Phyrexian Obliterator

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Phyrexian Obliterator

Creature — Phyrexian Horror

Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

Flarhoon13 on Erebos' Totally Devoted to Death

1 week ago

Dec 7

Erebos' Totally Devoted to Death . Lost again. I missed a land drop. Cody's Heliod Heliod, the Radiant Dawn  Flip went off and killed us all pretty quickly. I was setting up for some good plays, played a Phyrexian Obliterator and as I was digging for a land with Erebos and a Nihil Spellbomb, found a Nykthos, Shrine to Nyx but without enough mana to activate it. I never got to as Cody killed us after he untapped.

multimedia on A ride Old Stickfingers must go on

1 month ago

Hey welcome to TappedOut :) Nice budget Golgari brew you have here.

Sol Ring is a staple card for ramp in Commander. You might not be playing it because your playgroup has banned it? If that's not the case, consider adding it? You're trying to play Stickfingers like Meren when they're very different Commanders. Consider a different approach with Stickfingers?

Meren can reanimate, but only after you get some or many experience counters by sacing your own creatures thus you want to play a lot of creatures with Meren. Meren is a lot of setup though for reanimation and you want to play little creatures who can sac themselves such as Sakura-Tribe Elder and Viscera Seer. What Meren lacks is getting creatures into your graveyard to reanimate, that's usually what makes Meren slow.

Stickfingers is different, it's the enabler to get creatures you want to reanimate into your graveyard right away. All you need with Stickfingers to reanimate is to trigger him, reveal a big creature and have a reanimation spell in your hand. Playing less creatures with Stickfingers there's much less setup for reanimation.

Playing less creatures with Stickfingers gives you more chances to reveal your big creatures who you want to reanimate without needing a ton of mana to cast Stickfingers. If you reduce your creature count down to the best creatures you want to reanimate and creatures who can recur any card from your graveyard then you have a much better chance of reanimating a big creature as well as recasting reanimation spells.

Less creatures does conflict with how big Stickfingers is, but if you're playing for reanimation that shouldn't matter and Stickfingers would be better as a sac fodder for value reanimation or draw. Consider reducing the creature count to your best big creatures and creatures who can recur any card from your graveyard? All other spells in your deck could then be noncreature ramp, other reanimation and removal.

Here's an example of a reduced creature base using the best creatures you already have and some others after within your budget to consider adding:

If you like these ideas and choose to go this direction than I offer more advice.

BioProfDude on I hate your hand

1 year ago

Naiet, thanks for the suggestion! I've been thinking of dropping the Phyrexian Obliterators and this might be a good replacement.

fluffyeel on I will have no friends anymore

1 year ago

Ooh, wheel punishment fun. Here are some thoughts of varying budget levels:

wallisface on Urabrask feat. Scorpion God and the Withering Zomb

1 year ago

Some thoughts:

  • Ideally most of your cards should be playsets (4-ofs). By running soo many cards as 2-ofs, your deck is going to be pretty inconsistent and overall much weaker. A good deckbuilding tip for newer players is to pick 9 cards, and run playsets of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

  • Your mana curve is very high. Generally modern decks can’t justify running more than 4 cards (1 playset) costing 4 mana, and run nothing above this cost. You've got a whopping 12 cards costing 4-or-more mana, which is far too high.

  • Even with a lower mana curve, your land count is too low. 20 is the same number run by burn decks, which only ever hope to draw 2 lands, and are quite happy being stuck on 1 land for multiple turns. Imo you need at least 23-24 lands here.

  • I don't see how you're ever realistically going to be able to cast Phyrexian Obliterator, when only 10 of your lands create black mana. To have any real hope of casting it, you'd need all of your lands (or, all-but-one) to be able to provide black mana.

Hi_diddly_ho_neighbor on March of the Machine

1 year ago

Big fan of the new iteration of Urabrask. He seems quite powerful.

I really like Rona's design though I think the art of Rona, Tolarian Obliterator (Rona's backside) seems a little too on the nose. She is literally half humanoid/half Phyrexian Obliterator...like an Obliterator centaur.

Virlym on Death's Playground

1 year ago

@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.

Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.

Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.

Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.

Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.

legendofa on

1 year ago

It looks like Phyrexian Obliterator is a major part of your game play. Have you tried using fight cards like Prey Upon, Primal Might, or similar effects?

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