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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Nightmare Horror
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
trippy_mcfly on Cumly Cube
9 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
MagicMarc on Volrath: No School, like Old School
1 year ago
Nice work on the deck. Was amused to see Hypnox mentioned as part of your deck's introduction. Its been a lot of years since I last saw a copy of Hypnox hit the table! Thank you for the nostalgic bump. And it always makes me happy to see Dark Ritual in a deck list. Even though its value is not that great in singleton formats, I remember games I lost or won starting with a 1st turn ritual into something unpleasant!
Yesterday on Leaving play v. losing all …
1 year ago
Hypnox and many similar creatures have a separate second ability that's linked to the first, and that ability will be lost and will not trigger if something like Humility has caused the creature to lose all its abilities while it dies. The exiled cards will stay exiled.
Conversely, most newer similar creatures are printed like Banisher Priest, where the whole mechanic is tied into the one ability. If a Banisher Priest exiles a permanent card, then Humility enters the battlefield, then Banisher Priest dies, the exiled card will still return.
tthien92 on Leaving play v. losing all …
1 year ago
If I have a creature, such as a Hypnox, that has a "leaves play" effect, and my opponent plays a card like Humility, does Hypnox's leave play ability trigger?
If not, then does Hypnox's second ability trigger if it dies WHILE being a 1/1 creature without abilities due to humility?
juldawg on The Cabal
3 years ago
Love your enthousiasm for the Cabal theme! I also enjoy me some Cabal, casual play and nostalgic Magic era cards. Anyways as you have pointed out to give out tips to make the deck more viable. And please correct me if I am wrong but I understand viable in this situation as functional, theme appreciating and fun. Gameplay mechanic synergy with some nice theme and evenly paired skill heavy designed decks is where fun for me comes in MTG. So here are a few of my pointers for this..
Tips and card swaps to get it more in that fun and synergistic, yet still theme oriented direction, would be to maybe throw in a few more Cabal themed cards. Like the following that you did not have posted here. They are also from the same MTG era. Add like 2-4 cards of Blackmail from the Onslaught set (they support the mind manipulation and corrupt theme of the Cabal), also do throw in 1 piece of Cabal Coffers (a classic on its own, a bit more on the expensive side, but it seems like must have) and maybe some big Nightmare of a creature type card like Hypnox, to get out some fun big threat that the Cabal worship or boast about :-D then if you enjoy those ideas of threats, add reanimation spells and more scary threats, which synergize nice with self discarding in some situations. You could maybe cut out some of those Dragonshadow spells etc or a few copies of the creatures. And if you are not super specific about it, I would even consider for the fun playability of it, to move a bit out of the specific MTG era that you have picked all the cards out from. Since the MTG color black has got all sorts of great corrupt and mind manipulation along the way in the history of Magic and best of all it has Cabal references in the Dominaria set for example. I know the Dominaria ones aren't all that nostalgic and great, but they are budget and the new Cabal land is nice with mono B, and the creatures of the set have a bunch of Cabal quote texts etc. Hope you get something out of this.
Let me know what you ended up doing. I have also built a few Braids, Cabal Minion and Chainer, Dementia Master decks along the way. Yet have not found one to fully consider a specifically Cabal themed one. But I also really do want to build one for my set of custom decks for a Explorers of Ixalan MTG board game (it will have like 5-10 decks to choose from to play casual the multiplayer game). The planning of those decks is actually how I ended up reading your post. And thank you for it. Definitely found fun ideas from it :-)
Jay3401 on Mr. Sinister
3 years ago
SufferFromEDHD: this list is a lot of fun to play and Hypnox is definitely going in as soon as I get my hands on one but It That Betrays is just there for the high cmc so I don't want to steer away from the main strategy to support a card that's not part of it. Tks for commenting.
SufferFromEDHD on Mr. Sinister
3 years ago
Dude...this is epic. Solid foundation and a fun looking list. Loving the strong but simple land base and Draco is such a cool card and really shines in this deck.
Only card suggestion I have is Hypnox and maybe some global sacrifice destruction effects to take advantage of It That Betrays trigger.
SufferFromEDHD on Chainer, Dementia Master
4 years ago
Deserted Temple for the big mana lands.
Maybe Hypnox doesn't for the reanimation theme but it is the best representation of the nightmare theme.