest achievement. Mirrodin, Dark Steel, Fifth Dawn. I've nearly completed my collection of all of these, the sets from my childhood that have entirely shaped my playstyle and interests. Super neat, but the format focus from Standard (and giving us lore and a story to excuse the releases, themes, and set specific cards and their art styles) to Commander has forced such a high demand on cards from the past, which I do believe deep down is important to the format.
Using what you have around to play (and this is the point I wish to share for no more reason than knowing I'm around members of a community that seem to care enough to respond and it's probably my favorite part of the game, sharing these thoughts and opinions with others) has shot up the value of my collection, which isn't as cool as it was at first. Now due to power creep, old cards become viable, almost as if they've been unlocked, meaning my entire collection is rife with subjects of a format that are essentially required for so many of the commanders coming out because the game has become entirely about speed when you break it down.
That might be harsh to suggest a deck isn't a commander deck if it isn't fast, but how many games go by and someone feels bad because your rule 0 was agreeable but your standard of playstyle translates differently because your opponent didn't realize how far into the power creep they've fed, and now what they think is a 5-6 deck (because they don't run a Mox or infamous infinite combo in this example) is in fact a 7-8 because Commander-specific cards, like with our Horizon-fiasco, are encouraging the game's growth for the sake of speed and efficiency. Before long it will just be Yu-Gi-Oh if a new format isn't built around or the focus doesn't return to Standard and EDH precons just come out again. We'd still chase packs, sets, and focus on EDH but I feel like with the focus on Standard, it'd reign in what feels like a growing tragedy waiting to happen.
I desperately wish to arise at a socially agreeable solution for this physical sensation of being overwhelmed by MtG's set releases, but it grows more difficult to arise at a solution that doesn't just flood us with more cards. I'd proposed at the time over the course of a year/printing release, Two-Set blocks for Standard (For more lore, to feed into Legacy, Modern, Draft, Commander; allowing us to supplement multiple formats off of one printing of cards instead of focusing on one print per format thus introducing specific power creep and instead gradual growth in mechanics because the balance would be focused on what was printed and not what they can print.), Unseries formats (I truly believe adding MtG Universes Beyond to Unseries play or giving it a gamemode in the format would rectify a lot of concerns, can't really complain too much about your Warhammers, Gandalfs, and Ryus when I have a board with,Rules Lawyer, Frankie Peanuts, and Look at Me, I'm the DCI on the stack. Making them Rule 0 cards for Commander instead of legal and licensed "reserve"-like cards that may never see Commander-Specific and legal reprints in Set-Boosters for Commander.) During every Standard release, a 60-card pre-con and a commander pre-con per Standard set release. That's four decks each in a year, each per quarter. Resolving or setting up for more lore/narrative importance, cutting down on excessive releases and focusing the game back in. But it feels unfair to propose changes in the first place when we're all buckled in, voiceless, waiting and hoping our tribe gets support, or our commander sees a "buff" by hoping that a card with whatever ability fits our strategy, as if we expect it, instead of just looking in the cards already released and finding/making exceptions and working with what comes out.
On a separate note, in lieu of all this TCG talk, if anyone is a fan of card games other than MtG of the videogame variety. I highly recommend Inscryption. I wouldn't look anything up beyond a spoiler-free review, it's heavily MtG inspired and gets very philosophical at points, while holding a fairly suspenseful atmosphere. (Not an Ad I swear lol just wanting to share something that reminds me of magic but is in its own way special and similar to this hobby I share with so many beautiful minds).
I could talk on and on, for days over this apologies if the long blocks of text violate any site-specific rules, I don't recall, but do respect and realize it is a bit much to put up on a chat. Thanks to those who did read in the prior post what I had to say, take it easy Planeswalkers. On the upside, whatever is being printed now, can't be worse than what they're gonna print five years from now and cards like Ivy, Gleeful Spellthief with be small beans to the onslaught of game-controlling Tegrid/Hullbreacher-esc effects we may see later, making Ivy a valuable tool to defend yourself. Selfishly colored towards the one combination that I'd argue makes it so accessible and easy to abuse, but I value its place as a future preventative more than a commander.
