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Format | Legality |
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Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ruric Thar, the Unbowed
Legendary Creature — Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
RockIV on Gruul commander deck: mana ramp …
1 month ago
hi everyone, latley i been playing commander with my friends every weekend. i been using my gruul commander deck, that i build recently. im having a lot of fun and getting very good results, but im thinking that i can optimize my mana ramp.
So i want to know what do you guys think.
thats the deck : Clans Savagery :Beasts ,giants and dragons!
in this moment im using cards like Goblin Anarchomancer, Nightshade Dryad, Sylvan Caryatid, Zhur-Taa Druid, as my mana dorks, i also have Somberwald Sage that is a little more expensive in mana, but give me 3.
i also use cards like Farhaven Elf and Sylvan Ranger as my mana tutors among others.
i have also spells like Rampant Growth, Cultivate and Explosive Vegetation to help me.
my doubt came because i have cards like Llanowar Elves, Elvish Mystic and many others that are 1 mana, mana dorks, but i didnt add them to the deck. and also mana dorks and tutor that are more mana expensive like Wood Elves or Ondu Giant that didnt make it to the deck (i also have alot of gruul mana rocks, but i didnt add them because of my commanders hability)
i didnt want to add more mana tutoring spells like Migration Path, because my commander Ruric Thar, the Unbowed will punish me if i have more non creature spells.
i think that, i may optimize my mana ramp if i add the Llanowar Elves like creatures ,but i feel that i will make the mana ramp slower, if i take out cards like Cultivate, Thirsting Roots and Explosive Vegetation even if they arent creatures (because they take mana out of my deck and i will have less chance to draw mana). I also think that the 3 mana or 4 mana tutoring options that i have will make the deck slower.
what do you guys think? thnks everyone for reading :)
Gleeock on I LOVE CHAOS
1 year ago
DrukenReaps that is a playstyle (which I love) that only certain people win with, takes a very different look at tempo & life totals as a resource. Very midrangy (which I also love). It is really fun to force players to make different decisions than they normally would because you have been chiseling at life totals on a non-lifegain control deck for example.
If you build it the non-cEDH/combo way Atla Palani, Nest Tender is chaotic in a fun way. Atla with Tobasco Sauce plays with high variance. Ruric Thar, the Unbowed is one of my favorite egg-hatches, which probably fits the bill for this topic.
Polymorphing probably fits this bill too, you can build however much variance you want then Reality Scramble tokens.
Fun variance cards: Oath of Druids is a staple for me, you can make the game very lopsided against a miserly opponent with this. Creative Technique is powerful but has variance, Protection Racket is amazing in a fun Timmy deck that doesn't care that much if you lose a card here and there. None of those really stall things, they just keep the foot on the gas. I know there are more that I will think up.
ImNora on Creatures that do Damage Over …
1 year ago
No specific colors or anything. It's for my The Prismatic Bridge Flip deck so all five colors are available. It's looking like a lot of the cards with these types of effects are low cost though so cheating out creatures might be overkill. I may have to consider other commanders if there aren't very many high CMC, hard hitters like Ruric Thar, the Unbowed...
ImNora on Creatures that do Damage Over …
1 year ago
Okay so, I'm building an alternate roster of creatures for my deck that cheats out high cost creatures. I want it to have creatures that do Damage over turns, or on spell casting, etc (like Ruric Thar, the Unbowed, Kaervek the Merciless, Magmatic Force). Any recommendations for similar indirect-damage creatures would be greatly appreciated!
Thanks
plakjekaas on What is Gruul to you?
1 year ago
My current favourite commander deck is a Gruul deck that doesn't feel Gruul at all, it does dive into the punishing side of the color pie. Klothys, Bringing Destiny is a Gruul Enchantress deck that's exceptionally great at punishing greedy mana bases, both with lots of pain for using nonbasic lands, and plenty cheap artifact hate to remove rocks and treasures. The: "Why are you hitting yourself"-vibes are amazing, and the only reason Ruric Thar, the Unbowed is not in there, is because it plays 45 noncreature spells itself '^^
griffstick on What is Gruul to you?
1 year ago
Grull cards that scream gruul to me are
Creatures
- Ruric Thar, the Unbowed
- Borborygmos Enraged
- Omnath, Locus of Rage
- Xenagos, God of Revels
- Gruul Ragebeast
- Rubblehulk
- Mina and Denn, Wildborn
- Halana and Alena, Partners
Enchantment / artifact
The rest
- Xenagos, the Reveler
- Klauth's Will
- Destructive Revelry
- Decimate
- Hull Breach
- Contested Cliffs
- Kessig Wolf Run
These are the most "gruul" cards with both red and green (only red and green) in it, in my opinion.
AstroAA on Lands vs Enchantments
2 years ago
I play a enchantment deck based around Sythis, Harvest's Hand, and my least favorite general to play against is Ruric Thar, the Unbowed. He punishes players for playing literally anything. Plus you can play stuff like Zo-Zu the Punisher and Torbran, Thane of Red Fell to really screw people over. Burn the world.
Edit: Saw you wanted land-related stuff. If that's the case, Zo-Zu the Punisher is your best bet. I used to run him as a general and had some hilarious games. It wasn't my best deck and I really only played him when trying to troll people. However, if you want to hate enchantments and deal with lands, then I personally don't think there is a clear answer. As I said, I think if you want to hate enchantments Ruric Thar, the Unbowed is your answer.
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