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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Oblivion Sower
Creature — Eldrazi
When you cast Oblivion Sower, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
TheVectornaut on
Monocolor hell
2 months ago
Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!
legendofa on words120
6 months ago
Yeah, I did the same math, and that 17-cent restriction was too tight. Those commanders I mentioned, Tazri and Garth, are the only two generalist five-color legendary creatures that even came close to fitting, and only 52 cards work at all. Even loosening to twenty cents a card only gets 83 different cards.
The other two main options, General Tazri and Azlask, the Swelling Scourge, have deck building requirements that make them barely one step above vanillas. Kasla, the Broken Halo is the only other mythic rare Ally under 30¢, and the 30¢ colorless creature options are Heart of Kiran (kinda) and Oblivion Sower. Again, that's almost double the average card price.
And the commander has to be five colors in the $10 mythic deck. Even in three colors, there aren't enough cards in any color combination to fill the deck. Temur has 23 cards, Naya and Bant each have 20 cards, and it goes down from there. Four-color options are all too expensive.
On top of General Tazri and Azlask not doing anything, a lot of the cards that fit the requirements don't do much--that's why it's just five-color stuff. It's mostly legendary creatures from here. Admiral Beckett Brass only supports Dire Fleet Ravager and Admiral Brass, Unsinkable, and Clavileno, First of the Blessed only supports himself.
More to come later.
wallisface on Need help from Tron-Eldrazi experts
1 year ago
My first thought is that it looks too much like you’re doing two things here, and you need to pick a lane. Tron decks either only do ramping/assembling-tron early, and then win with their impactful large-mana cards, OR the deck sticks relatively low to the ground, gaining potential speed from assembling tron, but primarily just trying to be aggressive and win the game fast.
By trying to enact both parts of that plan I think you’ll struggle to do either - so personally i’d first suggest picking a lane, and ditching the other half of the cards that don’t help you achieve that.
Here’s some very-loose examples of what i’m getting at. I’ve tried to mostly use cards already in your current list:
Option 1, Ramp Eldrazi Tron
- 20x Lands
- 4x Sylvan Scrying
- 4x Expedition Map
- 4x Chromatic Star
- 4x Ancient Stirrings

- 4x Oblivion Stone
- 4x Artisan of Kozilek
- 4x Bane of Bala Ged
- 4x Breaker of Creation
- 4x Endbringer
- 4x Oblivion Sower
Option 2, Aggressive Eldrazi Tron
- 24x Lands
- 4x Ancient Stirrings

- 4x Expedition Map
- 4x Horrific Assault
- 4x Spatial Contortion
- 4x Endless One
- 4x Glaring Fleshraker
- 4x Matter Reshaper
- 4x It That Heralds the End
- 4x Wumpus Aberration
It feels like on an ultra budget, the first ramp option is going to be more viable - its hard to find decent low-money cards for option 2.
wallisface on
Eldrazi 60 card V2
2 years ago
Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:
-
drop Oblivion Strike and just be a Blue-Colourless deck instead of also having black. The card isn’t strong enough to warrant making your mana base more awkward. This slot becomes lands as mentioned in my next point.
-
change your landbase to be 4x each of Eldrazi Temple, Urza's Tower, Urza's Mine and Urza's Power Plant, and then 10x Island (26 lands total). This will let you run a much higher mana curve and actually have some fun with the bigger eldrazi.
-
Assuming the above-mentioned mana base, swap out Mind Stone for Expedition Map so that you can more easily get the lands you need to go big.
-
Remove both Blight Herder and Oblivion Sower so you can run playsets of the much stronger Reality Smasher and Thought-Knot Seer. You don’t have enough exile effects to make use of Blight Herder, and regardless of mana base you want to lower your curve a little.
-
replace Counterspell with Mana Leak… you don’t have enough blue in either your current landbase or the one i’m suggesting, to afford double-blue pips. And Mana Leak will do the same job 95% of the time anyway.
-
drop Titan's Presence (it’s an average card) to run the 4th copy of Matter Reshaper and the second copy of Ugin, the Ineffable.
MrHighscore on
Annihilate with Rocks
2 years ago
Would also want to find room for Ulamog, the Ceaseless Hunger so that I can steal extra exiled lands with Oblivion Sower, but it does not feel like a really important interaction
Rhadamanthus on About Oblivion Sower and tap …
2 years ago
Yes, it's tapped. Because Oblivion Sower's ability doesn't specify whether the lands enter tapped or untapped that means the lands just enter however they would normally.
Argy on About Oblivion Sower and tap …
2 years ago
If you put Sandsteppe Citadel in play with Oblivion Sower, is it tapped?
S1ayerMonkey on Advertise your COMMANDER deck!
2 years ago
I am looking for one or two new fun reanimator targets for my Whisper, Blood Liturgist deck.
Here are some that I've already tried Show
Immortal Black Art | Whisper, Blood Liturgist
Commander / EDH
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