8 months ago
The only time the X in the cost of Ugin's Conjurant 'matters' is when its on the stack. As it enters the battlefield, it refers back to the value of X on the stack to see how many counters it enters with. Once it's on the battlefield, it has no memory of how much X was, and is just a base 0/0 creature with however many +1/+1 counters it has on it.
If it enters the battlefield any other way, like if it's exiled and then returned to the battlefield with Yorion, Sky Nomad, it'll fail to find a positive value for X and will just enter the battlefield as a 0/0 and immediately die due to State-Based Actions (unless you have something else which causes it to not have 0 toughness when it enters, like Always Watching or... Rules Lawyer).
1 year ago
seshiro_of_the_orochi you really went above and beyond with that one.
Enchantment - Aura
As an additional cost to cast Undead Mount, exile a creature card from your graveyard.
Enchanted creature gains horsemanship.
"Are you kidding? I can't ride on that!" "Not with that attitude you can't."
With the release of dungeons and dragons i'm feeling like seeing a dnd themed silver boardered card. Create a card like Rules Lawyer but for players that min-max.
2 years ago
for those that don't know:
2 years ago
Additional information (missed the edit window):
Per Mark Rosewater's tumblr, if you have Rules Lawyer in play, enabling an Augment to remain on the battlefield without state-based actions sending it to the graveyard for lack of a host, then the Augment is a 0/0 creature.
Again, you'll want to talk to your group about using silver-bordered cards and how they'll work with your desired combo. It's technically possible, but you either lose the Augment right away to SBAs, or have a 0/0 creature.
2 years ago
Welcome to The Silver Showdown! This is a box set for 2-5 players to allow for silver-bordered Commander games. If you've ever seen someone's Commander Smash Up set, the same concept has been applied here. If you haven't:
There are ten 50-card decks consisting of a Commander and 49 other cards. They are:
Assume that every Commander has Partner.
The decks can be randomly dealt out or snake drafted.
If snake drafting, set the decks out and determine who's going first. Following the turn order, every selects a deck until everyone has one, and then you reverse that to choose second decks. The last player to choose their first deck is the first to choose their second, and the player going first is the last to choose their second deck.
After you get your decks I really recommend reviewing them before shuffling up. If your position is "I ain't a coward" and you just go for it then I won't stop you but there's some oddball cards in here.
Additionally, there's another houserule in place. I have two complete sets of Contraptions, and before we get started the Contraption deck gets shuffled up and put in the middle of the table. At Sorcery speed (your turn, stack is empty) you can pay 1+1 for each Contraption you have to Assemble a Contraption.
If you've never had the chance to play with Contraptions:
-Contraptions live in the Contraption Deck until they're played.
-If they leave the battlefield, they go to the Scrapyard instead of anywhere else.
-When you Assemble a Contraption you attach it to Sprocket 1, 2, or 3.
-On your upkeep, move the Contraption to the next Sprocket (starting on 1) and then you may Crank any number of Contraptions attached to that Sprocket.
You may ask, "Why not just make a silver-bordered Commander deck?"
And I might answer, "I've been lucky enough to play with relaxed groups that have been accepting of me playing with silver-bordered cards. While they've been a lot of fun, there's still cards that I have not used because I am concerned they would be too disruptive. And usually, I am the only one with the funny cards. I wanted to be able to let everyone have fun with these and get into the crazier stuff since the baseline assumption of the game is 'We are playing with silver-bordered cards' rather than 'I am bringing some silver-bordered cards into our black-bordered experience.'
"There's also a consideration of power level. Many silver-bordered cards, even if they are quite fun, are not up to the same power level as even casual groups. It can be difficult to feel like you're making an impact on the game. While bringing preconstructed decks does take away the self-expression aspect of Commander, I'm hoping to balance the decks to each other."
The intent is to create games of full of silver-bordered interactions, but fairly matched up. Big turns and attacking opponents are encouraged. Infinite combos have been intentionally avoided. Assist spells from Battlebond and the "friend or foe" cycle are included to encourage helping other players out and cutting deals. Also in favor of the game experience, there's three lists: The Notably Absent, The Notably Observed, and The Notably Considered:
The Notably Absent:
Rules Lawyer and Staying Power: They're together because they're on this list for the same reason. I appreciate both of these cards but here's the thing: Even when everyone is playing serious Magic and trying to enforce all the rules as normal, stuff gets missed all the time in Commander. Replacement effects that don't do anything for four turns get ignored. People forget that extra buff that meant their creature would've lived through that combat. It's never a feeling I've enjoyed having and so I don't see trying to have everyone selectively ignoring rules adding fun. Now, Really Epic Punch is in the decklists, but that is an issue of scale. +2/+2 can be represented easily. Staying Power is even fine in two-player Unsanctioned. But I don't see it scaling up better.
Clocknapper: I was fortunate enough to never play with or against this in Unstable draft, but it frequently appeared in the games next to me, and it was always a downer when it resolved. I'll just as soon avoid Clocknapper than worry about every effect that involves bouncing or flickering leading to an infinite turns win.
The Notably Observed:
Half-Squirrel, Half-: The trigger here is on everyone's nontoken creatures entering the battlefield. That is something that can scale out of control quickly in a four-player game.
Ordinary Pony: I very nearly cut Ordinary Pony to break up the Half-Squirrel, Half-Pony combination, but decided to give them a chance. Depending on the trigger, repeatable flickering can get out of hand real fast.
The Notably Considered:
Nothing right now.
Q & As!
Q: What are these black-bordered cards doing here?
A: Okay first off, the White Knight and Black Knight are the white-bordered 5th Edition printing so they trigger Border Guardian.
The real answer is playability. But the overriding principle, the guide line of the set, the "What Would Richard Garfield Do?" (cast Fork on Shahrazad) line of the set is: Black-bordered inclusions exist to support the silver-bordered cards, not to supplant them.
A: Cheatyface can be in any Blue deck. Entirely Normal Armchair can be anywhere. Before I put the decks away I'll flip them face down and randomly choose a deck to shuffle them into and then not really think about where I put them at all. You're highly encouraged to look through your deck before playing. Besides, Cheatyface making himself the 51st card seems more fitting.
Q: Why only in the Blue decks?
A: Why indeed.
Q: Don't you know The Grand Calcutron isn't a creature?
A: Check the Gatherer! It has been officially declared that The Grand Calcutron can be your Commander.
Q: How do and The Grand Calcutron work?
A: Not like you think. Since you can only play the first card of your Program, you can't cast cards out of your opponent's Program. Now, if X was the first card in the opponent's Program they wouldn't be able to do anything because they can't cast X. But since everyone orders their own Program... just don't do that.
A: I have odd-number dice. Make my day.
Q: Why no Enter the Dungeon?
A: I like The Countdown Is at One more.
Q: How do you separate the decks out?
A: Multicolored Sharpies. Put two dots on the front of the sleeve to show which color pair the card belongs in.
Q: Where do you go from here?
A: I'd really like to look at getting more Playtest cards to include. Since I have blanks I can sleeve up, something like Gunk Slug would be easy to include. There's also some more silver-bordered cards like Letter Bomb and Jalum Grifter that I didn't really think about until after I'd resolved to stop ordering cards.
3 years ago
There are a number of ways to turn Equipment into creatures in black-bordered Magic, so when we were playing with this card we followed Gidgetimer's quotes rule above.
However, we' re in silver-border territory here. So, if you were to have an Equipment that isn't a creature already be attached to a creature (such as by having Phoebe, Head of S.N.E.A.K. steal the text box of both Thassa, God of the Sea and Do-It-Yourself Seraph (and an Equipment via Seraph's ability either before or after Pheobe stole it)), and you control a Rules Lawyer when that equipment becomes a creature again, the state-based actions which cause the creature Equipment to detach from the equipped creature would not apply to those permanents, so you could have the Equipment also be a creature while it stays attached to the other creature and gives it the benefits. In that case, the Equipment creature would be able to tap and attack as a normal creature even while it's attached to the other creature which could also tap and attack as normal.
Rules Lawyer is hilarious, though also usually a bit of a nightmare for everybody involved in the game, including its controller. I'd recommend at least having a skim through the comprehensive rules on state-based actions if you plan on frunning it.